2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-11-28 15:57:09 +00:00
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2013-10-25 15:54:40 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-02 14:05:55 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 14:05:55 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-02 00:16:40 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 01:38:35 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-02 11:11:22 +00:00
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Device.html">Device</a>
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2013-10-02 11:11:22 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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2014-02-18 03:01:51 +00:00
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2013-10-25 15:54:40 +00:00
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2013-11-28 15:57:09 +00:00
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<a href="Phaser.Filter.html">Filter</a>
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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2013-10-03 00:21:08 +00:00
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2013-10-02 00:16:40 +00:00
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<a href="Phaser.Game.html">Game</a>
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2014-02-21 15:37:26 +00:00
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Gamepad.html">Gamepad</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Graphics.html">Graphics</a>
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2013-10-02 00:16:40 +00:00
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<a href="Phaser.Group.html">Group</a>
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2014-02-08 07:24:22 +00:00
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<a href="Phaser.Image.html">Image</a>
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2013-10-02 12:18:58 +00:00
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<a href="Phaser.Input.html">Input</a>
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2013-10-02 14:05:55 +00:00
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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2014-02-05 06:29:17 +00:00
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<a href="Phaser.Line.html">Line</a>
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2013-10-02 11:11:22 +00:00
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<a href="Phaser.LinkedList.html">LinkedList</a>
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2013-10-02 14:05:55 +00:00
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<a href="Phaser.Loader.html">Loader</a>
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2013-10-03 01:38:35 +00:00
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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2013-10-02 14:05:55 +00:00
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<a href="Phaser.Math.html">Math</a>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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2013-10-02 11:11:22 +00:00
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2013-10-02 19:18:24 +00:00
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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2013-10-25 15:54:40 +00:00
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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2014-02-21 15:37:26 +00:00
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2014-03-14 06:36:05 +00:00
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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2014-02-21 15:37:26 +00:00
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2013-10-02 11:11:22 +00:00
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<a href="Phaser.Plugin.html">Plugin</a>
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2013-10-02 14:05:55 +00:00
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<li>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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2013-10-02 11:11:22 +00:00
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<li>
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<a href="Phaser.Point.html">Point</a>
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2013-10-02 14:05:55 +00:00
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<a href="Phaser.Pointer.html">Pointer</a>
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2013-11-07 06:10:15 +00:00
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<li>
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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|
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|
2014-03-14 06:36:05 +00:00
|
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<li>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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|
2013-10-02 14:05:55 +00:00
|
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<li>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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|
|
2013-10-02 11:11:22 +00:00
|
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<li>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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2013-10-25 15:54:40 +00:00
|
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<li>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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2013-10-03 00:21:08 +00:00
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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2014-03-14 06:36:05 +00:00
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<li>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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2013-10-02 11:11:22 +00:00
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<li>
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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2014-02-05 06:29:17 +00:00
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<li>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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</li>
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2013-10-03 00:21:08 +00:00
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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</li>
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<li>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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</li>
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2014-02-18 03:01:51 +00:00
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<li>
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<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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</li>
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2013-10-02 11:11:22 +00:00
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li>
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<a href="Phaser.State.html">State</a>
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</li>
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<li>
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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2013-10-25 15:54:40 +00:00
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<li>
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<a href="Phaser.Text.html">Text</a>
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</li>
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2013-11-28 15:57:09 +00:00
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<li>
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<a href="Phaser.Tile.html">Tile</a>
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</li>
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<li>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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</li>
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<li>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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</li>
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<li>
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|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
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</li>
|
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<li>
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<a href="Phaser.Tileset.html">Tileset</a>
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</li>
|
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|
2013-10-25 15:54:40 +00:00
|
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<li>
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|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
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</li>
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|
2013-10-03 01:38:35 +00:00
|
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<li>
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|
<a href="Phaser.Time.html">Time</a>
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</li>
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|
2013-11-28 15:57:09 +00:00
|
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<li>
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|
<a href="Phaser.Timer.html">Timer</a>
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</li>
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|
2014-02-05 06:29:17 +00:00
|
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<li>
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|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
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</li>
|
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|
2013-10-02 14:05:55 +00:00
|
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<li>
|
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|
<a href="Phaser.Touch.html">Touch</a>
|
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|
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</li>
|
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|
|
2013-10-03 01:38:35 +00:00
|
|
|
<li>
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|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
|
|
</li>
|
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|
|
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|
<li>
|
|
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
|
|
</li>
|
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|
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|
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|
|
<li>
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|
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
|
|
</li>
|
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|
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<li>
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|
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
|
|
</li>
|
|
|
|
|
2013-10-02 11:11:22 +00:00
|
|
|
<li>
|
|
|
|
<a href="Phaser.World.html">World</a>
|
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|
|
</li>
|
|
|
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|
|
|
<li>
|
|
|
|
<a href="SignalBinding.html">SignalBinding</a>
|
|
|
|
</li>
|
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|
|
|
2013-10-02 00:16:40 +00:00
|
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|
|
|
</ul>
|
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|
</li>
|
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</ul>
|
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</div>
|
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</div>
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|
|
<div class="row-fluid">
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|
<div class="span12">
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<div id="main">
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|
|
<h1 class="page-title">Source: animation/Frame.js</h1>
|
|
|
|
|
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|
|
<section>
|
|
|
|
<article>
|
|
|
|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2014-02-05 06:29:17 +00:00
|
|
|
* @copyright 2014 Photon Storm Ltd.
|
2013-10-02 00:16:40 +00:00
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Frame is a single frame of an animation and is part of a FrameData collection.
|
|
|
|
*
|
2013-10-03 01:38:35 +00:00
|
|
|
* @class Phaser.Frame
|
2013-10-02 00:16:40 +00:00
|
|
|
* @constructor
|
|
|
|
* @param {number} index - The index of this Frame within the FrameData set it is being added to.
|
|
|
|
* @param {number} x - X position of the frame within the texture image.
|
|
|
|
* @param {number} y - Y position of the frame within the texture image.
|
|
|
|
* @param {number} width - Width of the frame within the texture image.
|
|
|
|
* @param {number} height - Height of the frame within the texture image.
|
|
|
|
* @param {string} name - The name of the frame. In Texture Atlas data this is usually set to the filename.
|
|
|
|
* @param {string} uuid - Internal UUID key.
|
|
|
|
*/
|
2013-10-03 01:38:35 +00:00
|
|
|
Phaser.Frame = function (index, x, y, width, height, name, uuid) {
|
2013-10-02 00:16:40 +00:00
|
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|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} index - The index of this Frame within the FrameData set it is being added to.
|
|
|
|
*/
|
|
|
|
this.index = index;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} x - X position within the image to cut from.
|
|
|
|
*/
|
|
|
|
this.x = x;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} y - Y position within the image to cut from.
|
|
|
|
*/
|
|
|
|
this.y = y;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} width - Width of the frame.
|
|
|
|
*/
|
|
|
|
this.width = width;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} height - Height of the frame.
|
|
|
|
*/
|
|
|
|
this.height = height;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {string} name - Useful for Texture Atlas files (is set to the filename value).
|
|
|
|
*/
|
|
|
|
this.name = name;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {string} uuid - A link to the PIXI.TextureCache entry.
|
|
|
|
*/
|
|
|
|
this.uuid = uuid;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} centerX - Center X position within the image to cut from.
|
|
|
|
*/
|
2013-10-02 00:16:40 +00:00
|
|
|
this.centerX = Math.floor(width / 2);
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} centerY - Center Y position within the image to cut from.
|
|
|
|
*/
|
2013-10-02 00:16:40 +00:00
|
|
|
this.centerY = Math.floor(height / 2);
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} distance - The distance from the top left to the bottom-right of this Frame.
|
|
|
|
*/
|
|
|
|
this.distance = Phaser.Math.distance(0, 0, width, height);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {boolean} rotated - Rotated? (not yet implemented)
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.rotated = false;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {string} rotationDirection - Either 'cw' or 'ccw', rotation is always 90 degrees.
|
|
|
|
* @default 'cw'
|
|
|
|
*/
|
|
|
|
this.rotationDirection = 'cw';
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {boolean} trimmed - Was it trimmed when packed?
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.trimmed = false;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} sourceSizeW - Width of the original sprite.
|
|
|
|
*/
|
2013-10-02 00:16:40 +00:00
|
|
|
this.sourceSizeW = width;
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} sourceSizeH - Height of the original sprite.
|
|
|
|
*/
|
2013-10-02 00:16:40 +00:00
|
|
|
this.sourceSizeH = height;
|
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* @property {number} spriteSourceSizeX - X position of the trimmed sprite inside original sprite.
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.spriteSourceSizeX = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} spriteSourceSizeY - Y position of the trimmed sprite inside original sprite.
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.spriteSourceSizeY = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} spriteSourceSizeW - Width of the trimmed sprite.
