phaser/v3/typings/state/Systems.d.ts

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2017-01-16 21:43:07 +00:00
export default class Systems {
state: any;
config: any;
events: any;
textures: any;
add: any;
make: any;
input: any;
load: any;
tweens: any;
mainloop: any;
updates: any;
camera: any;
children: any;
color: any;
data: any;
fbo: any;
time: any;
transform: any;
constructor(state: any, config?: any);
init(): void;
begin(timestamp: any, frameDelta: any): void;
update(timestep: any, physicsStep: any): void;
preRender(): void;
end(fps: any, panic: any): void;
}