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< a href = "Phaser.Stage.html" > Stage< / a >
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< a href = "Phaser.StageScaleMode.html" > StageScaleMode< / a >
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< div class = "row-fluid" >
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< h1 class = "page-title" > Class: StageScaleMode< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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StageScaleMode
< / h2 >
< div class = "class-description" > < p > Phaser.StageScaleMode< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "StageScaleMode" > < span class = "type-signature" > < / span > new StageScaleMode< span class = "signature" > (game, width, height)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
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< p > The StageScaleMode object is responsible for helping you manage the scaling, resizing and alignment of your game within the browser.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The native width of the game.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > height< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The native height of the game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-16" > line 16< / a >
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< h3 class = "subsection-title" > Members< / h3 >
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< h4 class = "name" id = "EXACT_FIT" > < span class = "type-signature" > < static, constant> < / span > EXACT_FIT< span class = "type-signature" > :number< / span > < / h4 >
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< h5 > Type:< / h5 >
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< span class = "param-type" > number< / span >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-231" > line 231< / a >
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< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "NO_SCALE" > < span class = "type-signature" > < static, constant> < / span > NO_SCALE< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< h5 > Type:< / h5 >
< ul >
< li >
< span class = "param-type" > number< / span >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-237" > line 237< / a >
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< h4 class = "name" id = "SHOW_ALL" > < span class = "type-signature" > < static, constant> < / span > SHOW_ALL< span class = "type-signature" > :number< / span > < / h4 >
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< h5 > Type:< / h5 >
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< span class = "param-type" > number< / span >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-243" > line 243< / a >
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< h4 class = "name" id = "aspectRatio" > < span class = "type-signature" > < readonly> < / span > aspectRatio< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
< td class = "name" > < code > aspectRatio< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The aspect ratio of the scaled game.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-162" > line 162< / a >
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< h4 class = "name" id = "enterIncorrectOrientation" > < span class = "type-signature" > < / span > enterIncorrectOrientation< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< td class = "name" > < code > enterIncorrectOrientation< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
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< / td >
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< td class = "description last" > < p > The event that is dispatched when the browser enters an incorrect orientation, as defined by forceOrientation.< / p > < / td >
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< / tr >
< / tbody >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-111" > line 111< / a >
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< h4 class = "name" id = "enterLandscape" > < span class = "type-signature" > < / span > enterLandscape< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > enterLandscape< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
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< / td >
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< td class = "description last" > < p > The event that is dispatched when the browser enters landscape orientation.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "enterPortrait" > < span class = "type-signature" > < / span > enterPortrait< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > enterPortrait< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
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< / td >
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< td class = "description last" > < p > The event that is dispatched when the browser enters horizontal orientation.< / p > < / td >
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< / tr >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-106" > line 106< / a >
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< h4 class = "name" id = "event" > < span class = "type-signature" > < / span > event< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > event-< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > any< / span >
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< / td >
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< td class = "description last" > < p > The native browser events from full screen API changes.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-173" > line 173< / a >
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< h4 class = "name" id = "forceLandscape" > < span class = "type-signature" > < / span > forceLandscape< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > forceLandscape< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > If the game should be forced to use Landscape mode, this is set to true by Game.Stage< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-57" > line 57< / a >
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< h4 class = "name" id = "forcePortrait" > < span class = "type-signature" > < / span > forcePortrait< span class = "type-signature" > < / span > < / h4 >
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< / dt >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > forcePortrait< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > If the game should be forced to use Portrait mode, this is set to true by Game.Stage< / p > < / td >
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< / tr >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-63" > line 63< / a >
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< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > game< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
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< / td >
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< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-21" > line 21< / a >
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< h4 class = "name" id = "hasResized" > < span class = "type-signature" > < / span > hasResized< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > hasResized< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
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< / td >
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< td class = "description last" > < p > The event that is dispatched when the game scale changes.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "height" > < span class = "type-signature" > < / span > height< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > height< / code > < / td >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Height of the stage after calculation.< / p > < / td >
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< / tr >
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< / table >
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< dt class = "tag-source" > Source:< / dt >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-31" > line 31< / a >
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< h4 class = "name" id = "incorrectOrientation" > < span class = "type-signature" > < / span > incorrectOrientation< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< td class = "name" > < code > incorrectOrientation< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
