phaser/src/renderer/webgl/shaders/PointLight-vert.js

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2020-10-13 17:17:30 +00:00
module.exports = [
'#define SHADER_NAME PHASER_POINTLIGHT_VS',
'',
'precision mediump float;',
'',
'uniform mat4 uProjectionMatrix;',
'uniform mat4 uViewMatrix;',
'uniform mat4 uModelMatrix;',
'',
'attribute vec2 inPosition;',
'attribute vec2 inLightPosition;',
'attribute vec4 inLightColor;',
'attribute float inLightRadius;',
'',
'varying vec2 lightPosition;',
'varying vec4 lightColor;',
'varying float lightRadius;',
'',
'void main ()',
'{',
' lightRadius = inLightRadius;',
' lightColor = inLightColor;',
' lightPosition = inLightPosition;',
'',
' gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);',
'}',
''
].join('\n');