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< title > Phaser Class: Game< / title >
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< a href = "Phaser.Animation.html" > Animation< / a >
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< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< a href = "Phaser.Device.html" > Device< / a >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< a href = "Phaser.Ellipse.html" > Ellipse< / a >
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< a href = "Phaser.Events.html" > Events< / a >
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< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< a href = "Phaser.Group.html" > Group< / a >
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< a href = "Phaser.Image.html" > Image< / a >
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< a href = "Phaser.Input.html" > Input< / a >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< a href = "Phaser.Line.html" > Line< / a >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< a href = "Phaser.Math.html" > Math< / a >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
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< a href = "Phaser.Net.html" > Net< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Physics.html" > Physics< / a >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
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< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
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< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
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< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
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< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
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< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
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< a href = "Phaser.Physics.P2.html" > P2< / a >
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< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
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< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
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< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
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< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
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< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
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< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
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< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
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< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
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< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
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< li >
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< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
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< li >
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< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
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< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
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< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< a href = "Phaser.Point.html" > Point< / a >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
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< a href = "Phaser.QuadTree.html" > QuadTree< / a >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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< a href = "Phaser.RetroFont.html" > RetroFont< / a >
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< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
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< a href = "Phaser.Signal.html" > Signal< / a >
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< a href = "Phaser.SinglePad.html" > SinglePad< / a >
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< a href = "Phaser.Sound.html" > Sound< / a >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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< a href = "Phaser.Sprite.html" > Sprite< / a >
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< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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< a href = "Phaser.Stage.html" > Stage< / a >
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< a href = "Phaser.State.html" > State< / a >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
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< a href = "Phaser.Text.html" > Text< / a >
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< a href = "Phaser.Tile.html" > Tile< / a >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
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< a href = "Phaser.Time.html" > Time< / a >
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< a href = "Phaser.Timer.html" > Timer< / a >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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< a href = "Phaser.Touch.html" > Touch< / a >
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< a href = "Phaser.Tween.html" > Tween< / a >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
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< a href = "Phaser.Utils.html" > Utils< / a >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
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< a href = "Phaser.World.html" > World< / a >
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< a href = "SignalBinding.html" > SignalBinding< / a >
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< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Game< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Game
< / h2 >
< div class = "class-description" > < p > This is where the magic happens. The Game object is the heart of your game,
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providing quick access to common functions and handling the boot process.
" Hell, there are no rules here - we're trying to accomplish something."
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Thomas A. Edison< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name" id = "Game" > < span class = "type-signature" > < / span > new Game< span class = "signature" > (< span class = "optional" > width< / span > , < span class = "optional" > height< / span > , < span class = "optional" > renderer< / span > , < span class = "optional" > parent< / span > , < span class = "optional" > state< / span > , < span class = "optional" > transparent< / span > , < span class = "optional" > antialias< / span > , < span class = "optional" > physicsConfig< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Game constructor< / p >
< p > Instantiate a new < code> Phaser.Game< /code> object.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
800
< / td >
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< td class = "description last" > < p > The width of your game in game pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
600
< / td >
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< td class = "description last" > < p > The height of your game in game pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > renderer< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
Phaser.AUTO
< / td >
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< td class = "description last" > < p > Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > parent< / code > < / td >
< td class = "type" >
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< span class = "param-type" > string< / span >
|
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< span class = "param-type" > HTMLElement< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
''
< / td >
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< td class = "description last" > < p > The DOM element into which this games canvas will be injected. Either a DOM ID (string) or the element itself.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > state< / code > < / td >
< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
null
< / td >
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< td class = "description last" > < p > The default state object. A object consisting of Phaser.State functions (preload, create, update, render) or null.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > transparent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
false
< / td >
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< td class = "description last" > < p > Use a transparent canvas background or not.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "attributes" >
< optional>< br >
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< / td >
< td class = "default" >
true
< / td >
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< td class = "description last" > < p > Draw all image textures anti-aliased or not. The default is for smooth textures, but disable if your game features pixel art.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > physicsConfig< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
< td class = "description last" > < p > A physics configuration object to pass to the Physics world on creation.< / p > < / td >
< / tr >
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< / tbody >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< h3 class = "subsection-title" > Members< / h3 >
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< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
