2017-11-21 02:06:49 +00:00
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var SetTileCollision = require('./SetTileCollision');
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2017-11-22 01:18:34 +00:00
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var CalculateFacesWithin = require('./CalculateFacesWithin');
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2017-11-22 01:13:43 +00:00
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var SetLayerCollisionIndex = require('./SetLayerCollisionIndex');
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2017-11-21 02:06:49 +00:00
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2017-11-27 13:33:30 +00:00
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/**
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* Sets collision on the given tile or tiles within a layer by index. You can pass in either a
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* single numeric index or an array of indexes: [2, 3, 15, 20]. The `collides` parameter controls if
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* collision will be enabled (true) or disabled (false).
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*
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2017-11-29 21:07:56 +00:00
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* @param {integer|array} indexes - Either a single tile index, or an array of tile indexes.
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2017-11-27 13:33:30 +00:00
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* @param {boolean} [collides=true] - If true it will enable collision. If false it will clear
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* collision.
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* @param {boolean} [recalculateFaces=true] - Whether or not to recalculate the tile faces after the
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* update.
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* @param {LayerData} layer - [description]
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*/
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2017-11-21 02:06:49 +00:00
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var SetCollision = function (indexes, collides, recalculateFaces, layer)
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{
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if (collides === undefined) { collides = true; }
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if (recalculateFaces === undefined) { recalculateFaces = true; }
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if (!Array.isArray(indexes)) { indexes = [ indexes ]; }
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2017-11-22 01:13:43 +00:00
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// Update the array of colliding indexes
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for (var i = 0; i < indexes.length; i++)
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{
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SetLayerCollisionIndex(indexes[i], collides, layer);
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}
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// Update the tiles
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2017-11-21 02:06:49 +00:00
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for (var ty = 0; ty < layer.height; ty++)
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{
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for (var tx = 0; tx < layer.width; tx++)
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{
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var tile = layer.data[ty][tx];
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if (tile && indexes.indexOf(tile.index) !== -1)
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{
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SetTileCollision(tile, collides);
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}
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}
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}
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2017-11-22 01:18:34 +00:00
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if (recalculateFaces) { CalculateFacesWithin(0, 0, layer.width, layer.height, layer); }
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2017-11-21 02:06:49 +00:00
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};
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module.exports = SetCollision;
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