phaser/examples/wip/snake.js

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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var snake;
var bmd;
var cursors;
function create() {
bmd = game.add.bitmapData(32, 32);
bmd.context.fillStyle = 'rgb(0, 255, 0)';
bmd.context.fillRect(0, 0, 32, 32);
snake = game.add.group();
sprite = game.add.sprite(game.world.randomX - 32, game.world.randomY - 64, bmd);
}
function update() {
}
function render() {
}