phaser/src/gameobjects/container/Container.js

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var Class = require('../../utils/Class');
var Components = require('../components');
var GameObject = require('../GameObject');
var Render = require('./ContainerRender');
var Container = new Class({
Extends: GameObject,
Mixins: [
Components.BlendMode,
Components.Transform,
Render
],
initialize:
function Container(scene, x, y)
{
GameObject.call(this, scene, 'Container');
this.parentContainer = null;
this.children = [];
this.setPosition(x, y);
this.localTransform = new Components.TransformMatrix();
},
add: function (gameObject)
{
if (this.children.indexOf(gameObject) < 0)
{
this.children.push(gameObject);
}
return this;
},
remove: function (gameObject)
{
var index = this.children.indexOf(gameObject);
if (index >= 0)
{
this.children.splice(index, 1);
}
return this;
}
});
module.exports = Container;