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< td class = "name" > < code > add< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.GameObjectFactory.html" > Phaser.GameObjectFactory< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the Phaser.GameObjectFactory.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "antialias" > < span class = "type-signature" > < / span > antialias< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally.< / p > < / td >
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< / tr >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "cache" > < span class = "type-signature" > < / span > cache< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< tr >
< td class = "name" > < code > cache< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Cache.html" > Phaser.Cache< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the assets cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< h4 class = "name" id = "camera" > < span class = "type-signature" > < / span > camera< span class = "type-signature" > < / span > < / h4 >
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< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > camera< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Physics.PhysicsManager< / span >
< / td >
< td class = "description last" > < p > A handy reference to world.camera.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< h4 class = "name" id = "canvas" > < span class = "type-signature" > < / span > canvas< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
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< td class = "description last" > < p > A handy reference to renderer.view, the canvas that the game is being rendered in to.< / p > < / td >
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< / tr >
< / tbody >
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< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "config" > < span class = "type-signature" > < / span > config< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > config< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The Phaser.Game configuration object.< / p > < / td >
< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "context" > < span class = "type-signature" > < / span > context< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
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< span class = "param-type" > CanvasRenderingContext2D< / span >
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< / td >
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< td class = "description last" > < p > A handy reference to renderer.context (only set for CANVAS games, not WebGL)< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "debug" > < span class = "type-signature" > < / span > debug< span class = "type-signature" > < / span > < / h4 >
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< tbody >
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< td class = "name" > < code > debug< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Utils.Debug.html" > Phaser.Utils.Debug< / a > < / span >
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< / td >
< td class = "description last" > < p > A set of useful debug utilitie.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "device" > < span class = "type-signature" > < / span > device< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > device< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Device.html" > Phaser.Device< / a > < / span >
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< / td >
< td class = "description last" > < p > Contains device information and capabilities.< / p > < / td >
< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The Game height (in pixels).< / p > < / td >
< / tr >
< / tbody >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 600< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > id< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Phaser Game ID (for when Pixi supports multiple instances).< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< h4 class = "name" id = "input" > < span class = "type-signature" > < / span > input< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > input< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Input.html" > Phaser.Input< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the input manager< / p > < / td >
< / tr >
< / tbody >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< h4 class = "name" id = "isBooted" > < span class = "type-signature" > < / span > isBooted< span class = "type-signature" > < / span > < / h4 >
< / dt >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
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< tr >
< td class = "name" > < code > isBooted< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Whether the game engine is booted, aka available.< / p > < / td >
< / tr >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "isRunning" > < span class = "type-signature" > < / span > isRunning< span class = "type-signature" > < / span > < / h4 >
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< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > id< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Is game running or paused?< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "load" > < span class = "type-signature" > < / span > load< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > load< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Loader.html" > Phaser.Loader< / a > < / span >
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< / td >
< td class = "description last" > < p > Reference to the assets loader.< / p > < / td >
< / tr >
< / tbody >
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< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "make" > < span class = "type-signature" > < / span > make< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > make< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.GameObjectCreator.html" > Phaser.GameObjectCreator< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the GameObject Creator.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-114" > line 114< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "math" > < span class = "type-signature" > < / span > math< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > math< / code > < / td >
< td class = "type" >
2013-11-28 15:57:09 +00:00
< span class = "param-type" > < a href = "Phaser.Math.html" > Phaser.Math< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the math helper.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-137" > line 137< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "net" > < span class = "type-signature" > < / span > net< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > net< / code > < / td >
< td class = "type" >
2013-10-02 19:18:24 +00:00
< span class = "param-type" > < a href = "Phaser.Net.html" > Phaser.Net< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
< td class = "description last" > < p > Reference to the network class.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-142" > line 142< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onBlur" > < span class = "type-signature" > < / span > onBlur< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onBlur< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > This event is fired when the game no longer has focus (typically on page hide).< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-248" > line 248< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onFocus" > < span class = "type-signature" > < / span > onFocus< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onFocus< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > This event is fired when the game has focus (typically on page show).< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-253" > line 253< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "onPause" > < span class = "type-signature" > < / span > onPause< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onPause< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > This event is fired when the game pauses.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-238" > line 238< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "onResume" > < span class = "type-signature" > < / span > onResume< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > onResume< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > This event is fired when the game resumes from a paused state.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-243" > line 243< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "parent" > < span class = "type-signature" > < / span > parent< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > parent< / code > < / td >
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< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > HTMLElement< / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > The Games DOM parent.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-47" > line 47< / a >
2014-02-19 05:28:19 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "particles" > < span class = "type-signature" > < / span > particles< span class = "type-signature" > < / span > < / h4 >
2014-02-19 05:28:19 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > particles< / code > < / td >
2014-02-19 05:28:19 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Particles.html" > Phaser.Particles< / a > < / span >
2014-02-19 05:28:19 +00:00
< / td >
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< td class = "description last" > < p > The Particle Manager.< / p > < / td >
2014-02-19 05:28:19 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-212" > line 212< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "paused" > < span class = "type-signature" > < / span > paused< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
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< div class = "description" >
< p > The paused state of the Game. A paused game doesn't update any of its subsystems.
