phaser/v3/typings/components/Data.d.ts

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2017-01-16 21:43:07 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Data Component features a means to store pieces of data specific to a Game Object,
* search it, query it, and retrieve it.
*
* @class
*/
export default class Data {
private _beforeCallbacks;
private _afterCallbacks;
private _frozen;
parent: any;
list: any;
constructor(parent: any);
get(key: any): any;
getAll(): {};
query(search: any): {};
set(key: any, data: any): this;
before(key: any, callback: any, scope: any): void;
after(key: any, callback: any, scope: any): void;
/**
* Passes all data entries to the given callback. Stores the result of the callback.
*
* @method each
* @param {function} callback - The function to call.
* @param {object} [scope] - Value to use as `this` when executing callback.
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the game object, key, and data.
*/
each(callback: any, scope: any): void;
merge(data: any, overwrite: any): void;
remove(key: any): void;
removeListeners(key: any): void;
pop(key: any): any;
has(key: any): any;
reset(): void;
/**
* Freeze this Data component, so no changes can be written to it.
*
* @name freeze
* @property {boolean} freeze
*/
freeze: boolean;
readonly count: number;
}