phaser/src/gameobjects/mesh/MeshFactory.js

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var Mesh = require('./Mesh');
var GameObjectFactory = require('../GameObjectFactory');
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/**
* Creates a new Mesh Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#mesh
* @webglOnly
* @since 3.0.0
*
*
* @return {Phaser.GameObjects.Mesh} The Game Object that was created.
*/
if (WEBGL_RENDERER)
{
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GameObjectFactory.register('mesh', function (x, y, vertices, uv, colors, alphas, texture, frame)
{
return this.displayList.add(new Mesh(this.scene, x, y, vertices, uv, key, frame));
});
}
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// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns