phaser/examples/wip/mariotogether.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
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game.load.tilemap('nes', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tilesNes', 'assets/maps/mario1.png',16,16);
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game.load.tilemap('snes', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.TILED_JSON);
game.load.tileset('tilesSnes', 'assets/maps/smb_tiles.png',16,16);
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}
function create() {
game.stage.backgroundColor = '#5c94fc';
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mapNes = game.add.tilemap('nes');
tilesetNes = game.add.tileset('tilesNes');
layerNes = game.add.tilemapLayer(0, 0, mapNes.layers[0].width*tilesetNes.tileWidth, 600, tilesetNes, mapNes, 0);
layerNes.fixedToCamera=false;
layerNes.resizeWorld();
mapSnes = game.add.tilemap('snes');
tilesetSnes = game.add.tileset('tilesSnes');
layerSnes = game.add.tilemapLayer(0, 168, mapSnes.layers[0].width*tilesetSnes.tileWidth, 600, tilesetSnes, mapSnes, 0);
layerSnes.fixedToCamera=false;
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game.add.tween(game.camera).to( { x: 5120-800 }, 30000, Phaser.Easing.Linear.None, true, 0, 1000, true);
game.input.onDown.add(goFull, this);
}
function goFull() {
game.stage.scale.startFullScreen();
}