2013-10-02 11:11:22 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
< title > Phaser Source: core/SignalBinding.js< / title >
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
< div class = "navbar-inner" >
< a class = "brand" href = "index.html" > Phaser< / a >
< ul class = "nav" >
< li class = "dropdown" >
2013-10-03 01:38:35 +00:00
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
2013-10-02 11:11:22 +00:00
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.html" > Phaser< / a >
2013-10-02 11:11:22 +00:00
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
2013-10-02 11:11:22 +00:00
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Cache.html" > Cache< / a >
2013-10-02 11:11:22 +00:00
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Camera.html" > Camera< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-02 14:05:55 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Canvas.html" > Canvas< / a >
2013-10-02 14:05:55 +00:00
< / li >
2013-10-02 11:11:22 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Circle.html" > Circle< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-03 00:21:08 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Color.html" > Color< / a >
2013-10-03 00:21:08 +00:00
< / li >
2013-10-02 11:11:22 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Device.html" > Device< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-03 00:21:08 +00:00
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li >
< a href = "Phaser.Easing.Back.html" > Back< / a >
< / li >
< li >
< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
< / li >
< li >
< a href = "Phaser.Easing.Circular.html" > Circular< / a >
< / li >
< li >
< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
< / li >
< li >
< a href = "Phaser.Easing.Linear.html" > Linear< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
< / li >
< li >
< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li >
< a href = "Phaser.FrameData.html" > FrameData< / a >
2013-10-03 00:21:08 +00:00
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
< li >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
2013-10-02 12:18:58 +00:00
< li >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
2013-10-02 14:05:55 +00:00
< / li >
< li >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
2013-10-02 11:11:22 +00:00
< / li >
2013-10-02 19:18:24 +00:00
< li >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
< li >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
2013-10-25 16:30:37 +00:00
< li >
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
2013-11-07 06:10:15 +00:00
< li >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
< li >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
2013-10-03 00:21:08 +00:00
< li >
< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
2013-10-02 14:05:55 +00:00
< li >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
< li >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
2013-10-02 11:11:22 +00:00
< li >
< a href = "Phaser.World.html" > World< / a >
< / li >
< li >
< a href = "SignalBinding.html" > SignalBinding< / a >
< / li >
< / ul >
< / li >
2013-10-03 01:38:35 +00:00
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
2013-10-25 15:54:40 +00:00
< li >
< a href = "global.html#bottom" > bottom< / a >
< / li >
2013-10-03 01:38:35 +00:00
< li >
< a href = "global.html#HEXtoRGB" > HEXtoRGB< / a >
< / li >
2013-11-28 15:57:09 +00:00
< li >
< a href = "global.html#render" > render< / a >
< / li >
< li >
< a href = "global.html#renderXY" > renderXY< / a >
< / li >
2013-10-25 15:54:40 +00:00
< li >
< a href = "global.html#right" > right< / a >
< / li >
2013-10-03 01:38:35 +00:00
< / ul >
< / li >
2013-10-02 11:11:22 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
< h1 class = "page-title" > Source: core/SignalBinding.js< / h1 >
< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Phaser.SignalBinding
*
* Object that represents a binding between a Signal and a listener function.
2013-11-28 15:57:09 +00:00
* This is an internal constructor and shouldn't be called by regular users.
* Inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes.
2013-10-02 11:11:22 +00:00
*
* @class Phaser.SignalBinding
* @name SignalBinding
* @author Miller Medeiros http://millermedeiros.github.com/js-signals/
* @constructor
* @inner
2013-11-28 15:57:09 +00:00
* @param {Phaser.Signal} signal - Reference to Signal object that listener is currently bound to.
2013-10-02 11:11:22 +00:00
* @param {function} listener - Handler function bound to the signal.
* @param {boolean} isOnce - If binding should be executed just once.
* @param {object} [listenerContext] - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @param {number} [priority] - The priority level of the event listener. (default = 0).
