mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 19:43:28 +00:00
79 lines
2.4 KiB
JavaScript
79 lines
2.4 KiB
JavaScript
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/// <reference path="../_definitions.ts" />
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/**
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* Phaser - Plugin
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*/
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var Phaser;
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(function (Phaser) {
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var Plugin = (function () {
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function Plugin(game, parent) {
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this.game = game;
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this.parent = parent;
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this.active = false;
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this.visible = false;
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this.hasPreUpdate = false;
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this.hasUpdate = false;
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this.hasPostUpdate = false;
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this.hasPreRender = false;
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this.hasRender = false;
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this.hasPostRender = false;
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}
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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Plugin.prototype.preUpdate = function () {
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};
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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Plugin.prototype.update = function () {
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};
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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* It is only called if active is set to true.
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*/
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Plugin.prototype.postUpdate = function () {
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};
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Plugin.prototype.preRender = function () {
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};
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Plugin.prototype.render = function () {
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};
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/**
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* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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Plugin.prototype.postRender = function () {
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};
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/**
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* Clear down this Plugin and null out references
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*/
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Plugin.prototype.destroy = function () {
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this.game = null;
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this.parent = null;
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this.active = false;
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this.visible = false;
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};
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return Plugin;
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})();
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Phaser.Plugin = Plugin;
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})(Phaser || (Phaser = {}));
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