2017-05-16 23:07:52 +00:00
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var Mesh = require('./Mesh');
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2018-01-16 22:28:29 +00:00
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var GameObjectFactory = require('../GameObjectFactory');
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2017-05-16 23:07:52 +00:00
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2018-02-06 15:04:20 +00:00
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/**
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* Creates a new Mesh Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#mesh
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* @webglOnly
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* @since 3.0.0
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*
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*
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* @return {Phaser.GameObjects.Mesh} The Game Object that was created.
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*/
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2017-09-14 00:32:10 +00:00
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if (WEBGL_RENDERER)
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{
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2018-01-23 19:29:47 +00:00
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GameObjectFactory.register('mesh', function (x, y, vertices, uv, colors, alphas, texture, frame)
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2017-09-14 00:32:10 +00:00
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{
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return this.displayList.add(new Mesh(this.scene, x, y, vertices, uv, key, frame));
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});
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}
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2018-02-06 15:04:20 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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