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.spriteSourceSizeW = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @property {number} spriteSourceSizeH - Height of the trimmed sprite.
|
|
|
|
* @default
|
|
|
|
*/
|
|
|
|
this.spriteSourceSizeH = 0;
|
2013-10-02 00:16:40 +00:00
|
|
|
|
|
|
|
};
|
|
|
|
|
2013-10-03 01:38:35 +00:00
|
|
|
Phaser.Frame.prototype = {
|
2013-10-02 00:16:40 +00:00
|
|
|
|
2013-11-28 15:57:09 +00:00
|
|
|
/**
|
|
|
|
* If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
|
|
|
|
*
|
|
|
|
* @method Phaser.Frame#setTrim
|
|
|
|
* @param {boolean} trimmed - If this frame was trimmed or not.
|
|
|
|
* @param {number} actualWidth - The width of the frame before being trimmed.
|
|
|
|
* @param {number} actualHeight - The height of the frame before being trimmed.
|
|
|
|
* @param {number} destX - The destination X position of the trimmed frame for display.
|
|
|
|
* @param {number} destY - The destination Y position of the trimmed frame for display.
|
|
|
|
* @param {number} destWidth - The destination width of the trimmed frame for display.
|
|
|
|
* @param {number} destHeight - The destination height of the trimmed frame for display.
|
|
|
|
*/
|
2013-10-02 00:16:40 +00:00
|
|
|
setTrim: function (trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) {
|
|
|
|
|
|
|
|
this.trimmed = trimmed;
|
|
|
|
|
|
|
|
if (trimmed)
|
|
|
|
{
|
|
|
|
this.width = actualWidth;
|
|
|
|
this.height = actualHeight;
|
|
|
|
this.sourceSizeW = actualWidth;
|
|
|
|
this.sourceSizeH = actualHeight;
|
2013-11-28 15:57:09 +00:00
|
|
|
this.centerX = Math.floor(actualWidth / 2);
|
|
|
|
this.centerY = Math.floor(actualHeight / 2);
|
2013-10-02 00:16:40 +00:00
|
|
|
this.spriteSourceSizeX = destX;
|
|
|
|
this.spriteSourceSizeY = destY;
|
|
|
|
this.spriteSourceSizeW = destWidth;
|
|
|
|
this.spriteSourceSizeH = destHeight;
|
|
|
|
}
|
|
|
|
|
2014-02-08 07:24:22 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a Rectangle set to the dimensions of this Frame.
|
|
|
|
*
|
|
|
|
* @method Phaser.Frame#getRect
|
|
|
|
* @param {Phaser.Rectangle} [out] - A rectangle to copy the frame dimensions to.
|
|
|
|
* @return {Phaser.Rectangle} A rectangle.
|
|
|
|
*/
|
|
|
|
getRect: function (out) {
|
|
|
|
|
|
|
|
if (typeof out === 'undefined')
|
|
|
|
{
|
|
|
|
out = new Phaser.Rectangle(this.x, this.y, this.width, this.height);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
out.setTo(this.x, this.y, this.width, this.height);
|
|
|
|
}
|
|
|
|
|
|
|
|
return out;
|
|
|
|
|
2013-10-02 00:16:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
};
|
2014-02-05 06:29:17 +00:00
|
|
|
|
|
|
|
Phaser.Frame.prototype.constructor = Phaser.Frame;
|
2013-10-02 00:16:40 +00:00
|
|
|
</pre>
|
|
|
|
</article>
|
|
|
|
</section>
|
|
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|
</div>
|
|
|
|
|
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|
|
<div class="clearfix"></div>
|
|
|
|
<footer>
|
|
|
|
|
|
|
|
|
|
|
|
<span class="copyright">
|
2014-02-05 06:29:17 +00:00
|
|
|
Phaser Copyright © 2012-2014 Photon Storm Ltd.
|
2013-10-02 00:16:40 +00:00
|
|
|
</span>
|
|
|
|
<br />
|
|
|
|
|
|
|
|
<span class="jsdoc-message">
|
2013-10-25 15:54:40 +00:00
|
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
2014-03-24 12:41:45 +00:00
|
|
|
on Mon Mar 24 2014 12:38:38 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
2013-10-02 00:16:40 +00:00
|
|
|
</span>
|
|
|
|
</footer>
|
|
|
|
</div>
|
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|
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|
|
<br clear="both">
|
|
|
|
</div>
|
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|
|
|
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|
|
</div>
|
|
|
|
<script src="scripts/sunlight.js"></script>
|
|
|
|
<script src="scripts/sunlight.javascript.js"></script>
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<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/sunlight-plugin.linenumbers.js"></script>
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<script src="scripts/sunlight-plugin.menu.js"></script>
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<script src="scripts/jquery.min.js"></script>
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<script src="scripts/jquery.scrollTo.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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2014-03-14 06:36:05 +00:00
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
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},
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2013-10-02 00:16:40 +00:00
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selectors : "h1,h2,h3,h4",
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showAndHide : false,
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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} );
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</script>
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</body>
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</html>
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