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< td class = "description last" > < p > If the game should be forced to use a specific orientation and the device currently isn't in that orientation this is set to true.< / p > < / td >
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< / tr >
< / tbody >
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< / dl >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-69" > line 69< / a >
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< h4 class = "name" id = "isFullScreen" > < span class = "type-signature" > < readonly> < / span > isFullScreen< span class = "type-signature" > < / span > < / h4 >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > isFullScreen< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Returns true if the browser is in full screen mode, otherwise false.< / p > < / td >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "isLandscape" > < span class = "type-signature" > < readonly> < / span > isLandscape< span class = "type-signature" > < / span > < / h4 >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< table class = "props table table-striped" >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
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< tr >
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< td class = "name" > < code > isLandscape< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Returns true if the browser dimensions match a landscape display.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< h4 class = "name" id = "isPortrait" > < span class = "type-signature" > < readonly> < / span > isPortrait< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< tr >
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< td class = "name" > < code > isPortrait< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Returns true if the browser dimensions match a portrait display.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "leaveIncorrectOrientation" > < span class = "type-signature" > < / span > leaveIncorrectOrientation< span class = "type-signature" > < / span > < / h4 >
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< th > Name< / th >
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< th class = "last" > Description< / th >
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< td class = "name" > < code > leaveIncorrectOrientation< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span >
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< / td >
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< td class = "description last" > < p > The event that is dispatched when the browser leaves an incorrect orientation, as defined by forceOrientation.< / p > < / td >
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< / tr >
< / tbody >
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< dt class = "tag-source" > Source:< / dt >
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< h4 class = "name" id = "margin" > < span class = "type-signature" > < readonly> < / span > margin< span class = "type-signature" > < / span > < / h4 >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > margin< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
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< / td >
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< td class = "description last" > < p > If the game canvas is seto to align by adjusting the margin, the margin calculation values are stored in this Point.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "maxHeight" > < span class = "type-signature" > < / span > maxHeight< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > maxHeight< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Maximum height the canvas should be scaled to (in pixels). If null it will scale to whatever height the browser can handle.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "maxIterations" > < span class = "type-signature" > < / span > maxIterations< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > maxIterations< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The maximum number of times it will try to resize the canvas to fill the browser.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
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< dd class = "tag-default" > < ul class = "dummy" > < li > 5< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-91" > line 91< / a >
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< / li > < / ul > < / dd >
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< dt >
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< h4 class = "name" id = "maxWidth" > < span class = "type-signature" > < / span > maxWidth< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
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< / thead >
< tbody >
< tr >
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< td class = "name" > < code > maxWidth< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Maximum width the canvas should be scaled to (in pixels). If null it will scale to whatever width the browser can handle.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-41" > line 41< / a >
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< / li > < / ul > < / dd >
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< dt >
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< h4 class = "name" id = "minHeight" > < span class = "type-signature" > < / span > minHeight< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > minHeight< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Minimum height the canvas should be scaled to (in pixels).< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-46" > line 46< / a >
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< h4 class = "name" id = "minWidth" > < span class = "type-signature" > < / span > minWidth< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > minWidth< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > Minimum width the canvas should be scaled to (in pixels).< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-36" > line 36< / a >
< / li > < / ul > < / dd >
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< dt >
< h4 class = "name" id = "orientation" > < span class = "type-signature" > < / span > orientation< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > orientation< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The orientation value of the game (as defined by window.orientation if set). 90 = landscape. 0 = portrait.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-126" > line 126< / a >
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< dt >
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< h4 class = "name" id = "orientationSprite" > < span class = "type-signature" > < / span > orientationSprite< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > orientationSprite< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > PIXI.Sprite< / span >
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< / td >
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< td class = "description last" > < p > The Sprite that is optionally displayed if the browser enters an unsupported orientation.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-96" > line 96< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "pageAlignHorizontally" > < span class = "type-signature" > < / span > pageAlignHorizontally< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > pageAlignHorizontally< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If you wish to align your game in the middle of the page then you can set this value to true.
It will place a re-calculated margin-left pixel value onto the canvas element which is updated on orientation/resizing.
It doesn't care about any other DOM element that may be on the page, it literally just sets the margin.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / dd >
< dt >
< h4 class = "name" id = "pageAlignVertically" > < span class = "type-signature" > < / span > pageAlignVertically< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > pageAlignVertically< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If you wish to align your game in the middle of the page then you can set this value to true.
It will place a re-calculated margin-left pixel value onto the canvas element which is updated on orientation/resizing.
