phaser/examples/flow3.php

48 lines
924 B
PHP
Raw Normal View History

<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a new beginning</title>
<?php
require('js.php');
?>
</head>
<body>
<script type="text/javascript">
(function () {
var state = {
preload: function() {
console.log('state preload called');
game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
game.load.text('copyright', 'assets/warning - copyright.txt');
},
create: function() {
console.log('state create called');
// Let's try adding an image to the DOM
document.body.appendChild(game.cache.getImage('rememberMe'));
// And some text
var para = document.createElement('pre');
para.innerHTML = game.cache.getText('copyright');
document.body.appendChild(para);
}
}
// In this example we're passing in a custom state object, not an instance of Phaser.State
var game = new Phaser.Game(800, 600, Phaser.RENDERER_AUTO, '', state);
})();
</script>
</body>
</html>