mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
40 lines
1.6 KiB
TypeScript
40 lines
1.6 KiB
TypeScript
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/// <reference path="Basic.d.ts" />
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/// <reference path="Game.d.ts" />
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module Phaser {
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class Group extends Basic {
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constructor(game: Game, MaxSize?: number);
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static ASCENDING: number;
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static DESCENDING: number;
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public members: Basic[];
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public length: number;
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private _maxSize;
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private _marker;
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private _sortIndex;
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private _sortOrder;
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public destroy(): void;
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public update(): void;
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public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): void;
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public maxSize : number;
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public add(Object: Basic): Basic;
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public recycle(ObjectClass?);
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public remove(Object: Basic, Splice?: bool): Basic;
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public replace(OldObject: Basic, NewObject: Basic): Basic;
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public sort(Index?: string, Order?: number): void;
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public setAll(VariableName: string, Value: Object, Recurse?: bool): void;
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public callAll(FunctionName: string, Recurse?: bool): void;
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public forEach(callback, recursive?: bool): void;
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public forEachAlive(context, callback, recursive?: bool): void;
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public getFirstAvailable(ObjectClass?);
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public getFirstNull(): number;
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public getFirstExtant(): Basic;
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public getFirstAlive(): Basic;
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public getFirstDead(): Basic;
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public countLiving(): number;
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public countDead(): number;
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public getRandom(StartIndex?: number, Length?: number): Basic;
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public clear(): void;
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public kill(): void;
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public sortHandler(Obj1: Basic, Obj2: Basic): number;
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}
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}
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