mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
56 lines
1 KiB
PHP
56 lines
1 KiB
PHP
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('disk', 'assets/sprites/ra_dont_crack_under_pressure.png');
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//game.load.audio('wizball', ['assets/mp3/oedipus_wizball_highscore.ogg', 'assets/mp3/oedipus_wizball_highscore.mp3']);
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game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3']);
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}
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var s;
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var music;
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function create() {
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game.world._stage.backgroundColorString = '#182d3b';
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music = game.add.audio('boden');
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music.play();
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'disk');
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s.anchor.setTo(0.5, 0.5);
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}
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function update() {
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s.rotation += 0.01;
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}
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function render() {
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game.debug.renderSoundInfo(music, 20, 32);
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}
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})();
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</script>
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</body>
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</html>
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