mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 12:03:36 +00:00
74 lines
1.7 KiB
JavaScript
74 lines
1.7 KiB
JavaScript
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/**
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* State
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*
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* This is a base State class which can be extended if you are creating your game with TypeScript.
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* It provides quick access to common functions such as the camera, cache, input, match, sound and more.
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*
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* @package Phaser.State
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013 Photon Storm Ltd.
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* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
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*/
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Phaser.State = function () {
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};
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Phaser.State.prototype = {
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link: function (game) {
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this.game = game;
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// this.add = game.add;
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// this.camera = game.camera;
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this.cache = game.cache;
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// this.input = game.input;
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this.load = game.load;
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this.math = game.math;
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// this.sound = game.sound;
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// this.stage = game.stage;
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this.time = game.time;
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this.tweens = game.tweens;
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// this.world = game.world;
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},
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/**
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* Override this method to add some load operations.
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* If you need to use the loader, you may need to use them here.
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*/
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preload: function () {
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},
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/**
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* This method is called after the game engine successfully switches states.
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* Feel free to add any setup code here.(Do not load anything here, override init() instead)
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*/
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create: function () {
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},
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/**
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* Put update logic here.
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*/
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update: function () {
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},
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/**
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* Put render operations here.
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*/
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render: function () {
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},
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/**
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* This method will be called when game paused.
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*/
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paused: function () {
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},
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/**
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* This method will be called when the state is destroyed
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*/
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destroy: function () {
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}
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};
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