2014-03-13 11:13:22 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2015-02-25 03:36:23 +00:00
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* @copyright 2015 Photon Storm Ltd.
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2014-03-13 11:13:22 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Connects two bodies at given offset points, letting them rotate relative to each other around this point.
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*
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* @class Phaser.Physics.P2.GearConstraint
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* @constructor
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* @param {Phaser.Physics.P2} world - A reference to the P2 World.
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* @param {p2.Body} bodyA - First connected body.
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* @param {p2.Body} bodyB - Second connected body.
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* @param {number} [angle=0] - The relative angle
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* @param {number} [ratio=1] - The gear ratio.
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*/
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Phaser.Physics.P2.GearConstraint = function (world, bodyA, bodyB, angle, ratio) {
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if (typeof angle === 'undefined') { angle = 0; }
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if (typeof ratio === 'undefined') { ratio = 1; }
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/**
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* @property {Phaser.Game} game - Local reference to game.
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*/
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this.game = world.game;
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/**
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* @property {Phaser.Physics.P2} world - Local reference to P2 World.
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*/
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this.world = world;
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var options = { angle: angle, ratio: ratio };
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p2.GearConstraint.call(this, bodyA, bodyB, options);
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2014-03-23 06:31:26 +00:00
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};
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2014-03-13 11:13:22 +00:00
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Phaser.Physics.P2.GearConstraint.prototype = Object.create(p2.GearConstraint.prototype);
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Phaser.Physics.P2.GearConstraint.prototype.constructor = Phaser.Physics.P2.GearConstraint;
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