*/
Phaser.SignalBinding = function (signal, listener, isOnce, listenerContext, priority) {
/**
2013-11-28 15:57:09 +00:00
* @property {Phaser.Game} _listener - Handler function bound to the signal.
* @private
*/
2013-10-02 11:11:22 +00:00
this._listener = listener;
/**
2013-11-28 15:57:09 +00:00
* @property {boolean} _isOnce - If binding should be executed just once.
* @private
*/
2013-10-02 11:11:22 +00:00
this._isOnce = isOnce;
/**
2013-11-28 15:57:09 +00:00
* @property {object|undefined|null} context - Context on which listener will be executed (object that should represent the `this` variable inside listener function).
* @memberof SignalBinding.prototype
*/
2013-10-02 11:11:22 +00:00
this.context = listenerContext;
/**
2013-11-28 15:57:09 +00:00
* @property {Phaser.Signal} _signal - Reference to Signal object that listener is currently bound to.
* @private
*/
2013-10-02 11:11:22 +00:00
this._signal = signal;
/**
2013-11-28 15:57:09 +00:00
* @property {number} _priority - Listener priority.
* @private
*/
2013-10-02 11:11:22 +00:00
this._priority = priority || 0;
};
Phaser.SignalBinding.prototype = {
/**
* If binding is active and should be executed.
* @property {boolean} active
* @default
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
active: true,
/**
* Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute` (curried parameters).
* @property {array|null} params
* @default
*/
params: null,
/**
* Call listener passing arbitrary parameters.
2013-11-28 15:57:09 +00:00
* If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.
2013-10-02 11:11:22 +00:00
* @method Phaser.SignalBinding#execute
* @param {array} [paramsArr] - Array of parameters that should be passed to the listener.
2013-11-28 15:57:09 +00:00
* @return {any} Value returned by the listener.
2013-10-02 11:11:22 +00:00
*/
execute: function (paramsArr) {
var handlerReturn, params;
if (this.active & & !!this._listener)
{
params = this.params? this.params.concat(paramsArr) : paramsArr;
handlerReturn = this._listener.apply(this.context, params);
if (this._isOnce)
{
this.detach();
}
}
return handlerReturn;
},
/**
* Detach binding from signal.
2013-11-28 15:57:09 +00:00
* alias to: @see mySignal.remove(myBinding.getListener());
2013-10-02 11:11:22 +00:00
* @method Phaser.SignalBinding#detach
* @return {function|null} Handler function bound to the signal or `null` if binding was previously detached.
*/
detach: function () {
return this.isBound() ? this._signal.remove(this._listener, this.context) : null;
},
/**
* @method Phaser.SignalBinding#isBound
* @return {boolean} True if binding is still bound to the signal and has a listener.
*/
isBound: function () {
return (!!this._signal & & !!this._listener);
},
/**
* @method Phaser.SignalBinding#isOnce
* @return {boolean} If SignalBinding will only be executed once.
*/
isOnce: function () {
return this._isOnce;
},
/**
* @method Phaser.SignalBinding#getListener
* @return {Function} Handler function bound to the signal.
*/
getListener: function () {
return this._listener;
},
/**
* @method Phaser.SignalBinding#getSignal
* @return {Signal} Signal that listener is currently bound to.
*/
getSignal: function () {
return this._signal;
},
/**
* @method Phaser.SignalBinding#_destroy
* Delete instance properties
* @private
*/
_destroy: function () {
delete this._signal;
delete this._listener;
delete this.context;
},
/**
* @method Phaser.SignalBinding#toString
* @return {string} String representation of the object.
*/
toString: function () {
return '[Phaser.SignalBinding isOnce:' + this._isOnce +', isBound:'+ this.isBound() +', active:' + this.active + ']';
}
};
< / pre >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2013 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
2013-10-25 15:54:40 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2013-11-28 15:57:09 +00:00
on Thu Nov 28 2013 15:56:25 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2013-10-02 11:11:22 +00:00
< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >