phaser/v3/src/input/mouse/MouseManager.js

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var Class = require('../../utils/Class');
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// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
// https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md
var MouseManager = new Class({
initialize:
function MouseManager (inputManager)
{
this.manager = inputManager;
/**
* @property {boolean} capture - If true the DOM mouse events will have event.preventDefault applied to them, if false they will propagate fully.
*/
this.capture = false;
this.enabled = false;
this.target;
this.handler;
},
boot: function ()
{
var config = this.manager.config;
this.enabled = config.inputMouse;
this.target = config.inputMouseEventTarget;
if (!this.target)
{
this.target = this.manager.game.canvas;
}
if (config.disableContextMenu)
{
this.disableContextMenu();
}
if (this.enabled)
{
this.startListeners();
}
},
disableContextMenu: function ()
{
document.body.addEventListener('contextmenu', function (event) {
event.preventDefault();
return false;
});
return this;
},
startListeners: function ()
{
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var queue = this.manager.queue;
var _this = this;
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var handler = function (event)
{
if (event.preventDefaulted)
{
// Do nothing if event already handled
return;
}
queue.push(event);
if (_this.capture)
{
event.preventDefault();
}
};
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this.handler = handler;
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this.target.addEventListener('mousemove', handler, false);
this.target.addEventListener('mousedown', handler, false);
this.target.addEventListener('mouseup', handler, false);
},
stopListeners: function ()
{
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this.target.removeEventListener('mousemove', this.handler);
this.target.removeEventListener('mousedown', this.handler);
this.target.removeEventListener('mouseup', this.handler);
}
});
module.exports = MouseManager;