phaser/scripts/tsgen/test/src/game2.ts

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let scene:Phaser.Scene = new Phaser.Scene("");
let blitter = new Phaser.GameObjects.Blitter(scene, 10, 10);
let conf:GameConfig = {
type:Phaser.AUTO,
width: 100,
height: 100,
zoom: 1,
resolution: 1
}
let tex:Phaser.Textures.Texture = <any>null;
tex.source[0].setFilter(Phaser.Textures.FilterMode.LINEAR);
tex.setFilter(Phaser.Textures.FilterMode.LINEAR);
tex.setFilter(Phaser.Textures.NEAREST);
let sprite = new Phaser.GameObjects.Sprite(scene, 0, 0, "test");
class MyVec extends Phaser.Geom.Rectangle {
public extra() {
}
}
let p = new MyVec();
sprite.getBounds(p).extra();
let container = scene.add.container(0, 0);
container.getWorldTransformMatrix();