When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched.< / p >
< / div >
2013-10-02 00:16:40 +00:00
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > paused< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > boolean< / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > Gets and sets the paused state of the Game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-24 12:41:45 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-783" > line 783< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "pendingStep" > < span class = "type-signature" > < readonly> < / span > pendingStep< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > stepping< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > boolean< / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > An internal property used by enableStep, but also useful to query from your own game objects.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
2014-03-14 06:36:05 +00:00
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
2013-10-02 00:16:40 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-226" > line 226< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "physics" > < span class = "type-signature" > < / span > physics< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > physics< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.Physics.html" > Phaser.Physics< / a > < / span >
2013-10-02 00:16:40 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > Reference to the physics manager.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-177" > line 177< / a >
2013-10-02 00:16:40 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "physicsConfig" > < span class = "type-signature" > < / span > physicsConfig< span class = "type-signature" > < / span > < / h4 >
2013-10-02 00:16:40 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > physicsConfig< / code > < / td >
2013-10-02 00:16:40 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > object< / span >
2013-10-02 00:16:40 +00:00
< / td >
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< td class = "description last" > < p > The Phaser.Physics.World configuration object.< / p > < / td >
2013-10-02 00:16:40 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
2014-02-18 03:01:51 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
2014-03-14 06:36:05 +00:00
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-41" > line 41< / a >
2014-02-18 03:01:51 +00:00
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
2014-03-14 06:36:05 +00:00
< h4 class = "name" id = "raf" > < span class = "type-signature" > < / span > raf< span class = "type-signature" > < / span > < / h4 >
2014-02-18 03:01:51 +00:00
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-03-14 06:36:05 +00:00
< td class = "name" > < code > raf< / code > < / td >
2014-02-18 03:01:51 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > < a href = "Phaser.RequestAnimationFrame.html" > Phaser.RequestAnimationFrame< / a > < / span >
2014-02-18 03:01:51 +00:00
< / td >
2014-03-14 06:36:05 +00:00
< td class = "description last" > < p > Automatically handles the core game loop via requestAnimationFrame or setTimeout< / p > < / td >
2014-02-18 03:01:51 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
2013-10-02 00:16:40 +00:00
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-104" > line 104< / a >
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< h4 class = "name" id = "renderer" > < span class = "type-signature" > < / span > renderer< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > renderer< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The Pixi Renderer< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-77" > line 77< / a >
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< h4 class = "name" id = "renderType" > < span class = "type-signature" > < / span > renderType< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > renderType< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-82" > line 82< / a >
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< h4 class = "name" id = "rnd" > < span class = "type-signature" > < / span > rnd< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > rnd< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.RandomDataGenerator.html" > Phaser.RandomDataGenerator< / a > < / span >
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< / td >
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< td class = "description last" > < p > Instance of repeatable random data generator helper.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-182" > line 182< / a >
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< h4 class = "name" id = "scale" > < span class = "type-signature" > < / span > scale< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > scale< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.ScaleManager.html" > Phaser.ScaleManager< / a > < / span >
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< / td >
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< td class = "description last" > < p > The game scale manager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-147" > line 147< / a >
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< h4 class = "name" id = "sound" > < span class = "type-signature" > < / span > sound< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > sound< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.SoundManager.html" > Phaser.SoundManager< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the sound manager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-152" > line 152< / a >
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< h4 class = "name" id = "stage" > < span class = "type-signature" > < / span > stage< span class = "type-signature" > < / span > < / h4 >
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< td class = "name" > < code > stage< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Stage.html" > Phaser.Stage< / a > < / span >
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< / td >
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< td class = "description last" > < p > Reference to the stage.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "state" > < span class = "type-signature" > < / span > state< span class = "type-signature" > < / span > < / h4 >
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< table class = "props table table-striped" >
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< td class = "name" > < code > state< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The StateManager.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-87" > line 87< / a >
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< h4 class = "name" id = "stepCount" > < span class = "type-signature" > < readonly> < / span > stepCount< span class = "type-signature" > < / span > < / h4 >
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< table class = "props table table-striped" >
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< td class = "name" > < code > stepCount< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > When stepping is enabled this contains the current step cycle.< / p > < / td >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-233" > line 233< / a >
