phaser/src/gameobjects/tilesprite/TileSpriteCreator.js

53 lines
1.7 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var TileSprite = require('./TileSprite');
/**
* @typedef {object} TileSprite
* @extends GameObjectConfig
*
* @property {number} [x=0] - [description]
* @property {number} [y=0] - [description]
* @property {number} [width=512] - [description]
* @property {number} [height=512] - [description]
* @property {string} [key=''] - [description]
* @property {string} [frame=''] - [description]
*/
2018-02-06 22:56:27 +00:00
/**
* Creates a new TileSprite Game Object and returns it.
*
* Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#tileSprite
* @since 3.0.0
*
* @param {TileSprite} config - [description]
2018-02-06 22:56:27 +00:00
*
* @return {Phaser.GameObjects.TileSprite} The Game Object that was created.
*/
GameObjectCreator.register('tileSprite', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', '');
var frame = GetAdvancedValue(config, 'frame', '');
var tile = new TileSprite(this.scene, x, y, width, height, key, frame);
BuildGameObject(this.scene, tile, config);
return tile;
});
2018-02-06 22:56:27 +00:00
// When registering a factory function 'this' refers to the GameObjectCreator context.