2014-02-21 15:37:26 +00:00
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< h1 class = "page-title" > Source: physics/ContactMaterial.js< / h1 >
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< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Defines a physics material
*
* @class Phaser.Physics.ContactMaterial
* @classdesc Physics ContactMaterial Constructor
* @constructor
* @param {Phaser.Physics.Material} materialA
* @param {Phaser.Physics.Material} materialB
* @param {object} [options]
*/
Phaser.Physics.ContactMaterial = function (materialA, materialB, options) {
/**
* @property {number} id - The contact material identifier.
*/
/**
* @property {Phaser.Physics.Material} materialA - First material participating in the contact material.
*/
/**
* @property {Phaser.Physics.Material} materialB - First second participating in the contact material.
*/
/**
* @property {number} [friction=0.3] - Friction to use in the contact of these two materials.
*/
/**
* @property {number} [restitution=0.0] - Restitution to use in the contact of these two materials.
*/
/**
* @property {number} [stiffness=1e7] - Stiffness of the resulting ContactEquation that this ContactMaterial generate.
*/
/**
* @property {number} [relaxation=3] - Relaxation of the resulting ContactEquation that this ContactMaterial generate.
*/
/**
* @property {number} [frictionStiffness=1e7] - Stiffness of the resulting FrictionEquation that this ContactMaterial generate.
*/
/**
* @property {number} [frictionRelaxation=3] - Relaxation of the resulting FrictionEquation that this ContactMaterial generate.
*/
/**
* @property {number} [surfaceVelocity=0] - Will add surface velocity to this material. If bodyA rests on top if bodyB, and the surface velocity is positive, bodyA will slide to the right.
*/
p2.ContactMaterial.call(this, materialA, materialB, options);
}
Phaser.Physics.ContactMaterial.prototype = Object.create(p2.ContactMaterial.prototype);
Phaser.Physics.ContactMaterial.prototype.constructor = Phaser.Physics.ContactMaterial;
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:34 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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