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< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
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< a href = "PIXI.Texture.html" > Texture< / a >
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< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
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< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
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< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
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< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
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< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
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< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
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< / ul >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
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<!-- <h1 class="page - title">Class: ArrayUtils</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
ArrayUtils
< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name "
id="ArrayUtils">< span class = "type-signature" > < / span > new ArrayUtils< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Utility functions for dealing with Arrays.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-13" > line 13< / a >
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< / dt >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name "
id="findClosest">< span class = "type-signature" > < static> < / span > findClosest< span class = "signature" > (value, arr)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Snaps a value to the nearest value in an array.
The result will always be in the range < code > [first_value, last_value]< / code > .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > value< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The search value< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > arr< / code > < / td >
< td class = "type" >
< span class = "param-type" > number[]< / span >
< / td >
< td class = "description last" > < p > The input array which < em > must< / em > be sorted.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The nearest value found.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-174" > line 174< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getRandomItem">< span class = "type-signature" > < static> < / span > getRandomItem< span class = "signature" > (objects, startIndex, length)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Fetch a random entry from the given array.< / p >
< p > Will return null if there are no array items that fall within the specified range
or if there is no item for the randomly choosen index.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > objects< / code > < / td >
< td class = "type" >
< span class = "param-type" > any[]< / span >
< / td >
< td class = "description last" > < p > An array of objects.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > startIndex< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional offset off the front of the array. Default value is 0, or the beginning of the array.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > length< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional restriction on the number of values you want to randomly select from.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The random object that was selected.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-27" > line 27< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="removeRandomItem">< span class = "type-signature" > < static> < / span > removeRandomItem< span class = "signature" > (objects, startIndex, length)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > Removes a random object from the given array and returns it.< / p >
< p > Will return null if there are no array items that fall within the specified range
or if there is no item for the randomly choosen index.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > objects< / code > < / td >
< td class = "type" >
< span class = "param-type" > any[]< / span >
< / td >
< td class = "description last" > < p > An array of objects.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > startIndex< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional offset off the front of the array. Default value is 0, or the beginning of the array.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > length< / code > < / td >
< td class = "type" >
< span class = "param-type" > integer< / span >
< / td >
< td class = "description last" > < p > Optional restriction on the number of values you want to randomly select from.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The random object that was removed.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-53" > line 53< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="rotate">< span class = "type-signature" > < static> < / span > rotate< span class = "signature" > (array)< / span > < span class = "type-signature" > → {any}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Moves the element from the start of the array to the end, shifting all items in the process.
The " rotation" happens to the left.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
< span class = "param-type" > any[]< / span >
< / td >
< td class = "description last" > < p > The array to shift/rotate. The array is modified.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > any< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The shifted value.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-197" > line 197< / a >
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
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id="rotateMatrix">< span class = "type-signature" > < static> < / span > rotateMatrix< span class = "signature" > (matrix, direction)< / span > < span class = "type-signature" > → {Array.< Array.< any>>}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Rotates the given matrix (array of arrays).< / p >
< p > Based on the routine from ">http://jsfiddle.net/MrPolywhirl/NH42z/}< / a > .< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > matrix< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Array.< Array.< any>>< / span >
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< / td >
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< td class = "description last" > < p > The array to rotate; this matrix < em > may< / em > be altered.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > direction< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
|
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The amount to rotate: the roation in degrees (90, -90, 270, -270, 180) or a string command ('rotateLeft', 'rotateRight' or 'rotate180').< / p > < / td >
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< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Array.< Array.< any>>< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
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< p > The rotated matrix. The source matrix should be discarded for the returned matrix.< / p >
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< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-134" > line 134< / a >
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< h4 class = "name "
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id="shuffle">< span class = "type-signature" > < static> < / span > shuffle< span class = "signature" > (array)< / span > < span class = "type-signature" > → {any[]}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > A standard Fisher-Yates Array shuffle implementation which modifies the array in place.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
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< span class = "param-type" > any[]< / span >
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< / td >
< td class = "description last" > < p > The array to shuffle.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > any[]< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
< p > The original array, now shuffled.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-82" > line 82< / a >
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< h4 class = "name "
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id="transposeMatrix">< span class = "type-signature" > < static> < / span > transposeMatrix< span class = "signature" > (array)< / span > < span class = "type-signature" > → {Array.< Array.< any>>}< / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Transposes the elements of the given matrix (array of arrays).< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > array< / code > < / td >
< td class = "type" >
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< span class = "param-type" > Array.< Array.< any>>< / span >
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< / td >
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< td class = "description last" > < p > The matrix to transpose.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
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< span class = "param-type" > Array.< Array.< any>>< / span >
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-
< / div >
< div class = "returns-desc param-desc" >
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< p > A new transposed matrix< / p >
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< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< a href = "ArrayUtils.js.html" > utils/ArrayUtils.js< / a > , < a href = "ArrayUtils.js.html#sunlight-1-line-103" > line 103< / a >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Wed Dec 03 2014 10:30:34 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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