2018-07-18 23:22:38 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2019-01-15 16:20:22 +00:00
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* @copyright 2019 Photon Storm Ltd.
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2018-07-18 23:22:38 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var CSSBlendModes = require('./CSSBlendModes');
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var GameObject = require('../GameObject');
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.DOMElement#renderWebGL
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* @since 3.12.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active renderer.
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* @param {Phaser.GameObjects.DOMElement} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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var DOMElementCSSRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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var node = src.node;
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2018-11-04 11:22:02 +00:00
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if (!node || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)))
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2018-07-18 23:22:38 +00:00
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{
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if (node)
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{
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node.style.display = 'none';
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}
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return;
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}
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2018-08-08 14:01:29 +00:00
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var camMatrix = renderer._tempMatrix1;
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var spriteMatrix = renderer._tempMatrix2;
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var calcMatrix = renderer._tempMatrix3;
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2018-07-18 23:22:38 +00:00
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var x = src.originX * src.width;
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var y = src.originY * src.height;
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spriteMatrix.applyITRS(src.x - x - (camera.scrollX * src.scrollFactorX), src.y - y - (camera.scrollY * src.scrollFactorY), src.rotation, src.scaleX, src.scaleY);
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camMatrix.copyFrom(camera.matrix);
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camMatrix.multiply(spriteMatrix, calcMatrix);
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node.style.display = 'block';
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node.style.opacity = src.alpha;
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node.style.zIndex = src._depth;
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node.style.pointerEvents = 'auto';
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node.style.mixBlendMode = CSSBlendModes[src._blendMode];
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// https://developer.mozilla.org/en-US/docs/Web/CSS/transform
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2018-07-19 12:26:11 +00:00
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node.style.transform =
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2018-07-18 23:22:38 +00:00
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calcMatrix.getCSSMatrix() +
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2018-07-19 12:26:11 +00:00
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' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' +
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2018-07-18 23:22:38 +00:00
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' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')';
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2018-07-20 16:50:01 +00:00
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// node.style.transform = calcMatrix.getCSSMatrix();
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2018-07-18 23:22:38 +00:00
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node.style.transformOrigin = (100 * src.originX) + '% ' + (100 * src.originY) + '%';
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};
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module.exports = DOMElementCSSRenderer;
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