mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
22 lines
798 B
JavaScript
22 lines
798 B
JavaScript
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.load.image('sprite', 'assets/sprites/atari800.png');
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game.load.start();
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}
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var sprite;
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function create() {
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sprite = game.add.sprite(500, 300, 'sprite');
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sprite.input.start(0, false, true);
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// This will ensure the sprite is dragged from its center
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sprite.input.enableDrag(true);
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}
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function render() {
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Phaser.DebugUtils.renderSpriteCorners(sprite);
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Phaser.DebugUtils.renderInputInfo(32, 32);
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Phaser.DebugUtils.renderSpriteInfo(sprite, 32, 200);
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}
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})();
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