phaser/src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator.js

49 lines
1.6 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BitmapText = require('./DynamicBitmapText');
var BuildGameObject = require('../../BuildGameObject');
var GameObjectCreator = require('../../GameObjectCreator');
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
/**
* @typedef {object} BitmapTextConfig
* @extends GameObjectConfig
*
* @property {string} [font=''] - [description]
* @property {string} [text=''] - [description]
* @property {(number|false)} [size=false] - [description]
2018-03-27 12:52:58 +00:00
* @property {string} [align='left'] - [description]
*/
2018-02-05 23:59:51 +00:00
/**
* Creates a new Dynamic Bitmap Text Game Object and returns it.
*
* Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#dynamicBitmapText
* @since 3.0.0
*²
* @param {BitmapTextConfig} config - [description]
2018-02-05 23:59:51 +00:00
*
* @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created.
*/
GameObjectCreator.register('dynamicBitmapText', function (config)
{
var font = GetAdvancedValue(config, 'font', '');
var text = GetAdvancedValue(config, 'text', '');
var size = GetAdvancedValue(config, 'size', false);
var align = GetAdvancedValue(config, 'align', 'left');
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align);
BuildGameObject(this.scene, bitmapText, config);
return bitmapText;
});
2018-02-05 23:59:51 +00:00
// When registering a factory function 'this' refers to the GameObjectCreator context.