It doesn't care about any other DOM element that may be on the page, it literally just sets the margin.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< / dd >
< dt >
< h4 class = "name" id = "scaleFactor" > < span class = "type-signature" > < readonly> < / span > scaleFactor< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > scaleFactor< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > The scale factor based on the game dimensions vs. the scaled dimensions.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "scaleFactorInversed" > < span class = "type-signature" > < readonly> < / span > scaleFactorInversed< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > scaleFactorInversed< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Point.html" > Phaser.Point< / a > < / span >
< / td >
< td class = "description last" > < p > The inversed scale factor. The displayed dimensions divided by the game dimensions.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "scaleMode" > < span class = "type-signature" > < / span > scaleMode< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > scaleMode< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The current scaleMode.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< / li > < / ul > < / dd >
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< / dd >
< dt >
< h4 class = "name" id = "sourceAspectRatio" > < span class = "type-signature" > < readonly> < / span > sourceAspectRatio< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > sourceAspectRatio< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The aspect ratio (width / height) of the original game dimensions.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-168" > line 168< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "width" > < span class = "type-signature" > < / span > width< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > width< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > Width of the stage after calculation.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-26" > line 26< / a >
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< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "checkOrientation" > < span class = "type-signature" > < / span > checkOrientation< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Handle window.orientationchange events< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > Event< / span >
< / td >
< td class = "description last" > < p > The orientationchange event data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-448" > line 448< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "checkOrientationState" > < span class = "type-signature" > < / span > checkOrientationState< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Checks if the browser is in the correct orientation for your game (if forceLandscape or forcePortrait have been set)< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-403" > line 403< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "checkResize" > < span class = "type-signature" > < / span > checkResize< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Handle window.resize events< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > Event< / span >
< / td >
< td class = "description last" > < p > The resize event data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-475" > line 475< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "forceOrientation" > < span class = "type-signature" > < / span > forceOrientation< span class = "signature" > (forceLandscape, < span class = "optional" > forcePortrait< / span > , < span class = "optional" > orientationImage< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > If you need your game to run in only one orientation you can force that to happen.
The optional orientationImage is displayed when the game is in the incorrect orientation.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > forceLandscape< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > true if the game should run in landscape mode only.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > forcePortrait< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
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< optional>< br >
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< / td >
< td class = "default" >
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false
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< / td >
< td class = "description last" > < p > true if the game should run in portrait mode only.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > orientationImage< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
''
< / td >
< td class = "description last" > < p > The string of an image in the Phaser.Cache to display when this game is in the incorrect orientation.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-357" > line 357< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "fullScreenChange" > < span class = "type-signature" > < protected> < / span > fullScreenChange< span class = "signature" > (event)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Called automatically when the browser enters of leaves full screen mode.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > event< / code > < / td >
< td class = "type" >
< span class = "param-type" > Event< / span >
< / td >
< td class = "description last" > < p > The fullscreenchange event< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-309" > line 309< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "refresh" > < span class = "type-signature" > < / span > refresh< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Re-calculate scale mode and update screen size.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-511" > line 511< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setExactFit" > < span class = "type-signature" > < / span > setExactFit< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the width and height values of the canvas, no larger than the maxWidth/Height.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-711" > line 711< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setMaximum" > < span class = "type-signature" > < / span > setMaximum< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets this.width equal to window.innerWidth and this.height equal to window.innerHeight< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-687" > line 687< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setScreenSize" > < span class = "type-signature" > < / span > setScreenSize< span class = "signature" > (force)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set screen size automatically based on the scaleMode.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > force< / code > < / td >
< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
< td class = "description last" > < p > If force is true it will try to resize the game regardless of the document dimensions.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-549" > line 549< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setShowAll" > < span class = "type-signature" > < / span > setShowAll< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Calculates the multiplier needed to scale the game proportionally.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-698" > line 698< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "setSize" > < span class = "type-signature" > < / span > setSize< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Sets the canvas style width and height values based on minWidth/Height and maxWidth/Height.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-609" > line 609< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
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< h4 class = "name" id = "startFullScreen" > < span class = "type-signature" > < / span > startFullScreen< span class = "signature" > (antialias)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Tries to enter the browser into full screen mode.
Please note that this needs to be supported by the web browser and isn't the same thing as setting your game to fill the browser.< / p >
< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > antialias< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > You can toggle the anti-alias feature of the canvas before jumping in to full screen (false = retain pixel art, true = smooth art)< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-247" > line 247< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "stopFullScreen" > < span class = "type-signature" > < / span > stopFullScreen< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Stops full screen mode if the browser is in it.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "StageScaleMode.js.html" > system/StageScaleMode.js< / a > , < a href = "StageScaleMode.js.html#sunlight-1-line-288" > line 288< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-02-24 12:14:30 +00:00
on Mon Feb 24 2014 12:11:46 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >