mirror of
https://github.com/photonstorm/phaser
synced 2024-12-20 01:55:45 +00:00
21 lines
548 KiB
JavaScript
21 lines
548 KiB
JavaScript
|
/* Phaser v2.4.9 - http://phaser.io - @photonstorm - (c) 2016 Photon Storm Ltd. */
|
||
|
|
||
|
(function(){function a(a,b){this._scaleFactor=a,this._deltaMode=b,this.originalEvent=null}var b=this,c=c||{VERSION:"2.4.9 RC2",GAMES:[],AUTO:0,CANVAS:1,WEBGL:2,HEADLESS:3,NONE:0,LEFT:1,RIGHT:2,UP:3,DOWN:4,SPRITE:0,BUTTON:1,IMAGE:2,GRAPHICS:3,TEXT:4,TILESPRITE:5,BITMAPTEXT:6,GROUP:7,RENDERTEXTURE:8,TILEMAP:9,TILEMAPLAYER:10,EMITTER:11,POLYGON:12,BITMAPDATA:13,CANVAS_FILTER:14,WEBGL_FILTER:15,ELLIPSE:16,SPRITEBATCH:17,RETROFONT:18,POINTER:19,ROPE:20,CIRCLE:21,RECTANGLE:22,LINE:23,MATRIX:24,POINT:25,ROUNDEDRECTANGLE:26,CREATURE:27,VIDEO:28,PENDING_ATLAS:-1,ANGLE_UP:270,ANGLE_DOWN:90,ANGLE_LEFT:180,ANGLE_RIGHT:0,ANGLE_NORTH_EAST:315,ANGLE_NORTH_WEST:225,ANGLE_SOUTH_EAST:45,ANGLE_SOUTH_WEST:135,blendModes:{NORMAL:0,ADD:1,MULTIPLY:2,SCREEN:3,OVERLAY:4,DARKEN:5,LIGHTEN:6,COLOR_DODGE:7,COLOR_BURN:8,HARD_LIGHT:9,SOFT_LIGHT:10,DIFFERENCE:11,EXCLUSION:12,HUE:13,SATURATION:14,COLOR:15,LUMINOSITY:16},scaleModes:{DEFAULT:0,LINEAR:0,NEAREST:1},PIXI:PIXI||{}};if(Math.trunc||(Math.trunc=function(a){return 0>a?Math.ceil(a):Math.floor(a)}),Function.prototype.bind||(Function.prototype.bind=function(){var a=Array.prototype.slice;return function(b){function c(){var f=e.concat(a.call(arguments));d.apply(this instanceof c?this:b,f)}var d=this,e=a.call(arguments,1);if("function"!=typeof d)throw new TypeError;return c.prototype=function f(a){return a&&(f.prototype=a),this instanceof f?void 0:new f}(d.prototype),c}}()),Array.isArray||(Array.isArray=function(a){return"[object Array]"==Object.prototype.toString.call(a)}),Array.prototype.forEach||(Array.prototype.forEach=function(a){"use strict";if(void 0===this||null===this)throw new TypeError;var b=Object(this),c=b.length>>>0;if("function"!=typeof a)throw new TypeError;for(var d=arguments.length>=2?arguments[1]:void 0,e=0;c>e;e++)e in b&&a.call(d,b[e],e,b)}),"function"!=typeof window.Uint32Array&&"object"!=typeof window.Uint32Array){var d=function(a){var b=new Array;window[a]=function(a){if("number"==typeof a){Array.call(this,a),this.length=a;for(var b=0;b<this.length;b++)this[b]=0}else{Array.call(this,a.length),this.length=a.length;for(var b=0;b<this.length;b++)this[b]=a[b]}},window[a].prototype=b,window[a].constructor=window[a]};d("Uint32Array"),d("Int16Array")}window.console||(window.console={},window.console.log=window.console.assert=function(){},window.console.warn=window.console.assert=function(){}),c.Utils={getProperty:function(a,b){for(var c=b.split("."),d=c.pop(),e=c.length,f=1,g=c[0];e>f&&(a=a[g]);)g=c[f],f++;return a?a[d]:null},setProperty:function(a,b,c){for(var d=b.split("."),e=d.pop(),f=d.length,g=1,h=d[0];f>g&&(a=a[h]);)h=d[g],g++;return a&&(a[e]=c),a},chanceRoll:function(a){return void 0===a&&(a=50),a>0&&100*Math.random()<=a},randomChoice:function(a,b){return Math.random()<.5?a:b},parseDimension:function(a,b){var c=0,d=0;return"string"==typeof a?"%"===a.substr(-1)?(c=parseInt(a,10)/100,d=0===b?window.innerWidth*c:window.innerHeight*c):d=parseInt(a,10):d=a,d},pad:function(a,b,c,d){if(void 0===b)var b=0;if(void 0===c)var c=" ";if(void 0===d)var d=3;var e=0;if(b+1>=a.length)switch(d){case 1:a=new Array(b+1-a.length).join(c)+a;break;case 3:var f=Math.ceil((e=b-a.length)/2),g=e-f;a=new Array(g+1).join(c)+a+new Array(f+1).join(c);break;default:a+=new Array(b+1-a.length).join(c)}return a},isPlainObject:function(a){if("object"!=typeof a||a.nodeType||a===a.window)return!1;try{if(a.constructor&&!{}.hasOwnProperty.call(a.constructor.prototype,"isPrototypeOf"))return!1}catch(b){return!1}return!0},extend:function(){var a,b,d,e,f,g,h=arguments[0]||{},i=1,j=arguments.length,k=!1;for("boolean"==typeof h&&(k=h,h=arguments[1]||{},i=2),j===i&&(h=this,--i);j>i;i++)if(null!=(a=arguments[i]))for(b in a)d=h[b],e=a[b],h!==e&&(k&&e&&(c.Utils.isPlainObject(e)||(f=Array.isArray(e)))?(f?(f=!1,g=d&&Array.isArray(d)?d:[]):g=d&&c.Utils.isPlainObject(d)?d:{},h[b]=c.Utils.extend(k,g,e)):void 0!==e&&(h[b]=e));return h},mixinPrototype:function(a,b,c){void 0===c&&(c=!1);for(var d=Object.keys(b),e=0;e<d.length;e++){var f=d[e],g=b[f];!c&&f in a||(!g||"function"!=typeof g.get&&"function"!=typeof g.set?a[f]=g:"function"=
|
||
|
},focusOnXY:function(a,b){this.setPosition(Math.round(a-this.view.halfWidth),Math.round(b-this.view.halfHeight))},shake:function(a,b,d,e,f){return void 0===a&&(a=.05),void 0===b&&(b=500),void 0===d&&(d=!0),void 0===e&&(e=c.Camera.SHAKE_BOTH),void 0===f&&(f=!0),!d&&this._shake.duration>0?!1:(this._shake.intensity=a,this._shake.duration=b,this._shake.shakeBounds=f,this._shake.x=0,this._shake.y=0,this._shake.horizontal=e===c.Camera.SHAKE_BOTH||e===c.Camera.SHAKE_HORIZONTAL,this._shake.vertical=e===c.Camera.SHAKE_BOTH||e===c.Camera.SHAKE_VERTICAL,!0)},flash:function(a,b,c){return void 0===a&&(a=16777215),void 0===b&&(b=500),void 0===c&&(c=!1),!this.fx||!c&&this._fxDuration>0?!1:(this.fx.clear(),this.fx.beginFill(a),this.fx.drawRect(0,0,this.width,this.height),this.fx.endFill(),this.fx.alpha=1,this._fxDuration=b,this._fxType=0,!0)},fade:function(a,b,c){return void 0===a&&(a=0),void 0===b&&(b=500),void 0===c&&(c=!1),!this.fx||!c&&this._fxDuration>0?!1:(this.fx.clear(),this.fx.beginFill(a),this.fx.drawRect(0,0,this.width,this.height),this.fx.endFill(),this.fx.alpha=0,this._fxDuration=b,this._fxType=1,!0)},update:function(){this._fxDuration>0&&this.updateFX(),this._shake.duration>0&&this.updateShake(),this.bounds&&this.checkBounds(),this.roundPx&&(this.view.floor(),this._shake.x=Math.floor(this._shake.x),this._shake.y=Math.floor(this._shake.y)),this.displayObject.position.x=-this.view.x,this.displayObject.position.y=-this.view.y},updateFX:function(){0===this._fxType?(this.fx.alpha-=this.game.time.elapsedMS/this._fxDuration,this.fx.alpha<=0&&(this._fxDuration=0,this.fx.alpha=0,this.onFlashComplete.dispatch())):(this.fx.alpha+=this.game.time.elapsedMS/this._fxDuration,this.fx.alpha>=1&&(this._fxDuration=0,this.fx.alpha=1,this.onFadeComplete.dispatch()))},updateShake:function(){this._shake.duration-=this.game.time.elapsedMS,this._shake.duration<=0?(this.onShakeComplete.dispatch(),this._shake.x=0,this._shake.y=0):(this._shake.horizontal&&(this._shake.x=this.game.rnd.frac()*this._shake.intensity*this.view.width*2-this._shake.intensity*this.view.width),this._shake.vertical&&(this._shake.y=this.game.rnd.frac()*this._shake.intensity*this.view.height*2-this._shake.intensity*this.view.height))},updateTarget:function(){this._targetPosition.x=this.view.x+this.target.worldPosition.x,this._targetPosition.y=this.view.y+this.target.worldPosition.y,this.deadzone?(this._edge=this._targetPosition.x-this.view.x,this._edge<this.deadzone.left?this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.deadzone.left,this.lerp.x):this._edge>this.deadzone.right&&(this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.deadzone.right,this.lerp.x)),this._edge=this._targetPosition.y-this.view.y,this._edge<this.deadzone.top?this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.deadzone.top,this.lerp.y):this._edge>this.deadzone.bottom&&(this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.deadzone.bottom,this.lerp.y))):(this.view.x=this.game.math.linear(this.view.x,this._targetPosition.x-this.view.halfWidth,this.lerp.x),this.view.y=this.game.math.linear(this.view.y,this._targetPosition.y-this.view.halfHeight,this.lerp.y)),this.bounds&&this.checkBounds(),this.roundPx&&this.view.floor(),this.displayObject.position.x=-this.view.x,this.displayObject.position.y=-this.view.y},setBoundsToWorld:function(){this.bounds&&this.bounds.copyFrom(this.game.world.bounds)},checkBounds:function(){this.atLimit.x=!1,this.atLimit.y=!1;var a=this.view.x+this._shake.x,b=this.view.right+this._shake.x,c=this.view.y+this._shake.y,d=this.view.bottom+this._shake.y;a<=this.bounds.x*this.scale.x&&(this.atLimit.x=!0,this.view.x=this.bounds.x*this.scale.x,this._shake.shakeBounds||(this._shake.x=0)),b>=this.bounds.right*this.scale.x&&(this.atLimit.x=!0,this.view.x=this.bounds.right*this.scale.x-this.width,this._shake.shakeBounds||(this._shake.x=0)),c<=this.bounds.top*this.scale.y&&(this.atLimit.y=!0,this.view.y=this.bounds.top*this.scale.y,this._shake.shakeBounds||(this._shake.y=0)),d>=this.bounds.bottom*this.scale.y&&
|
||
|
f=f||0;for(var h=0;h<this.children.length;h++)(!d||d&&this.children[h].alive)&&(!e||e&&this.children[h].visible)&&(this.children[h]instanceof c.Group?this.children[h].setAllChildren(a,b,d,e,f,g):this.setProperty(this.children[h],a.split("."),b,f,g))},c.Group.prototype.checkAll=function(a,b,c,d,e){void 0===c&&(c=!1),void 0===d&&(d=!1),void 0===e&&(e=!1);for(var f=0;f<this.children.length;f++)if((!c||c&&this.children[f].alive)&&(!d||d&&this.children[f].visible)&&!this.checkProperty(this.children[f],a,b,e))return!1;return!0},c.Group.prototype.addAll=function(a,b,c,d){this.setAll(a,b,c,d,1)},c.Group.prototype.subAll=function(a,b,c,d){this.setAll(a,b,c,d,2)},c.Group.prototype.multiplyAll=function(a,b,c,d){this.setAll(a,b,c,d,3)},c.Group.prototype.divideAll=function(a,b,c,d){this.setAll(a,b,c,d,4)},c.Group.prototype.callAllExists=function(a,b){var c;if(arguments.length>2){c=[];for(var d=2;d<arguments.length;d++)c.push(arguments[d])}for(var d=0;d<this.children.length;d++)this.children[d].exists===b&&this.children[d][a]&&this.children[d][a].apply(this.children[d],c)},c.Group.prototype.callbackFromArray=function(a,b,c){if(1==c){if(a[b[0]])return a[b[0]]}else if(2==c){if(a[b[0]][b[1]])return a[b[0]][b[1]]}else if(3==c){if(a[b[0]][b[1]][b[2]])return a[b[0]][b[1]][b[2]]}else if(4==c){if(a[b[0]][b[1]][b[2]][b[3]])return a[b[0]][b[1]][b[2]][b[3]]}else if(a[b])return a[b];return!1},c.Group.prototype.callAll=function(a,b){if(void 0!==a){a=a.split(".");var c=a.length;if(void 0===b||null===b||""===b)b=null;else if("string"==typeof b){b=b.split(".");var d=b.length}var e;if(arguments.length>2){e=[];for(var f=2;f<arguments.length;f++)e.push(arguments[f])}for(var g=null,h=null,f=0;f<this.children.length;f++)g=this.callbackFromArray(this.children[f],a,c),b&&g?(h=this.callbackFromArray(this.children[f],b,d),g&&g.apply(h,e)):g&&g.apply(this.children[f],e)}},c.Group.prototype.preUpdate=function(){if(this.pendingDestroy)return this.destroy(),!1;if(!this.exists||!this.parent.exists)return this.renderOrderID=-1,!1;for(var a=this.children.length;a--;)this.children[a].preUpdate();return!0},c.Group.prototype.update=function(){for(var a=this.children.length;a--;)this.children[a].update()},c.Group.prototype.postUpdate=function(){this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y);for(var a=this.children.length;a--;)this.children[a].postUpdate()},c.Group.prototype.filter=function(a,b){for(var d=-1,e=this.children.length,f=[];++d<e;){var g=this.children[d];(!b||b&&g.exists)&&a(g,d,this.children)&&f.push(g)}return new c.ArraySet(f)},c.Group.prototype.forEach=function(a,b,c){if(void 0===c&&(c=!1),arguments.length<=3)for(var d=0;d<this.children.length;d++)(!c||c&&this.children[d].exists)&&a.call(b,this.children[d]);else{for(var e=[null],d=3;d<arguments.length;d++)e.push(arguments[d]);for(var d=0;d<this.children.length;d++)(!c||c&&this.children[d].exists)&&(e[0]=this.children[d],a.apply(b,e))}},c.Group.prototype.forEachExists=function(a,b){var d;if(arguments.length>2){d=[null];for(var e=2;e<arguments.length;e++)d.push(arguments[e])}this.iterate("exists",!0,c.Group.RETURN_TOTAL,a,b,d)},c.Group.prototype.forEachAlive=function(a,b){var d;if(arguments.length>2){d=[null];for(var e=2;e<arguments.length;e++)d.push(arguments[e])}this.iterate("alive",!0,c.Group.RETURN_TOTAL,a,b,d)},c.Group.prototype.forEachDead=function(a,b){var d;if(arguments.length>2){d=[null];for(var e=2;e<arguments.length;e++)d.push(arguments[e])}this.iterate("alive",!1,c.Group.RETURN_TOTAL,a,b,d)},c.Group.prototype.sort=function(a,b){this.children.length<2||(void 0===a&&(a="z"),void 0===b&&(b=c.Group.SORT_ASCENDING),this._sortProperty=a,b===c.Group.SORT_ASCENDING?this.children.sort(this.ascendingSortHandler.bind(this)):this.children.sort(this.descendingSortHandler.bind(this)),this.updateZ())},c.Group.prototype.customSort=function(a,b){this.children.length<2||(this.children.sort(a.bind(b)),this.updateZ())},c.Group.prototype.ascendingSortHandler=function(a,b){return a[this._sortProperty]<b[this._sortProperty]?-1:a[this._sortPro
|
||
|
},onMouseWheel:function(a){this._wheelEvent&&(a=this._wheelEvent.bindEvent(a)),this.event=a,this.capture&&a.preventDefault(),this.wheelDelta=c.Math.clamp(-a.deltaY,-1,1),this.mouseWheelCallback&&this.mouseWheelCallback.call(this.callbackContext,a)},requestPointerLock:function(){if(this.game.device.pointerLock){var a=this.game.canvas;a.requestPointerLock=a.requestPointerLock||a.mozRequestPointerLock||a.webkitRequestPointerLock,a.requestPointerLock();var b=this;this._pointerLockChange=function(a){return b.pointerLockChange(a)},document.addEventListener("pointerlockchange",this._pointerLockChange,!0),document.addEventListener("mozpointerlockchange",this._pointerLockChange,!0),document.addEventListener("webkitpointerlockchange",this._pointerLockChange,!0)}},pointerLockChange:function(a){var b=this.game.canvas;document.pointerLockElement===b||document.mozPointerLockElement===b||document.webkitPointerLockElement===b?(this.locked=!0,this.pointerLock.dispatch(!0,a)):(this.locked=!1,this.pointerLock.dispatch(!1,a))},releasePointerLock:function(){document.exitPointerLock=document.exitPointerLock||document.mozExitPointerLock||document.webkitExitPointerLock,document.exitPointerLock(),document.removeEventListener("pointerlockchange",this._pointerLockChange,!0),document.removeEventListener("mozpointerlockchange",this._pointerLockChange,!0),document.removeEventListener("webkitpointerlockchange",this._pointerLockChange,!0)},stop:function(){var a=this.game.canvas;a.removeEventListener("mousedown",this._onMouseDown,!0),a.removeEventListener("mousemove",this._onMouseMove,!0),a.removeEventListener("mouseup",this._onMouseUp,!0),a.removeEventListener("mouseover",this._onMouseOver,!0),a.removeEventListener("mouseout",this._onMouseOut,!0);var b=this.game.device.wheelEvent;b&&a.removeEventListener(b,this._onMouseWheel,!0),window.removeEventListener("mouseup",this._onMouseUpGlobal,!0),window.removeEventListener("mouseout",this._onMouseOutGlobal,!0),document.removeEventListener("pointerlockchange",this._pointerLockChange,!0),document.removeEventListener("mozpointerlockchange",this._pointerLockChange,!0),document.removeEventListener("webkitpointerlockchange",this._pointerLockChange,!0)}},c.Mouse.prototype.constructor=c.Mouse,a.prototype={},a.prototype.constructor=a,a.prototype.bindEvent=function(b){if(!a._stubsGenerated&&b){var c=function(a){return function(){var b=this.originalEvent[a];return"function"!=typeof b?b:b.bind(this.originalEvent)}};for(var d in b)d in a.prototype||Object.defineProperty(a.prototype,d,{get:c(d)});a._stubsGenerated=!0}return this.originalEvent=b,this},Object.defineProperties(a.prototype,{type:{value:"wheel"},deltaMode:{get:function(){return this._deltaMode}},deltaY:{get:function(){return this._scaleFactor*(this.originalEvent.wheelDelta||this.originalEvent.detail)||0}},deltaX:{get:function(){return this._scaleFactor*this.originalEvent.wheelDeltaX||0}},deltaZ:{value:0}}),c.MSPointer=function(a){this.game=a,this.input=a.input,this.callbackContext=this.game,this.pointerDownCallback=null,this.pointerMoveCallback=null,this.pointerUpCallback=null,this.capture=!0,this.button=-1,this.event=null,this.enabled=!0,this._onMSPointerDown=null,this._onMSPointerMove=null,this._onMSPointerUp=null,this._onMSPointerUpGlobal=null,this._onMSPointerOut=null,this._onMSPointerOver=null},c.MSPointer.prototype={start:function(){if(null===this._onMSPointerDown){var a=this;if(this.game.device.mspointer){this._onMSPointerDown=function(b){return a.onPointerDown(b)},this._onMSPointerMove=function(b){return a.onPointerMove(b)},this._onMSPointerUp=function(b){return a.onPointerUp(b)},this._onMSPointerUpGlobal=function(b){return a.onPointerUpGlobal(b)},this._onMSPointerOut=function(b){return a.onPointerOut(b)},this._onMSPointerOver=function(b){return a.onPointerOver(b)};var b=this.game.canvas;b.addEventListener("MSPointerDown",this._onMSPointerDown,!1),b.addEventListener("MSPointerMove",this._onMSPointerMove,!1),b.addEventListener("MSPointerUp",this._onMSPointerUp,!1),b.addEventListener("pointerdown",this._onMSPointerDown,!1),b.addEventListener("pointermov
|
||
|
},downDuration:function(a){return a=a||0,this._pointerData[a].isDown?this.game.time.time-this._pointerData[a].timeDown:-1},enableDrag:function(a,b,d,e,f,g){void 0===a&&(a=!1),void 0===b&&(b=!1),void 0===d&&(d=!1),void 0===e&&(e=255),void 0===f&&(f=null),void 0===g&&(g=null),this._dragPoint=new c.Point,this.draggable=!0,this.bringToTop=b,this.dragOffset=new c.Point,this.dragFromCenter=a,this.pixelPerfectClick=d,this.pixelPerfectAlpha=e,f&&(this.boundsRect=f),g&&(this.boundsSprite=g)},disableDrag:function(){if(this._pointerData)for(var a=0;10>a;a++)this._pointerData[a].isDragged=!1;this.draggable=!1,this.isDragged=!1,this._draggedPointerID=-1},startDrag:function(a){var b=this.sprite.x,c=this.sprite.y;if(this.isDragged=!0,this._draggedPointerID=a.id,this._pointerData[a.id].camX=this.game.camera.x,this._pointerData[a.id].camY=this.game.camera.y,this._pointerData[a.id].isDragged=!0,this.sprite.fixedToCamera){if(this.dragFromCenter){var d=this.sprite.getBounds();this.sprite.cameraOffset.x=this.globalToLocalX(a.x)+(this.sprite.cameraOffset.x-d.centerX),this.sprite.cameraOffset.y=this.globalToLocalY(a.y)+(this.sprite.cameraOffset.y-d.centerY)}this._dragPoint.setTo(this.sprite.cameraOffset.x-a.x,this.sprite.cameraOffset.y-a.y)}else{if(this.dragFromCenter){var d=this.sprite.getBounds();this.sprite.x=this.globalToLocalX(a.x)+(this.sprite.x-d.centerX),this.sprite.y=this.globalToLocalY(a.y)+(this.sprite.y-d.centerY)}this._dragPoint.setTo(this.sprite.x-this.globalToLocalX(a.x),this.sprite.y-this.globalToLocalY(a.y))}this.updateDrag(a,!0),this.bringToTop&&(this._dragPhase=!0,this.sprite.bringToTop()),this.dragStartPoint.set(b,c),this.sprite.events.onDragStart$dispatch(this.sprite,a,b,c)},globalToLocalX:function(a){return this.scaleLayer&&(a-=this.game.scale.grid.boundsFluid.x,a*=this.game.scale.grid.scaleFluidInversed.x),a},globalToLocalY:function(a){return this.scaleLayer&&(a-=this.game.scale.grid.boundsFluid.y,a*=this.game.scale.grid.scaleFluidInversed.y),a},stopDrag:function(a){this.isDragged=!1,this._draggedPointerID=-1,this._pointerData[a.id].isDragged=!1,this._dragPhase=!1,this.snapOnRelease&&(this.sprite.fixedToCamera?(this.sprite.cameraOffset.x=Math.round((this.sprite.cameraOffset.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.cameraOffset.y=Math.round((this.sprite.cameraOffset.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY):(this.sprite.x=Math.round((this.sprite.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.y=Math.round((this.sprite.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY)),this.sprite.events.onDragStop$dispatch(this.sprite,a),this.checkPointerOver(a)===!1&&this._pointerOutHandler(a)},setDragLock:function(a,b){void 0===a&&(a=!0),void 0===b&&(b=!0),this.allowHorizontalDrag=a,this.allowVerticalDrag=b},enableSnap:function(a,b,c,d,e,f){void 0===c&&(c=!0),void 0===d&&(d=!1),void 0===e&&(e=0),void 0===f&&(f=0),this.snapX=a,this.snapY=b,this.snapOffsetX=e,this.snapOffsetY=f,this.snapOnDrag=c,this.snapOnRelease=d},disableSnap:function(){this.snapOnDrag=!1,this.snapOnRelease=!1},checkBoundsRect:function(){this.sprite.fixedToCamera?(this.sprite.cameraOffset.x<this.boundsRect.left?this.sprite.cameraOffset.x=this.boundsRect.left:this.sprite.cameraOffset.x+this.sprite.width>this.boundsRect.right&&(this.sprite.cameraOffset.x=this.boundsRect.right-this.sprite.width),this.sprite.cameraOffset.y<this.boundsRect.top?this.sprite.cameraOffset.y=this.boundsRect.top:this.sprite.cameraOffset.y+this.sprite.height>this.boundsRect.bottom&&(this.sprite.cameraOffset.y=this.boundsRect.bottom-this.sprite.height)):(this.sprite.left<this.boundsRect.left?this.sprite.x=this.boundsRect.x+this.sprite.offsetX:this.sprite.right>this.boundsRect.right&&(this.sprite.x=this.boundsRect.right-(this.sprite.width-this.sprite.offsetX)),this.sprite.top<this.boundsRect.top?this.sprite.y=this.boundsRect.top+this.sprite.offsetY:this.sprite.bottom>this.boundsRect.bottom&&(this.sprite.y=this.boundsRect.bottom-
|
||
|
health:1,maxHealth:100,damage:function(a){return this.alive&&(this.health-=a,this.health<=0&&this.kill()),this},setHealth:function(a){return this.health=a,this.health>this.maxHealth&&(this.health=this.maxHealth),this},heal:function(a){return this.alive&&(this.health+=a,this.health>this.maxHealth&&(this.health=this.maxHealth)),this}},c.Component.InCamera=function(){},c.Component.InCamera.prototype={inCamera:{get:function(){return this.game.world.camera.view.intersects(this._bounds)}}},c.Component.InputEnabled=function(){},c.Component.InputEnabled.prototype={input:null,inputEnabled:{get:function(){return this.input&&this.input.enabled},set:function(a){a?null===this.input?(this.input=new c.InputHandler(this),this.input.start()):this.input&&!this.input.enabled&&this.input.start():this.input&&this.input.enabled&&this.input.stop()}}},c.Component.InWorld=function(){},c.Component.InWorld.preUpdate=function(){if(this.autoCull||this.checkWorldBounds){if(this._bounds.copyFrom(this.getBounds()),this._bounds.x+=this.game.camera.view.x,this._bounds.y+=this.game.camera.view.y,this.autoCull)if(this.game.world.camera.view.intersects(this._bounds))this.renderable=!0,this.game.world.camera.totalInView++;else if(this.renderable=!1,this.outOfCameraBoundsKill)return this.kill(),!1;if(this.checkWorldBounds)if(this._outOfBoundsFired&&this.game.world.bounds.intersects(this._bounds))this._outOfBoundsFired=!1,this.events.onEnterBounds$dispatch(this);else if(!this._outOfBoundsFired&&!this.game.world.bounds.intersects(this._bounds)&&(this._outOfBoundsFired=!0,this.events.onOutOfBounds$dispatch(this),this.outOfBoundsKill))return this.kill(),!1}return!0},c.Component.InWorld.prototype={checkWorldBounds:!1,outOfBoundsKill:!1,outOfCameraBoundsKill:!1,_outOfBoundsFired:!1,inWorld:{get:function(){return this.game.world.bounds.intersects(this.getBounds())}}},c.Component.LifeSpan=function(){},c.Component.LifeSpan.preUpdate=function(){return this.lifespan>0&&(this.lifespan-=this.game.time.physicsElapsedMS,this.lifespan<=0)?(this.kill(),!1):!0},c.Component.LifeSpan.prototype={alive:!0,lifespan:0,revive:function(a){return void 0===a&&(a=100),this.alive=!0,this.exists=!0,this.visible=!0,"function"==typeof this.setHealth&&this.setHealth(a),this.events&&this.events.onRevived$dispatch(this),this},kill:function(){return this.alive=!1,this.exists=!1,this.visible=!1,this.events&&this.events.onKilled$dispatch(this),this}},c.Component.LoadTexture=function(){},c.Component.LoadTexture.prototype={customRender:!1,_frame:null,loadTexture:function(a,b,d){a===c.PENDING_ATLAS?(a=b,b=0):b=b||0,(d||void 0===d)&&this.animations&&this.animations.stop(),this.key=a,this.customRender=!1;var e=this.game.cache,f=!0,g=!this.texture.baseTexture.scaleMode;if(c.RenderTexture&&a instanceof c.RenderTexture)this.key=a.key,this.setTexture(a);else if(c.BitmapData&&a instanceof c.BitmapData)this.customRender=!0,this.setTexture(a.texture),f=e.hasFrameData(a.key,c.Cache.BITMAPDATA)?!this.animations.loadFrameData(e.getFrameData(a.key,c.Cache.BITMAPDATA),b):!this.animations.loadFrameData(a.frameData,0);else if(c.Video&&a instanceof c.Video){this.customRender=!0;var h=a.texture.valid;this.setTexture(a.texture),this.setFrame(a.texture.frame.clone()),a.onChangeSource.add(this.resizeFrame,this),this.texture.valid=h}else if(c.Tilemap&&a instanceof c.TilemapLayer)this.setTexture(PIXI.Texture.fromCanvas(a.canvas));else if(a instanceof PIXI.Texture)this.setTexture(a);else{var i=e.getImage(a,!0);this.key=i.key,this.setTexture(new PIXI.Texture(i.base)),"__default"===a?this.texture.baseTexture.skipRender=!0:this.texture.baseTexture.skipRender=!1,f=!this.animations.loadFrameData(i.frameData,b)}f&&(this._frame=c.Rectangle.clone(this.texture.frame)),g||(this.texture.baseTexture.scaleMode=1)},setFrame:function(a){this._frame=a,this.texture.frame.x=a.x,this.texture.frame.y=a.y,this.texture.frame.width=a.width,this.texture.frame.height=a.height,this.texture.crop.x=a.x,this.texture.crop.y=a.y,this.texture.crop.width=a.width,this.texture.crop.height=a.height,a.trimmed?(this.texture.trim?(this.texture.trim.x=a.spriteSo
|
||
|
this},blendDestinationAtop:function(){return this.op="destination-atop",this},blendXor:function(){return this.op="xor",this},blendAdd:function(){return this.op="lighter",this},blendMultiply:function(){return this.op="multiply",this},blendScreen:function(){return this.op="screen",this},blendOverlay:function(){return this.op="overlay",this},blendDarken:function(){return this.op="darken",this},blendLighten:function(){return this.op="lighten",this},blendColorDodge:function(){return this.op="color-dodge",this},blendColorBurn:function(){return this.op="color-burn",this},blendHardLight:function(){return this.op="hard-light",this},blendSoftLight:function(){return this.op="soft-light",this},blendDifference:function(){return this.op="difference",this},blendExclusion:function(){return this.op="exclusion",this},blendHue:function(){return this.op="hue",this},blendSaturation:function(){return this.op="saturation",this},blendColor:function(){return this.op="color",this},blendLuminosity:function(){return this.op="luminosity",this}},Object.defineProperty(c.BitmapData.prototype,"smoothed",{get:function(){c.Canvas.getSmoothingEnabled(this.context)},set:function(a){c.Canvas.setSmoothingEnabled(this.context,a)}}),Object.defineProperty(c.BitmapData.prototype,"op",{get:function(){return this.context.globalCompositeOperation},set:function(a){this.context.globalCompositeOperation=a}}),c.BitmapData.getTransform=function(a,b,c,d,e,f){return"number"!=typeof a&&(a=0),"number"!=typeof b&&(b=0),"number"!=typeof c&&(c=1),"number"!=typeof d&&(d=1),"number"!=typeof e&&(e=0),"number"!=typeof f&&(f=0),{sx:c,sy:d,scaleX:c,scaleY:d,skewX:e,skewY:f,translateX:a,translateY:b,tx:a,ty:b}},c.BitmapData.prototype.constructor=c.BitmapData,PIXI.Graphics=function(){PIXI.DisplayObjectContainer.call(this),this.renderable=!0,this.fillAlpha=1,this.lineWidth=0,this.lineColor=0,this.graphicsData=[],this.tint=16777215,this.blendMode=PIXI.blendModes.NORMAL,this.currentPath=null,this._webGL=[],this.isMask=!1,this.boundsPadding=0,this._localBounds=new PIXI.Rectangle(0,0,1,1),this.dirty=!0,this.webGLDirty=!1,this.cachedSpriteDirty=!1},PIXI.Graphics.prototype=Object.create(PIXI.DisplayObjectContainer.prototype),PIXI.Graphics.prototype.constructor=PIXI.Graphics,PIXI.Graphics.prototype.lineStyle=function(a,b,c){return this.lineWidth=a||0,this.lineColor=b||0,this.lineAlpha=void 0===c?1:c,this.currentPath&&(this.currentPath.shape.points.length?this.drawShape(new PIXI.Polygon(this.currentPath.shape.points.slice(-2))):(this.currentPath.lineWidth=this.lineWidth,this.currentPath.lineColor=this.lineColor,this.currentPath.lineAlpha=this.lineAlpha)),this},PIXI.Graphics.prototype.moveTo=function(a,b){return this.drawShape(new PIXI.Polygon([a,b])),this},PIXI.Graphics.prototype.lineTo=function(a,b){return this.currentPath||this.moveTo(0,0),this.currentPath.shape.points.push(a,b),this.dirty=!0,this},PIXI.Graphics.prototype.quadraticCurveTo=function(a,b,c,d){this.currentPath?0===this.currentPath.shape.points.length&&(this.currentPath.shape.points=[0,0]):this.moveTo(0,0);var e,f,g=20,h=this.currentPath.shape.points;0===h.length&&this.moveTo(0,0);for(var i=h[h.length-2],j=h[h.length-1],k=0,l=1;g>=l;++l)k=l/g,e=i+(a-i)*k,f=j+(b-j)*k,h.push(e+(a+(c-a)*k-e)*k,f+(b+(d-b)*k-f)*k);return this.dirty=!0,this},PIXI.Graphics.prototype.bezierCurveTo=function(a,b,c,d,e,f){this.currentPath?0===this.currentPath.shape.points.length&&(this.currentPath.shape.points=[0,0]):this.moveTo(0,0);for(var g,h,i,j,k,l=20,m=this.currentPath.shape.points,n=m[m.length-2],o=m[m.length-1],p=0,q=1;l>=q;++q)p=q/l,g=1-p,h=g*g,i=h*g,j=p*p,k=j*p,m.push(i*n+3*h*p*a+3*g*j*c+k*e,i*o+3*h*p*b+3*g*j*d+k*f);return this.dirty=!0,this},PIXI.Graphics.prototype.arcTo=function(a,b,c,d,e){this.currentPath?0===this.currentPath.shape.points.length&&this.currentPath.shape.points.push(a,b):this.moveTo(a,b);var f=this.currentPath.shape.points,g=f[f.length-2],h=f[f.length-1],i=h-b,j=g-a,k=d-b,l=c-a,m=Math.abs(i*l-j*k);if(1e-8>m||0===e)(f[f.length-2]!==a||f[f.length-1]!==b)&&f.push(a,b);else{var n=i*i+j*j,o=k*k+l*l,p=i*k+j*l,q=e*Math.sqrt(n)/m,r=e*Mat
|
||
|
var t=f.x,u=f.y,v=f.width,w=f.height,x=f.radius,y=Math.min(v,w)/2|0;x=x>y?y:x,b.moveTo(t,u+x),b.lineTo(t,u+w-x),b.quadraticCurveTo(t,u+w,t+x,u+w),b.lineTo(t+v-x,u+w),b.quadraticCurveTo(t+v,u+w,t+v,u+w-x),b.lineTo(t+v,u+x),b.quadraticCurveTo(t+v,u,t+v-x,u),b.lineTo(t+x,u),b.quadraticCurveTo(t,u,t,u+x),b.closePath()}}}},PIXI.CanvasGraphics.updateGraphicsTint=function(a){if(16777215!==a.tint)for(var b=(a.tint>>16&255)/255,c=(a.tint>>8&255)/255,d=(255&a.tint)/255,e=0;e<a.graphicsData.length;e++){var f=a.graphicsData[e],g=0|f.fillColor,h=0|f.lineColor;f._fillTint=((g>>16&255)/255*b*255<<16)+((g>>8&255)/255*c*255<<8)+(255&g)/255*d*255,f._lineTint=((h>>16&255)/255*b*255<<16)+((h>>8&255)/255*c*255<<8)+(255&h)/255*d*255}},c.Graphics=function(a,b,d){void 0===b&&(b=0),void 0===d&&(d=0),this.type=c.GRAPHICS,this.physicsType=c.SPRITE,this.anchor=new c.Point,PIXI.Graphics.call(this),c.Component.Core.init.call(this,a,b,d,"",null)},c.Graphics.prototype=Object.create(PIXI.Graphics.prototype),c.Graphics.prototype.constructor=c.Graphics,c.Component.Core.install.call(c.Graphics.prototype,["Angle","AutoCull","Bounds","Destroy","FixedToCamera","InputEnabled","InWorld","LifeSpan","PhysicsBody","Reset"]),c.Graphics.prototype.preUpdatePhysics=c.Component.PhysicsBody.preUpdate,c.Graphics.prototype.preUpdateLifeSpan=c.Component.LifeSpan.preUpdate,c.Graphics.prototype.preUpdateInWorld=c.Component.InWorld.preUpdate,c.Graphics.prototype.preUpdateCore=c.Component.Core.preUpdate,c.Graphics.prototype.preUpdate=function(){return this.preUpdatePhysics()&&this.preUpdateLifeSpan()&&this.preUpdateInWorld()?this.preUpdateCore():!1},c.Graphics.prototype.destroy=function(a){this.clear(),c.Component.Destroy.prototype.destroy.call(this,a)},c.Graphics.prototype.drawTriangle=function(a,b){void 0===b&&(b=!1);var d=new c.Polygon(a);if(b){var e=new c.Point(this.game.camera.x-a[0].x,this.game.camera.y-a[0].y),f=new c.Point(a[1].x-a[0].x,a[1].y-a[0].y),g=new c.Point(a[1].x-a[2].x,a[1].y-a[2].y),h=g.cross(f);e.dot(h)>0&&this.drawPolygon(d)}else this.drawPolygon(d)},c.Graphics.prototype.drawTriangles=function(a,b,d){void 0===d&&(d=!1);var e,f=new c.Point,g=new c.Point,h=new c.Point,i=[];if(b)if(a[0]instanceof c.Point)for(e=0;e<b.length/3;e++)i.push(a[b[3*e]]),i.push(a[b[3*e+1]]),i.push(a[b[3*e+2]]),3===i.length&&(this.drawTriangle(i,d),i=[]);else for(e=0;e<b.length;e++)f.x=a[2*b[e]],f.y=a[2*b[e]+1],i.push(f.copyTo({})),3===i.length&&(this.drawTriangle(i,d),i=[]);else if(a[0]instanceof c.Point)for(e=0;e<a.length/3;e++)this.drawTriangle([a[3*e],a[3*e+1],a[3*e+2]],d);else for(e=0;e<a.length/6;e++)f.x=a[6*e+0],f.y=a[6*e+1],g.x=a[6*e+2],g.y=a[6*e+3],h.x=a[6*e+4],h.y=a[6*e+5],this.drawTriangle([f,g,h],d)},c.RenderTexture=function(a,b,d,e,f,g){void 0===e&&(e=""),void 0===f&&(f=c.scaleModes.DEFAULT),void 0===g&&(g=1),this.game=a,this.key=e,this.type=c.RENDERTEXTURE,this._tempMatrix=new PIXI.Matrix,PIXI.RenderTexture.call(this,b,d,this.game.renderer,f,g),this.render=c.RenderTexture.prototype.render},c.RenderTexture.prototype=Object.create(PIXI.RenderTexture.prototype),c.RenderTexture.prototype.constructor=c.RenderTexture,c.RenderTexture.prototype.renderXY=function(a,b,c,d){a.updateTransform(),this._tempMatrix.copyFrom(a.worldTransform),this._tempMatrix.tx=b,this._tempMatrix.ty=c,this.renderer.type===PIXI.WEBGL_RENDERER?this.renderWebGL(a,this._tempMatrix,d):this.renderCanvas(a,this._tempMatrix,d)},c.RenderTexture.prototype.renderRawXY=function(a,b,c,d){this._tempMatrix.identity().translate(b,c),this.renderer.type===PIXI.WEBGL_RENDERER?this.renderWebGL(a,this._tempMatrix,d):this.renderCanvas(a,this._tempMatrix,d)},c.RenderTexture.prototype.render=function(a,b,c){void 0===b||null===b?this._tempMatrix.copyFrom(a.worldTransform):this._tempMatrix.copyFrom(b),this.renderer.type===PIXI.WEBGL_RENDERER?this.renderWebGL(a,this._tempMatrix,c):this.renderCanvas(a,this._tempMatrix,c)},c.Text=function(a,b,d,e,f){b=b||0,d=d||0,e=void 0===e||null===e?"":e.toString(),f=c.Utils.extend({},f),this.type=c.TEXT,this.physicsType=c.SPRITE,this.padding=new c.Point,this.textBounds=null,this.canvas=PIXI.Ca
|
||
|
b>this.width))break},c.RetroFont.prototype.getLongestLine=function(){var a=0;if(this._text.length>0)for(var b=this._text.split("\n"),c=0;c<b.length;c++)b[c].length>a&&(a=b[c].length);return a},c.RetroFont.prototype.removeUnsupportedCharacters=function(a){for(var b="",c=0;c<this._text.length;c++){var d=this._text[c],e=d.charCodeAt(0);(this.grabData[e]>=0||!a&&"\n"===d)&&(b=b.concat(d))}return b},c.RetroFont.prototype.updateOffset=function(a,b){if(this.offsetX!==a||this.offsetY!==b){for(var c=a-this.offsetX,d=b-this.offsetY,e=this.game.cache.getFrameData(this.stamp.key).getFrames(),f=e.length;f--;)e[f].x+=c,e[f].y+=d;this.buildRetroFontText()}},Object.defineProperty(c.RetroFont.prototype,"text",{get:function(){return this._text},set:function(a){var b;b=this.autoUpperCase?a.toUpperCase():a,b!==this._text&&(this._text=b,this.removeUnsupportedCharacters(this.multiLine),this.buildRetroFontText())}}),Object.defineProperty(c.RetroFont.prototype,"smoothed",{get:function(){return this.stamp.smoothed},set:function(a){this.stamp.smoothed=a,this.buildRetroFontText()}}),c.Rope=function(a,b,d,e,f,g){this.points=[],this.points=g,this._hasUpdateAnimation=!1,this._updateAnimationCallback=null,b=b||0,d=d||0,e=e||null,f=f||null,this.type=c.ROPE,PIXI.Rope.call(this,PIXI.TextureCache.__default,this.points),c.Component.Core.init.call(this,a,b,d,e,f)},c.Rope.prototype=Object.create(PIXI.Rope.prototype),c.Rope.prototype.constructor=c.Rope,c.Component.Core.install.call(c.Rope.prototype,["Angle","Animation","AutoCull","Bounds","BringToTop","Crop","Delta","Destroy","FixedToCamera","InWorld","LifeSpan","LoadTexture","Overlap","PhysicsBody","Reset","ScaleMinMax","Smoothed"]),c.Rope.prototype.preUpdatePhysics=c.Component.PhysicsBody.preUpdate,c.Rope.prototype.preUpdateLifeSpan=c.Component.LifeSpan.preUpdate,c.Rope.prototype.preUpdateInWorld=c.Component.InWorld.preUpdate,c.Rope.prototype.preUpdateCore=c.Component.Core.preUpdate,c.Rope.prototype.preUpdate=function(){return this.preUpdatePhysics()&&this.preUpdateLifeSpan()&&this.preUpdateInWorld()?this.preUpdateCore():!1},c.Rope.prototype.update=function(){this._hasUpdateAnimation&&this.updateAnimation.call(this)},c.Rope.prototype.reset=function(a,b){return c.Component.Reset.prototype.reset.call(this,a,b),this},Object.defineProperty(c.Rope.prototype,"updateAnimation",{get:function(){return this._updateAnimation},set:function(a){a&&"function"==typeof a?(this._hasUpdateAnimation=!0,this._updateAnimation=a):(this._hasUpdateAnimation=!1,this._updateAnimation=null)}}),Object.defineProperty(c.Rope.prototype,"segments",{get:function(){for(var a,b,d,e,f,g,h,i,j=[],k=0;k<this.points.length;k++)a=4*k,b=this.vertices[a]*this.scale.x,d=this.vertices[a+1]*this.scale.y,e=this.vertices[a+4]*this.scale.x,f=this.vertices[a+3]*this.scale.y,g=c.Math.difference(b,e),h=c.Math.difference(d,f),b+=this.world.x,d+=this.world.y,i=new c.Rectangle(b,d,g,h),j.push(i);return j}}),c.TileSprite=function(a,b,d,e,f,g,h){b=b||0,d=d||0,e=e||256,f=f||256,g=g||null,h=h||null,this.type=c.TILESPRITE,this.physicsType=c.SPRITE,this._scroll=new c.Point;var i=a.cache.getImage("__default",!0);PIXI.TilingSprite.call(this,new PIXI.Texture(i.base),e,f),c.Component.Core.init.call(this,a,b,d,g,h)},c.TileSprite.prototype=Object.create(PIXI.TilingSprite.prototype),c.TileSprite.prototype.constructor=c.TileSprite,c.Component.Core.install.call(c.TileSprite.prototype,["Angle","Animation","AutoCull","Bounds","BringToTop","Destroy","FixedToCamera","Health","InCamera","InputEnabled","InWorld","LifeSpan","LoadTexture","Overlap","PhysicsBody","Reset","Smoothed"]),c.TileSprite.prototype.preUpdatePhysics=c.Component.PhysicsBody.preUpdate,c.TileSprite.prototype.preUpdateLifeSpan=c.Component.LifeSpan.preUpdate,c.TileSprite.prototype.preUpdateInWorld=c.Component.InWorld.preUpdate,c.TileSprite.prototype.preUpdateCore=c.Component.Core.preUpdate,c.TileSprite.prototype.preUpdate=function(){return 0!==this._scroll.x&&(this.tilePosition.x+=this._scroll.x*this.game.time.physicsElapsed),0!==this._scroll.y&&(this.tilePosition.y+=this._scroll.y*this.game.time.physicsElapsed),th
|
||
|
},resumeAll:function(){for(var a=this._tweens.length-1;a>=0;a--)this._tweens[a].resume(!0)}},c.TweenManager.prototype.constructor=c.TweenManager,c.Tween=function(a,b,d){this.game=b,this.target=a,this.manager=d,this.timeline=[],this.reverse=!1,this.timeScale=1,this.repeatCounter=0,this.pendingDelete=!1,this.onStart=new c.Signal,this.onLoop=new c.Signal,this.onRepeat=new c.Signal,this.onChildComplete=new c.Signal,this.onComplete=new c.Signal,this.isRunning=!1,this.current=0,this.properties={},this.chainedTween=null,this.isPaused=!1,this.frameBased=d.frameBased,this._onUpdateCallback=null,this._onUpdateCallbackContext=null,this._pausedTime=0,this._codePaused=!1,this._hasStarted=!1},c.Tween.prototype={to:function(a,b,d,e,f,g,h){return(void 0===b||0>=b)&&(b=1e3),(void 0===d||null===d)&&(d=c.Easing.Default),void 0===e&&(e=!1),void 0===f&&(f=0),void 0===g&&(g=0),void 0===h&&(h=!1),"string"==typeof d&&this.manager.easeMap[d]&&(d=this.manager.easeMap[d]),this.isRunning?(console.warn("Phaser.Tween.to cannot be called after Tween.start"),this):(this.timeline.push(new c.TweenData(this).to(a,b,d,f,g,h)),e&&this.start(),this)},from:function(a,b,d,e,f,g,h){return void 0===b&&(b=1e3),(void 0===d||null===d)&&(d=c.Easing.Default),void 0===e&&(e=!1),void 0===f&&(f=0),void 0===g&&(g=0),void 0===h&&(h=!1),"string"==typeof d&&this.manager.easeMap[d]&&(d=this.manager.easeMap[d]),this.isRunning?(console.warn("Phaser.Tween.from cannot be called after Tween.start"),this):(this.timeline.push(new c.TweenData(this).from(a,b,d,f,g,h)),e&&this.start(),this)},start:function(a){if(void 0===a&&(a=0),null===this.game||null===this.target||0===this.timeline.length||this.isRunning)return this;for(var b=0;b<this.timeline.length;b++)for(var c in this.timeline[b].vEnd)this.properties[c]=this.target[c]||0,Array.isArray(this.properties[c])||(this.properties[c]*=1);for(var b=0;b<this.timeline.length;b++)this.timeline[b].loadValues();return this.manager.add(this),this.isRunning=!0,(0>a||a>this.timeline.length-1)&&(a=0),this.current=a,this.timeline[this.current].start(),this},stop:function(a){return void 0===a&&(a=!1),this.isRunning=!1,this._onUpdateCallback=null,this._onUpdateCallbackContext=null,a&&(this.onComplete.dispatch(this.target,this),this._hasStarted=!1,this.chainedTween&&this.chainedTween.start()),this.manager.remove(this),this},updateTweenData:function(a,b,c){if(0===this.timeline.length)return this;if(void 0===c&&(c=0),-1===c)for(var d=0;d<this.timeline.length;d++)this.timeline[d][a]=b;else this.timeline[c][a]=b;return this},delay:function(a,b){return this.updateTweenData("delay",a,b)},repeat:function(a,b,c){return void 0===b&&(b=0),this.updateTweenData("repeatCounter",a,c),this.updateTweenData("repeatDelay",b,c)},repeatDelay:function(a,b){return this.updateTweenData("repeatDelay",a,b)},yoyo:function(a,b,c){return void 0===b&&(b=0),this.updateTweenData("yoyo",a,c),this.updateTweenData("yoyoDelay",b,c)},yoyoDelay:function(a,b){return this.updateTweenData("yoyoDelay",a,b)},easing:function(a,b){return"string"==typeof a&&this.manager.easeMap[a]&&(a=this.manager.easeMap[a]),this.updateTweenData("easingFunction",a,b)},interpolation:function(a,b,d){return void 0===b&&(b=c.Math),this.updateTweenData("interpolationFunction",a,d),this.updateTweenData("interpolationContext",b,d)},repeatAll:function(a){return void 0===a&&(a=0),this.repeatCounter=a,this},chain:function(){for(var a=arguments.length;a--;)a>0?arguments[a-1].chainedTween=arguments[a]:this.chainedTween=arguments[a];return this},loop:function(a){return void 0===a&&(a=!0),this.repeatCounter=a?-1:0,this},onUpdateCallback:function(a,b){return this._onUpdateCallback=a,this._onUpdateCallbackContext=b,this},pause:function(){this.isPaused=!0,this._codePaused=!0,this._pausedTime=this.game.time.time},_pause:function(){this._codePaused||(this.isPaused=!0,this._pausedTime=this.game.time.time)},resume:function(){if(this.isPaused){this.isPaused=!1,this._codePaused=!1;for(var a=0;a<this.timeline.length;a++)this.timeline[a].isRunning||(this.timeline[a].startTime+=this.game.time.time-this._pausedTime)}},_resume:function(
|
||
|
this.centerX=Math.floor(a/2),this.centerY=Math.floor(b/2),this.distance=c.Math.distance(0,0,a,b),this.sourceSizeW=a,this.sourceSizeH=b,this.right=this.x+a,this.bottom=this.y+b},setTrim:function(a,b,c,d,e,f,g){this.trimmed=a,a&&(this.sourceSizeW=b,this.sourceSizeH=c,this.centerX=Math.floor(b/2),this.centerY=Math.floor(c/2),this.spriteSourceSizeX=d,this.spriteSourceSizeY=e,this.spriteSourceSizeW=f,this.spriteSourceSizeH=g)},clone:function(){var a=new c.Frame(this.index,this.x,this.y,this.width,this.height,this.name);for(var b in this)this.hasOwnProperty(b)&&(a[b]=this[b]);return a},getRect:function(a){return void 0===a?a=new c.Rectangle(this.x,this.y,this.width,this.height):a.setTo(this.x,this.y,this.width,this.height),a}},c.Frame.prototype.constructor=c.Frame,c.FrameData=function(){this._frames=[],this._frameNames=[]},c.FrameData.prototype={addFrame:function(a){return a.index=this._frames.length,this._frames.push(a),""!==a.name&&(this._frameNames[a.name]=a.index),a},getFrame:function(a){return a>=this._frames.length&&(a=0),this._frames[a]},getFrameByName:function(a){return"number"==typeof this._frameNames[a]?this._frames[this._frameNames[a]]:null},checkFrameName:function(a){return null==this._frameNames[a]?!1:!0},clone:function(){for(var a=new c.FrameData,b=0;b<this._frames.length;b++)a._frames.push(this._frames[b].clone());for(var d in this._frameNames)this._frameNames.hasOwnProperty(d)&&a._frameNames.push(this._frameNames[d]);return a},getFrameRange:function(a,b,c){void 0===c&&(c=[]);for(var d=a;b>=d;d++)c.push(this._frames[d]);return c},getFrames:function(a,b,c){if(void 0===b&&(b=!0),void 0===c&&(c=[]),void 0===a||0===a.length)for(var d=0;d<this._frames.length;d++)c.push(this._frames[d]);else for(var d=0;d<a.length;d++)b?c.push(this.getFrame(a[d])):c.push(this.getFrameByName(a[d]));return c},getFrameIndexes:function(a,b,c){if(void 0===b&&(b=!0),void 0===c&&(c=[]),void 0===a||0===a.length)for(var d=0;d<this._frames.length;d++)c.push(this._frames[d].index);else for(var d=0;d<a.length;d++)b&&this._frames[a[d]]?c.push(this._frames[a[d]].index):this.getFrameByName(a[d])&&c.push(this.getFrameByName(a[d]).index);return c},destroy:function(){this._frames=null,this._frameNames=null}},c.FrameData.prototype.constructor=c.FrameData,Object.defineProperty(c.FrameData.prototype,"total",{get:function(){return this._frames.length}}),c.AnimationParser={spriteSheet:function(a,b,d,e,f,g,h){var i=b;if("string"==typeof b&&(i=a.cache.getImage(b)),null===i)return null;var j=i.width,k=i.height;0>=d&&(d=Math.floor(-j/Math.min(-1,d))),0>=e&&(e=Math.floor(-k/Math.min(-1,e)));var l=Math.floor((j-g)/(d+h)),m=Math.floor((k-g)/(e+h)),n=l*m;if(-1!==f&&(n=f),0===j||0===k||d>j||e>k||0===n)return console.warn("Phaser.AnimationParser.spriteSheet: '"+b+"'s width/height zero or width/height < given frameWidth/frameHeight"),null;for(var o=new c.FrameData,p=g,q=g,r=0;n>r;r++)o.addFrame(new c.Frame(r,p,q,d,e,"")),p+=d+h,p+d>j&&(p=g,q+=e+h);return o},JSONData:function(a,b){if(!b.frames)return console.warn("Phaser.AnimationParser.JSONData: Invalid Texture Atlas JSON given, missing 'frames' array"),void console.log(b);for(var d,e=new c.FrameData,f=b.frames,g=0;g<f.length;g++)d=e.addFrame(new c.Frame(g,f[g].frame.x,f[g].frame.y,f[g].frame.w,f[g].frame.h,f[g].filename)),f[g].trimmed&&d.setTrim(f[g].trimmed,f[g].sourceSize.w,f[g].sourceSize.h,f[g].spriteSourceSize.x,f[g].spriteSourceSize.y,f[g].spriteSourceSize.w,f[g].spriteSourceSize.h);return e},JSONDataPyxel:function(a,b){var d=["layers","tilewidth","tileheight","tileswide","tileshigh"];if(d.forEach(function(a){return b[a]?void 0:(console.warn("Phaser.AnimationParser.JSONDataPyxel: Invalid Pyxel Tilemap JSON given, missing '"+a+"' key."),void console.log(b))}),1!=b.layers.length)return console.warn("Phaser.AnimationParser.JSONDataPyxel: Too many layers, this parser only supports flat Tilemaps."),void console.log(b);for(var e,f=new c.FrameData,g=b.tileheight,h=b.tilewidth,i=b.layers[0].tiles,j=0;j<i.length;j++)e=f.addFrame(new c.Frame(j,i[j].x,i[j].y,h,g,"frame_"+j)),e.setTrim(!1);return f},JSONDataHash:function(
|
||
|
b.fileError(a)},a.data.preload="auto",a.data.src=this.transformUrl(a.url,a),a.data.addEventListener("canplaythrough",c,!1),a.data.load()}},xhrLoad:function(a,b,c,d,e){if(this.useXDomainRequest&&window.XDomainRequest)return void this.xhrLoadWithXDR(a,b,c,d,e);var f=new XMLHttpRequest;f.open("GET",b,!0),f.responseType=c,e=e||this.fileError;var g=this;f.onload=function(){try{return 4==f.readyState&&f.status>=400&&f.status<=599?e.call(g,a,f):d.call(g,a,f)}catch(b){g.hasLoaded?window.console&&console.error(b):g.asyncComplete(a,b.message||"Exception")}},f.onerror=function(){try{return e.call(g,a,f)}catch(b){g.hasLoaded?window.console&&console.error(b):g.asyncComplete(a,b.message||"Exception")}},a.requestObject=f,a.requestUrl=b,f.send()},xhrLoadWithXDR:function(a,b,c,d,e){this._warnedAboutXDomainRequest||this.game.device.ie&&!(this.game.device.ieVersion>=10)||(this._warnedAboutXDomainRequest=!0,console.warn("Phaser.Loader - using XDomainRequest outside of IE 9"));var f=new window.XDomainRequest;f.open("GET",b,!0),f.responseType=c,f.timeout=3e3,e=e||this.fileError;var g=this;f.onerror=function(){try{return e.call(g,a,f)}catch(b){g.asyncComplete(a,b.message||"Exception")}},f.ontimeout=function(){try{return e.call(g,a,f)}catch(b){g.asyncComplete(a,b.message||"Exception")}},f.onprogress=function(){},f.onload=function(){try{return 4==f.readyState&&f.status>=400&&f.status<=599?e.call(g,a,f):d.call(g,a,f)}catch(b){g.asyncComplete(a,b.message||"Exception")}},a.requestObject=f,a.requestUrl=b,setTimeout(function(){f.send()},0)},getVideoURL:function(a){for(var b=0;b<a.length;b++){var c,d=a[b];if(d.uri){if(c=d.type,d=d.uri,this.game.device.canPlayVideo(c))return d}else{if(0===d.indexOf("blob:")||0===d.indexOf("data:"))return d;d.indexOf("?")>=0&&(d=d.substr(0,d.indexOf("?")));var e=d.substr((Math.max(0,d.lastIndexOf("."))||1/0)+1);if(c=e.toLowerCase(),this.game.device.canPlayVideo(c))return a[b]}}return null},getAudioURL:function(a){if(this.game.sound.noAudio)return null;for(var b=0;b<a.length;b++){var c,d=a[b];if(d.uri){if(c=d.type,d=d.uri,this.game.device.canPlayAudio(c))return d}else{if(0===d.indexOf("blob:")||0===d.indexOf("data:"))return d;d.indexOf("?")>=0&&(d=d.substr(0,d.indexOf("?")));var e=d.substr((Math.max(0,d.lastIndexOf("."))||1/0)+1);if(c=e.toLowerCase(),this.game.device.canPlayAudio(c))return a[b]}}return null},fileError:function(a,b,c){var d=a.requestUrl||this.transformUrl(a.url,a),e="error loading asset from URL "+d;!c&&b&&(c=b.status),c&&(e=e+" ("+c+")"),this.asyncComplete(a,e)},fileComplete:function(a,b){var d=!0;switch(a.type){case"packfile":var e=JSON.parse(b.responseText);a.data=e||{};break;case"image":this.cache.addImage(a.key,a.url,a.data);break;case"spritesheet":this.cache.addSpriteSheet(a.key,a.url,a.data,a.frameWidth,a.frameHeight,a.frameMax,a.margin,a.spacing);break;case"textureatlas":if(null==a.atlasURL)this.cache.addTextureAtlas(a.key,a.url,a.data,a.atlasData,a.format);else if(d=!1,a.format==c.Loader.TEXTURE_ATLAS_JSON_ARRAY||a.format==c.Loader.TEXTURE_ATLAS_JSON_HASH||a.format==c.Loader.TEXTURE_ATLAS_JSON_PYXEL)this.xhrLoad(a,this.transformUrl(a.atlasURL,a),"text",this.jsonLoadComplete);else{if(a.format!=c.Loader.TEXTURE_ATLAS_XML_STARLING)throw new Error("Phaser.Loader. Invalid Texture Atlas format: "+a.format);this.xhrLoad(a,this.transformUrl(a.atlasURL,a),"text",this.xmlLoadComplete)}break;case"bitmapfont":a.atlasURL?(d=!1,this.xhrLoad(a,this.transformUrl(a.atlasURL,a),"text",function(a,b){var c;try{c=JSON.parse(b.responseText)}catch(d){}c?(a.atlasType="json",this.jsonLoadComplete(a,b)):(a.atlasType="xml",this.xmlLoadComplete(a,b))})):this.cache.addBitmapFont(a.key,a.url,a.data,a.atlasData,a.atlasType,a.xSpacing,a.ySpacing);break;case"video":if(a.asBlob)try{a.data=b.response}catch(f){throw new Error("Phaser.Loader. Unable to parse video file as Blob: "+a.key)}this.cache.addVideo(a.key,a.url,a.data,a.asBlob);break;case"audio":this.game.sound.usingWebAudio?(a.data=b.response,this.cache.addSound(a.key,a.url,a.data,!0,!1),a.autoDecode&&this.game.sound.decode(a.key)):this.cache.addSound(a.key,a.url,a.data,!1,
|
||
|
},preUpdate:function(){if(!(this.game.time.time<this._lastUpdate+this._updateThrottle)){var a=this._updateThrottle;this._updateThrottleReset=a>=400?0:100,this.dom.getOffset(this.game.canvas,this.offset);var b=this._parentBounds.width,d=this._parentBounds.height,e=this.getParentBounds(this._parentBounds),f=e.width!==b||e.height!==d,g=this.updateOrientationState();(f||g)&&(this.onResize&&this.onResize.call(this.onResizeContext,this,e),this.updateLayout(),this.signalSizeChange());var h=2*this._updateThrottle;this._updateThrottle<a&&(h=Math.min(a,this._updateThrottleReset)),this._updateThrottle=c.Math.clamp(h,25,this.trackParentInterval),this._lastUpdate=this.game.time.time}},pauseUpdate:function(){this.preUpdate(),this._updateThrottle=this.trackParentInterval},updateDimensions:function(a,b,c){this.width=a*this.parentScaleFactor.x,this.height=b*this.parentScaleFactor.y,this.game.width=this.width,this.game.height=this.height,this.sourceAspectRatio=this.width/this.height,this.updateScalingAndBounds(),c&&(this.game.renderer.resize(this.width,this.height),this.game.camera.setSize(this.width,this.height),this.game.world.resize(this.width,this.height))},updateScalingAndBounds:function(){this.scaleFactor.x=this.game.width/this.width,this.scaleFactor.y=this.game.height/this.height,this.scaleFactorInversed.x=this.width/this.game.width,this.scaleFactorInversed.y=this.height/this.game.height,this.aspectRatio=this.width/this.height,this.game.canvas&&this.dom.getOffset(this.game.canvas,this.offset),this.bounds.setTo(this.offset.x,this.offset.y,this.width,this.height),this.game.input&&this.game.input.scale&&this.game.input.scale.setTo(this.scaleFactor.x,this.scaleFactor.y)},forceOrientation:function(a,b){void 0===b&&(b=!1),this.forceLandscape=a,this.forcePortrait=b,this.queueUpdate(!0)},classifyOrientation:function(a){return"portrait-primary"===a||"portrait-secondary"===a?"portrait":"landscape-primary"===a||"landscape-secondary"===a?"landscape":null},updateOrientationState:function(){var a=this.screenOrientation,b=this.incorrectOrientation;this.screenOrientation=this.dom.getScreenOrientation(this.compatibility.orientationFallback),this.incorrectOrientation=this.forceLandscape&&!this.isLandscape||this.forcePortrait&&!this.isPortrait;var c=a!==this.screenOrientation,d=b!==this.incorrectOrientation;return d&&(this.incorrectOrientation?this.enterIncorrectOrientation.dispatch():this.leaveIncorrectOrientation.dispatch()),(c||d)&&this.onOrientationChange.dispatch(this,a,b),c||d},orientationChange:function(a){this.event=a,this.queueUpdate(!0)},windowResize:function(a){this.event=a,this.queueUpdate(!0)},scrollTop:function(){var a=this.compatibility.scrollTo;a&&window.scrollTo(a.x,a.y)},refresh:function(){this.scrollTop(),this.queueUpdate(!0)},updateLayout:function(){var a=this.currentScaleMode;if(a===c.ScaleManager.RESIZE)return void this.reflowGame();if(this.scrollTop(),this.compatibility.forceMinimumDocumentHeight&&(document.documentElement.style.minHeight=window.innerHeight+"px"),this.incorrectOrientation?this.setMaximum():a===c.ScaleManager.EXACT_FIT?this.setExactFit():a===c.ScaleManager.SHOW_ALL?!this.isFullScreen&&this.boundingParent&&this.compatibility.canExpandParent?(this.setShowAll(!0),this.resetCanvas(),this.setShowAll()):this.setShowAll():a===c.ScaleManager.NO_SCALE?(this.width=this.game.width,this.height=this.game.height):a===c.ScaleManager.USER_SCALE&&(this.width=this.game.width*this._userScaleFactor.x-this._userScaleTrim.x,this.height=this.game.height*this._userScaleFactor.y-this._userScaleTrim.y),!this.compatibility.canExpandParent&&(a===c.ScaleManager.SHOW_ALL||a===c.ScaleManager.USER_SCALE)){var b=this.getParentBounds(this._tempBounds);this.width=Math.min(this.width,b.width),this.height=Math.min(this.height,b.height)}this.width=0|this.width,this.height=0|this.height,this.reflowCanvas()},getParentBounds:function(a){var b=a||new c.Rectangle,d=this.boundingParent,e=this.dom.visualBounds,f=this.dom.layoutBounds;if(d){var g=d.getBoundingClientRect(),h=d.offsetParent?d.offsetParent.getBoundingClientRect():d.getBoundingClientRect();b.s
|
||
|
this.width=b,this.height=d,this.boundsCustom=new c.Rectangle(0,0,b,d),this.boundsFluid=new c.Rectangle(0,0,b,d),this.boundsFull=new c.Rectangle(0,0,b,d),this.boundsNone=new c.Rectangle(0,0,b,d),this.positionCustom=new c.Point(0,0),this.positionFluid=new c.Point(0,0),this.positionFull=new c.Point(0,0),this.positionNone=new c.Point(0,0),this.scaleCustom=new c.Point(1,1),this.scaleFluid=new c.Point(1,1),this.scaleFluidInversed=new c.Point(1,1),this.scaleFull=new c.Point(1,1),this.scaleNone=new c.Point(1,1),this.customWidth=0,this.customHeight=0,this.customOffsetX=0,this.customOffsetY=0,this.ratioH=b/d,this.ratioV=d/b,this.multiplier=0,this.layers=[]},c.FlexGrid.prototype={setSize:function(a,b){this.width=a,this.height=b,this.ratioH=a/b,this.ratioV=b/a,this.scaleNone=new c.Point(1,1),this.boundsNone.width=this.width,this.boundsNone.height=this.height,this.refresh()},createCustomLayer:function(a,b,d,e){void 0===e&&(e=!0),this.customWidth=a,this.customHeight=b,this.boundsCustom.width=a,this.boundsCustom.height=b;var f=new c.FlexLayer(this,this.positionCustom,this.boundsCustom,this.scaleCustom);return e&&this.game.world.add(f),this.layers.push(f),"undefined"!=typeof d&&null!==typeof d&&f.addMultiple(d),f},createFluidLayer:function(a,b){void 0===b&&(b=!0);var d=new c.FlexLayer(this,this.positionFluid,this.boundsFluid,this.scaleFluid);return b&&this.game.world.add(d),this.layers.push(d),"undefined"!=typeof a&&null!==typeof a&&d.addMultiple(a),d},createFullLayer:function(a){var b=new c.FlexLayer(this,this.positionFull,this.boundsFull,this.scaleFluid);return this.game.world.add(b),this.layers.push(b),"undefined"!=typeof a&&b.addMultiple(a),b},createFixedLayer:function(a){var b=new c.FlexLayer(this,this.positionNone,this.boundsNone,this.scaleNone);return this.game.world.add(b),this.layers.push(b),"undefined"!