phaser/Phaser/system/RequestAnimationFrame.ts

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/// <reference path="../Game.ts" />
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/**
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* Phaser - RequestAnimationFrame
*
* Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly.
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*/
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module Phaser {
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export class RequestAnimationFrame {
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/**
* Constructor
* @param {Any} callback
* @return {RequestAnimationFrame} This object.
*/
constructor(callback, callbackContext) {
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this._callback = callback;
this._callbackContext = callbackContext;
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var vendors = ['ms', 'moz', 'webkit', 'o'];
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for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++)
{
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
}
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this.start();
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}
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/**
*
* @property _callback
* @type Any
* @private
**/
private _callback;
private _callbackContext;
/**
*
* @method callback
* @param {Any} callback
**/
public setCallback(callback) {
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this._callback = callback;
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}
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/**
*
* @property _timeOutID
* @type Any
* @private
**/
private _timeOutID;
/**
*
* @property _isSetTimeOut
* @type Boolean
* @private
**/
private _isSetTimeOut: bool = false;
/**
*
* @method usingSetTimeOut
* @return Boolean
**/
public isUsingSetTimeOut(): bool {
return this._isSetTimeOut;
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}
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/**
*
* @method usingRAF
* @return Boolean
**/
public isUsingRAF(): bool {
if (this._isSetTimeOut === true)
{
return false;
}
else
{
return true;
}
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}
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/**
*
* @property lastTime
* @type Number
**/
public lastTime: number = 0;
/**
*
* @property currentTime
* @type Number
**/
public currentTime: number = 0;
/**
*
* @property isRunning
* @type Boolean
**/
public isRunning: bool = false;
/**
*
* @method start
* @param {Any} [callback]
**/
public start(callback? = null) {
if (callback)
{
this._callback = callback;
}
if (!window.requestAnimationFrame)
{
this._isSetTimeOut = true;
this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), 0);
}
else
{
this._isSetTimeOut = false;
window.requestAnimationFrame(() => this.RAFUpdate());
}
this.isRunning = true;
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}
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/**
*
* @method stop
**/
public stop() {
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if (this._isSetTimeOut)
{
clearTimeout(this._timeOutID);
}
else
{
window.cancelAnimationFrame;
}
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this.isRunning = false;
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}
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public RAFUpdate() {
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// Not in IE8 (but neither is RAF) also doesn't use a high performance timer (window.performance.now)
this.currentTime = Date.now();
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if (this._callback)
{
this._callback.call(this._callbackContext);
}
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var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
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window.requestAnimationFrame(() => this.RAFUpdate());
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this.lastTime = this.currentTime + timeToCall;
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}
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/**
*
* @method SetTimeoutUpdate
**/
public SetTimeoutUpdate() {
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// Not in IE8
this.currentTime = Date.now();
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if (this._callback)
{
this._callback.call(this._callbackContext);
}
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var timeToCall: number = Math.max(0, 16 - (this.currentTime - this.lastTime));
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this._timeOutID = window.setTimeout(() => this.SetTimeoutUpdate(), timeToCall);
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this.lastTime = this.currentTime + timeToCall;
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}
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}
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}