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< h4 class = "name" id = "stepping" > < span class = "type-signature" > < readonly> < / span > stepping< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
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< td class = "name" > < code > stepping< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Enable core loop stepping with Game.enableStep().< / p > < / td >
< / tr >
< / tbody >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-219" > line 219< / a >
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< h4 class = "name" id = "time" > < span class = "type-signature" > < / span > time< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.TimeManager< / span >
< / td >
< td class = "description last" > < p > Reference to game clock.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-162" > line 162< / a >
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< h4 class = "name" id = "transparent" > < span class = "type-signature" > < / span > transparent< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
< thead >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
< td class = "name" > < code > transparent< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > Use a transparent canvas background or not.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-65" > line 65< / a >
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< h4 class = "name" id = "tweens" > < span class = "type-signature" > < / span > tweens< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > tweens< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.TweenManager.html" > Phaser.TweenManager< / a > < / span >
< / td >
< td class = "description last" > < p > Reference to the tween manager.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-167" > line 167< / a >
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< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
< td class = "description last" > < p > The Game width (in pixels).< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 800< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-53" > line 53< / a >
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< h4 class = "name" id = "world" > < span class = "type-signature" > < / span > world< span class = "type-signature" > < / span > < / h4 >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tbody >
< tr >
< td class = "name" > < code > world< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.World.html" > Phaser.World< / a > < / span >
< / td >
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< td class = "description last" > < p > Reference to the world.< / p > < / td >
< / tr >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-172" > line 172< / a >
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< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "boot" > < span class = "type-signature" > < protected> < / span > boot< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Initialize engine sub modules and start the game.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-401" > line 401< / a >
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< dt >
< h4 class = "name" id = "destroy" > < span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Nuke the entire game from orbit< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-683" > line 683< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "disableStep" > < span class = "type-signature" > < / span > disableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Disables core game loop stepping.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-658" > line 658< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "enableStep" > < span class = "type-signature" > < / span > enableStep< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Enable core game loop stepping. When enabled you must call game.step() directly (perhaps via a DOM button?)
Calling step will advance the game loop by one frame. This is extremely useful for hard to track down errors!< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-644" > line 644< / a >
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< / li > < / ul > < / dd >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name" id = "focusGain" > < span class = "type-signature" > < protected> < / span > focusGain< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-764" > line 764< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "focusLoss" > < span class = "type-signature" > < protected> < / span > focusLoss< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-749" > line 749< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "gamePaused" > < span class = "type-signature" > < protected> < / span > gamePaused< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-708" > line 708< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "gameResumed" > < span class = "type-signature" > < protected> < / span > gameResumed< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Called by the Stage visibility handler.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The DOM event that caused the game to pause, if any.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-728" > line 728< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "parseConfig" > < span class = "type-signature" > < protected> < / span > parseConfig< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Parses a Game configuration object.< / p >
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< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-334" > line 334< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setUpRenderer" > < span class = "type-signature" > < protected> < / span > setUpRenderer< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Checks if the device is capable of using the requested renderer and sets it up or an alternative if not.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-543" > line 543< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "showDebugHeader" > < span class = "type-signature" > < protected> < / span > showDebugHeader< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Displays a Phaser version debug header in the console.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-481" > line 481< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "step" > < span class = "type-signature" > < / span > step< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.
This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-670" > line 670< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "update" > < span class = "type-signature" > < protected> < / span > update< span class = "signature" > (time)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The core game loop when in a paused state.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > time< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The current time as provided by RequestAnimationFrame.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Game.js.html" > core/Game.js< / a > , < a href = "Game.js.html#sunlight-1-line-593" > line 593< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Mon Mar 24 2014 12:38:43 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
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< / html >