=typeof a&&b.addMultiple(a),b},reset:function(){for(var a=this.layers.length;a--;)this.layers[a].persist||(this.layers[a].position=null,this.layers[a].scale=null,this.layers.slice(a,1))},onResize:function(a,b){this.ratioH=a/b,this.ratioV=b/a,this.refresh(a,b)},refresh:function(){this.multiplier=Math.min(this.manager.height/this.height,this.manager.width/this.width),this.boundsFluid.width=Math.round(this.width*this.multiplier),this.boundsFluid.height=Math.round(this.height*this.multiplier),this.scaleFluid.set(this.boundsFluid.width/this.width,this.boundsFluid.height/this.height),this.scaleFluidInversed.set(this.width/this.boundsFluid.width,this.height/this.boundsFluid.height),this.scaleFull.set(this.boundsFull.width/this.width,this.boundsFull.height/this.height),this.boundsFull.width=Math.round(this.manager.width*this.scaleFluidInversed.x),this.boundsFull.height=Math.round(this.manager.height*this.scaleFluidInversed.y),this.boundsFluid.centerOn(this.manager.bounds.centerX,this.manager.bounds.centerY),this.boundsNone.centerOn(this.manager.bounds.centerX,this.manager.bounds.centerY),this.positionFluid.set(this.boundsFluid.x,this.boundsFluid.y),this.positionNone.set(this.boundsNone.x,this.boundsNone.y)},fitSprite:function(a){this.manager.scaleSprite(a),a.x=this.manager.bounds.centerX,a.y=this.manager.bounds.centerY},debug:function(){this.game.debug.text(this.boundsFluid.width+" x "+this.boundsFluid.height,this.boundsFluid.x+4,this.boundsFluid.y+16),this.game.debug.geom(this.boundsFluid,"rgba(255,0,0,0.9",!1)}},c.FlexGrid.prototype.constructor=c.FlexGrid,c.FlexLayer=function(a,b,d,e){c.Group.call(this,a.game,null,"__flexLayer"+a.game.rnd.uuid(),!1),this.manager=a.manager,this.grid=a,this.persist=!1,this.position=b,this.bounds=d,this.scale=e,this.topLeft=d.topLeft,this.topMiddle=new c.Point(d.halfWidth,0),this.topRight=d.topRight,this.bottomLeft=d.bottomLeft,this.bottomMiddle=new c.Point(d.halfWidth,d.bottom),this.bottomRight=d.bottomRight},c.FlexLayer.prototype=Object.create(c.Group.prototype),c.FlexLayer.prototype.constructor=c.FlexLayer,c.FlexLayer.prototype.resize=function(){},c.FlexLayer.prototype.debug=function(){this.game.debug.text(this.bounds.width+" x "+this.bounds.height,this.bounds.x+4,this.bounds.y+16),this.game.debug.ge
|
||
|
0!==this.deltaMax.y&&0!==this._dy&&(this._dy<0&&this._dy<-this.deltaMax.y?this._dy=-this.deltaMax.y:this._dy>0&&this._dy>this.deltaMax.y&&(this._dy=this.deltaMax.y)),this.sprite.position.x+=this._dx,this.sprite.position.y+=this._dy,this._reset=!0),this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight),this.allowRotation&&(this.sprite.angle+=this.deltaZ()),this.prev.x=this.position.x,this.prev.y=this.position.y)},checkWorldBounds:function(){var a=this.position,b=this.game.physics.arcade.bounds,c=this.game.physics.arcade.checkCollision,d=this.worldBounce?-this.worldBounce.x:-this.bounce.x,e=this.worldBounce?-this.worldBounce.y:-this.bounce.y;a.x<b.x&&c.left?(a.x=b.x,this.velocity.x*=d,this.blocked.left=!0):this.right>b.right&&c.right&&(a.x=b.right-this.width,this.velocity.x*=d,this.blocked.right=!0),a.y<b.y&&c.up?(a.y=b.y,this.velocity.y*=e,this.blocked.up=!0):this.bottom>b.bottom&&c.down&&(a.y=b.bottom-this.height,this.velocity.y*=e,this.blocked.down=!0)},setSize:function(a,b,c,d){void 0===c&&(c=this.offset.x),void 0===d&&(d=this.offset.y),this.sourceWidth=a,this.sourceHeight=b,this.width=this.sourceWidth*this._sx,this.height=this.sourceHeight*this._sy,this.halfWidth=Math.floor(this.width/2),this.halfHeight=Math.floor(this.height/2),this.offset.setTo(c,d),this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight)},reset:function(a,b){this.velocity.set(0),this.acceleration.set(0),this.speed=0,this.angularVelocity=0,this.angularAcceleration=0,this.position.x=a-this.sprite.anchor.x*this.sprite.width+this.sprite.scale.x*this.offset.x,this.position.x-=this.sprite.scale.x<0?this.width:0,this.position.y=b-this.sprite.anchor.y*this.sprite.height+this.sprite.scale.y*this.offset.y,this.position.y-=this.sprite.scale.y<0?this.height:0,this.prev.x=this.position.x,this.prev.y=this.position.y,this.rotation=this.sprite.angle,this.preRotation=this.rotation,this._sx=this.sprite.scale.x,this._sy=this.sprite.scale.y,this.center.setTo(this.position.x+this.halfWidth,this.position.y+this.halfHeight)},hitTest:function(a,b){return c.Rectangle.contains(this,a,b)},onFloor:function(){return this.blocked.down},onCeiling:function(){return this.blocked.up},onWall:function(){return this.blocked.left||this.blocked.right},deltaAbsX:function(){return this.deltaX()>0?this.deltaX():-this.deltaX()},deltaAbsY:function(){return this.deltaY()>0?this.deltaY():-this.deltaY()},deltaX:function(){return this.position.x-this.prev.x},deltaY:function(){return this.position.y-this.prev.y},deltaZ:function(){return this.rotation-this.preRotation},destroy:function(){this.sprite.parent&&this.sprite.parent instanceof c.Group&&this.sprite.parent.removeFromHash(this.sprite),this.sprite.body=null,this.sprite=null}},Object.defineProperty(c.Physics.Arcade.Body.prototype,"left",{get:function(){return this.position.x}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"right",{get:function(){return this.position.x+this.width}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"top",{get:function(){return this.position.y}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"bottom",{get:function(){return this.position.y+this.height}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Physics.Arcade.Body.render=function(a,b,c,d){void 0===d&&(d=!0),c=c||"rgba(0,255,0,0.4)",d?(a.fillStyle=c,a.fillRect(b.position.x-b.game.camera.x,b.position.y-b.game.camera.y,b.width,b.height)):(a.strokeStyle=c,a.strokeRect(b.position.x-b.game.camera.x,b.position.y-b.game.camera.y,b.width,b.height))},c.Physics.Arcade.Body.renderBodyInfo=function(a,b){a.line("x: "+b.x.toFixed(2),"y: "+b.y.toFixed(2),"width: "+b.width,"height: "+b.height),a.line("velocity x: "+b.velocity.x.toFixed(2),"y: "+b.velocity.y.toFixed(2),"deltaX: "+b._dx.toFixed(2),"deltaY: "+b._dy.toFixed(2)),a.line("acceleration x: "+b.acceleration.x.toFixed(2),"y
|
||
|
this.data.force[1]-=b*Math.sin(c)},reverse:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.force[0]-=b*Math.cos(c),this.data.force[1]-=b*Math.sin(c)},moveLeft:function(a){this.data.velocity[0]=this.world.pxmi(-a)},moveRight:function(a){this.data.velocity[0]=this.world.pxmi(a)},moveUp:function(a){this.data.velocity[1]=this.world.pxmi(-a)},moveDown:function(a){this.data.velocity[1]=this.world.pxmi(a)},preUpdate:function(){this.dirty=!0,this.removeNextStep&&(this.removeFromWorld(),this.removeNextStep=!1)},postUpdate:function(){this.sprite.x=this.world.mpxi(this.data.position[0])+this.offset.x,this.sprite.y=this.world.mpxi(this.data.position[1])+this.offset.y,this.fixedRotation||(this.sprite.rotation=this.data.angle),this.debugBody&&this.debugBody.updateSpriteTransform(),this.dirty=!1},reset:function(a,b,c,d){void 0===c&&(c=!1),void 0===d&&(d=!1),this.setZeroForce(),this.setZeroVelocity(),this.setZeroRotation(),c&&this.setZeroDamping(),d&&(this.mass=1),this.x=a,this.y=b},addToWorld:function(){if(this.game.physics.p2._toRemove)for(var a=0;a<this.game.physics.p2._toRemove.length;a++)this.game.physics.p2._toRemove[a]===this&&this.game.physics.p2._toRemove.splice(a,1);this.data.world!==this.game.physics.p2.world&&this.game.physics.p2.addBody(this)},removeFromWorld:function(){this.data.world===this.game.physics.p2.world&&this.game.physics.p2.removeBodyNextStep(this)},destroy:function(){this.removeFromWorld(),this.clearShapes(),this._bodyCallbacks={},this._bodyCallbackContext={},this._groupCallbacks={},this._groupCallbackContext={},this.debugBody&&this.debugBody.destroy(!0,!0),this.debugBody=null,this.sprite&&(this.sprite.body=null,this.sprite=null)},clearShapes:function(){for(var a=this.data.shapes.length;a--;)this.data.removeShape(this.data.shapes[a]);this.shapeChanged()},addShape:function(a,b,c,d){return void 0===b&&(b=0),void 0===c&&(c=0),void 0===d&&(d=0),this.data.addShape(a,[this.world.pxmi(b),this.world.pxmi(c)],d),this.shapeChanged(),a},addCircle:function(a,b,c,d){var e=new p2.Circle({radius:this.world.pxm(a)});return this.addShape(e,b,c,d)},addRectangle:function(a,b,c,d,e){var f=new p2.Box({width:this.world.pxm(a),height:this.world.pxm(b)});return this.addShape(f,c,d,e)},addPlane:function(a,b,c){var d=new p2.Plane;return this.addShape(d,a,b,c)},addParticle:function(a,b,c){var d=new p2.Particle;return this.addShape(d,a,b,c)},addLine:function(a,b,c,d){var e=new p2.Line({length:this.world.pxm(a)});return this.addShape(e,b,c,d)},addCapsule:function(a,b,c,d,e){var f=new p2.Capsule({length:this.world.pxm(a),radius:this.world.pxm(b)});return this.addShape(f,c,d,e)},addPolygon:function(a,b){a=a||{},Array.isArray(b)||(b=Array.prototype.slice.call(arguments,1));var c=[];if(1===b.length&&Array.isArray(b[0]))c=b[0].slice(0);else if(Array.isArray(b[0]))c=b.slice();else if("number"==typeof b[0])for(var d=0,e=b.length;e>d;d+=2)c.push([b[d],b[d+1]]);var f=c.length-1;c[f][0]===c[0][0]&&c[f][1]===c[0][1]&&c.pop();for(var g=0;g<c.length;g++)c[g][0]=this.world.pxmi(c[g][0]),c[g][1]=this.world.pxmi(c[g][1]);var h=this.data.fromPolygon(c,a);return this.shapeChanged(),h},removeShape:function(a){var b=this.data.removeShape(a);return this.shapeChanged(),b},setCircle:function(a,b,c,d){return this.clearShapes(),this.addCircle(a,b,c,d)},setRectangle:function(a,b,c,d,e){return void 0===a&&(a=16),void 0===b&&(b=16),this.clearShapes(),this.addRectangle(a,b,c,d,e)},setRectangleFromSprite:function(a){return void 0===a&&(a=this.sprite),this.clearShapes(),this.addRectangle(a.width,a.height,0,0,a.rotation)},setMaterial:function(a,b){if(void 0===b)for(var c=this.data.shapes.length-1;c>=0;c--)this.data.shapes[c].material=a;else b.material=a},shapeChanged:function(){this.debugBody&&this.debugBody.draw()},addPhaserPolygon:function(a,b){for(var c=this.game.cache.getPhysicsData(a,b),d=[],e=0;e<c.length;e++){var f=c[e],g=this.addFixture(f);d[f.filter.group]=d[f.filter.group]||[],d[f.filter.group]=d[f.filter.group].concat(g),f.fixtureKey&&(d[f.fixtureKey]=g)}return this.data.aabbNeedsUpdate=!0,this.shapeChanged(),d},addFixture:function
