phaser/Tests/sprites/scale sprite 4.js

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2013-05-29 01:58:56 +00:00
/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.loader.addImageFile('bunny', 'assets/sprites/bunny.png');
game.loader.load();
}
var bunny;
var tweenUp;
var tweenDown;
function create() {
// Here we'll assign the new sprite to the local bunny variable
bunny = game.add.sprite(0, 0, 'bunny');
// This time let's scale the sprite by using two tweens
// The first tween will scale the sprite up, the second will scale it down again
// Create our 2 tweens
tweenUp = game.add.tween(bunny.scale);
tweenUp.onComplete.add(scaleDown, this);
tweenDown = game.add.tween(bunny.scale);
tweenDown.onComplete.add(scaleUp, this);
// Start it going
scaleUp();
}
function scaleUp() {
tweenUp.to({
x: 2,
y: 2
}, 2000, Phaser.Easing.Elastic.Out);
tweenUp.start();
}
function scaleDown() {
tweenDown.to({
x: 0.5,
y: 0.5
}, 2000, Phaser.Easing.Elastic.Out);
tweenDown.start();
}
})();