|
||
|
a=this.game.math.snapToFloor(a,c)/c,b=this.game.math.snapToFloor(b,d)/d,this.getTile(a,b,e,f)},copy:function(a,b,c,d,e){if(e=this.getLayer(e),!this.layers[e])return void(this._results.length=0);void 0===a&&(a=0),void 0===b&&(b=0),void 0===c&&(c=this.layers[e].width),void 0===d&&(d=this.layers[e].height),0>a&&(a=0),0>b&&(b=0),c>this.layers[e].width&&(c=this.layers[e].width),d>this.layers[e].height&&(d=this.layers[e].height),this._results.length=0,this._results.push({x:a,y:b,width:c,height:d,layer:e});for(var f=b;b+d>f;f++)for(var g=a;a+c>g;g++)this._results.push(this.layers[e].data[f][g]);return this._results},paste:function(a,b,c,d){if(void 0===a&&(a=0),void 0===b&&(b=0),d=this.getLayer(d),c&&!(c.length<2)){for(var e=a-c[1].x,f=b-c[1].y,g=1;g<c.length;g++)this.layers[d].data[f+c[g].y][e+c[g].x].copy(c[g]);this.layers[d].dirty=!0,this.calculateFaces(d)}},swap:function(a,b,c,d,e,f,g){g=this.getLayer(g),this.copy(c,d,e,f,g),this._results.length<2||(this._tempA=a,this._tempB=b,this._results.forEach(this.swapHandler,this),this.paste(c,d,this._results,g))},swapHandler:function(a){a.index===this._tempA?a.index=this._tempB:a.index===this._tempB&&(a.index=this._tempA)},forEach:function(a,b,c,d,e,f,g){g=this.getLayer(g),this.copy(c,d,e,f,g),this._results.length<2||(this._results.forEach(a,b),this.paste(c,d,this._results,g))},replace:function(a,b,c,d,e,f,g){if(g=this.getLayer(g),this.copy(c,d,e,f,g),!(this._results.length<2)){for(var h=1;h<this._results.length;h++)this._results[h].index===a&&(this._results[h].index=b);this.paste(c,d,this._results,g)}},random:function(a,b,c,d,e){if(e=this.getLayer(e),this.copy(a,b,c,d,e),!(this._results.length<2)){for(var f=[],g=1;g<this._results.length;g++)if(this._results[g].index){var h=this._results[g].index;-1===f.indexOf(h)&&f.push(h)}for(var i=1;i<this._results.length;i++)this._results[i].index=this.game.rnd.pick(f);this.paste(a,b,this._results,e)}},shuffle:function(a,b,d,e,f){if(f=this.getLayer(f),this.copy(a,b,d,e,f),!(this._results.length<2)){for(var g=[],h=1;h<this._results.length;h++)this._results[h].index&&g.push(this._results[h].index);c.ArrayUtils.shuffle(g);for(var i=1;i<this._results.length;i++)this._results[i].index=g[i-1];this.paste(a,b,this._results,f)}},fill:function(a,b,c,d,e,f){if(f=this.getLayer(f),this.copy(b,c,d,e,f),!(this._results.length<2)){for(var g=1;g<this._results.length;g++)this._results[g].index=a;this.paste(b,c,this._results,f)}},removeAllLayers:function(){this.layers.length=0,this.currentLayer=0},dump:function(){for(var a="",b=[""],c=0;c<this.layers[this.currentLayer].height;c++){for(var d=0;d<this.layers[this.currentLayer].width;d++)a+="%c ",this.layers[this.currentLayer].data[c][d]>1?this.debugMap[this.layers[this.currentLayer].data[c][d]]?b.push("background: "+this.debugMap[this.layers[this.currentLayer].data[c][d]]):b.push("background: #ffffff"):b.push("background: rgb(0, 0, 0)");a+="\n"}b[0]=a,console.log.apply(console,b)},destroy:function(){this.removeAllLayers(),this.data=[],this.game=null}},c.Tilemap.prototype.constructor=c.Tilemap,Object.defineProperty(c.Tilemap.prototype,"layer",{get:function(){return this.layers[this.currentLayer]},set:function(a){a!==this.currentLayer&&this.setLayer(a)}}),c.TilemapLayer=function(a,b,d,e,f){e|=0,f|=0,c.Sprite.call(this,a,0,0),this.map=b,this.index=d,this.layer=b.layers[d],this.canvas=PIXI.CanvasPool.create(this,e,f),this.context=this.canvas.getContext("2d"),this.setTexture(new PIXI.Texture(new PIXI.BaseTexture(this.canvas))),this.type=c.TILEMAPLAYER,this.physicsType=c.TILEMAPLAYER,this.renderSettings={enableScrollDelta:!1,overdrawRatio:.2,copyCanvas:null},this.debug=!1,this.exists=!0,this.debugSettings={missingImageFill:"rgb(255,255,255)",debuggedTileOverfill:"rgba(0,255,0,0.4)",forceFullRedraw:!0,debugAlpha:.5,facingEdgeStroke:"rgba(0,255,0,1)",collidingTileOverfill:"rgba(0,255,0,0.2)"},this.scrollFactorX=1,this.scrollFactorY=1,this.dirty=!0,this.rayStepRate=4,this._wrap=!1,this._mc={scrollX:0,scrollY:0,renderWidth:0,renderHeight:0,tileWidth:b.tileWidth,tileHeight:b.tileHeight,cw:b.tileWidth,ch:b.tileHeight,tilesets
|
||
|
}}),c.Creature=function(a,b,d,e,f,g){if(void 0===g&&(g="default"),this.type=c.CREATURE,!a.cache.checkJSONKey(f))return void console.warn("Phaser.Creature: Invalid mesh key given. Not found in Phaser.Cache");var h=a.cache.getJSON(f);if(this._creature=new Creature(h),this.animation=new CreatureAnimation(h,g,this._creature),this.manager=new CreatureManager(this._creature),this.timeDelta=.05,"string"==typeof e)var i=a.cache.getPixiTexture(e);else var i=e;this.texture=i,PIXI.DisplayObjectContainer.call(this),this.dirty=!0,this.blendMode=PIXI.blendModes.NORMAL,this.creatureBoundsMin=new c.Point,this.creatureBoundsMax=new c.Point;var j=this.manager.target_creature;this.vertices=new PIXI.Float32Array(2*j.total_num_pts),this.uvs=new PIXI.Float32Array(2*j.total_num_pts),this.indices=new PIXI.Uint16Array(j.global_indices.length);for(var k=0;k<this.indices.length;k++)this.indices[k]=j.global_indices[k];this.colors=new PIXI.Float32Array([1,1,1,1]),this.updateRenderData(j.global_pts,j.global_uvs),this.manager.AddAnimation(this.animation),this.manager.SetActiveAnimationName(g,!1),c.Component.Core.init.call(this,a,b,d)},c.Creature.prototype=Object.create(PIXI.DisplayObjectContainer.prototype),c.Creature.prototype.constructor=c.Creature,c.Component.Core.install.call(c.Creature.prototype,["Angle","AutoCull","BringToTop","Destroy","FixedToCamera","LifeSpan","Reset"]),c.Creature.prototype.preUpdateInWorld=c.Component.InWorld.preUpdate,c.Creature.prototype.preUpdateCore=c.Component.Core.preUpdate,c.Creature.prototype.preUpdate=function(){return this.preUpdateInWorld()?(this.manager.Update(this.timeDelta),this.updateData(),this.preUpdateCore()):!1},c.Creature.prototype._initWebGL=function(a){var b=a.gl;this._vertexBuffer=b.createBuffer(),this._indexBuffer=b.createBuffer(),this._uvBuffer=b.createBuffer(),this._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,this.vertices,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._uvBuffer),b.bufferData(b.ARRAY_BUFFER,this.uvs,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._colorBuffer),b.bufferData(b.ARRAY_BUFFER,this.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,this._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,this.indices,b.STATIC_DRAW)},c.Creature.prototype._renderWebGL=function(a){!this.visible||this.alpha<=0||(a.spriteBatch.stop(),this._vertexBuffer||this._initWebGL(a),a.shaderManager.setShader(a.shaderManager.stripShader),this._renderCreature(a),a.spriteBatch.start())},c.Creature.prototype._renderCreature=function(a){var b=a.gl,c=a.projection,d=a.offset,e=a.shaderManager.stripShader;a.blendModeManager.setBlendMode(this.blendMode),b.uniformMatrix3fv(e.translationMatrix,!1,this.worldTransform.toArray(!0)),b.uniform2f(e.projectionVector,c.x,-c.y),b.uniform2f(e.offsetVector,-d.x,-d.y),b.uniform1f(e.alpha,this.worldAlpha),this.dirty?(this.dirty=!1,b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,this.vertices,b.DYNAMIC_DRAW),b.vertexAttribPointer(e.aVertexPosition,2,b.FLOAT,!1,0,0),b.bindBuffer(b.ARRAY_BUFFER,this._uvBuffer),b.bufferData(b.ARRAY_BUFFER,this.uvs,b.DYNAMIC_DRAW),b.vertexAttribPointer(e.aTextureCoord,2,b.FLOAT,!1,0,0),b.activeTexture(b.TEXTURE0),this.texture.baseTexture._dirty[b.id]?a.renderer.updateTexture(this.texture.baseTexture):b.bindTexture(b.TEXTURE_2D,this.texture.baseTexture._glTextures[b.id]),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,this._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,this.indices,b.STATIC_DRAW)):(b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferSubData(b.ARRAY_BUFFER,0,this.vertices),b.vertexAttribPointer(e.aVertexPosition,2,b.FLOAT,!1,0,0),b.bindBuffer(b.ARRAY_BUFFER,this._uvBuffer),b.vertexAttribPointer(e.aTextureCoord,2,b.FLOAT,!1,0,0),b.activeTexture(b.TEXTURE0),this.texture.baseTexture._dirty[b.id]?a.renderer.updateTexture(this.texture.baseTexture):b.bindTexture(b.TEXTURE_2D,this.texture.baseTexture._glTextures[b.id]),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,this._indexBuffer)),b.drawElements(b.TRIANGLES,this.indices.length,b.UNSIGNED_SHORT,0)},c.Creatur
|
||
|
//# sourceMappingURL=phaser-creature.map
|