2013-10-14 18:37:44 +00:00
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// Maybe should extend Sprite?
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Phaser.TilemapLayer = function (game, x, y, renderWidth, renderHeight, tileset, tilemap, layer) {
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2013-09-11 01:57:36 +00:00
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2013-10-01 12:54:29 +00:00
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/**
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* @property {Phaser.Game} game - Description.
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*/
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2013-10-11 03:42:11 +00:00
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this.game = game;
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2013-10-01 12:54:29 +00:00
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/**
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* @property {Description} canvas - Description.
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* @default
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*/
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2013-10-11 03:42:11 +00:00
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this.canvas = Phaser.Canvas.create(renderWidth, renderHeight);
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2013-10-01 12:54:29 +00:00
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/**
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* @property {Description} context - Description.
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* @default
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*/
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2013-10-11 03:42:11 +00:00
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this.context = this.canvas.getContext('2d');
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2013-10-01 12:54:29 +00:00
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/**
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* @property {Description} baseTexture - Description.
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* @default
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*/
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2013-10-11 03:42:11 +00:00
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this.baseTexture = new PIXI.BaseTexture(this.canvas);
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2013-10-01 12:54:29 +00:00
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/**
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* @property {Description} texture - Description.
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* @default
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*/
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2013-10-11 03:42:11 +00:00
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this.texture = new PIXI.Texture(this.baseTexture);
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2013-10-01 12:54:29 +00:00
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2013-10-16 05:33:39 +00:00
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this.textureFrame = new Phaser.Frame(0, 0, 0, renderWidth, renderHeight, 'tilemaplayer', game.rnd.uuid());
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2013-10-11 17:18:27 +00:00
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2013-10-16 05:33:39 +00:00
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Phaser.Sprite.call(this, this.game, x, y, this.texture, this.textureFrame);
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this.type = Phaser.TILEMAPLAYER;
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2013-10-11 03:42:11 +00:00
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2013-10-16 05:33:39 +00:00
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this.fixedToCamera = true;
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2013-10-14 18:37:44 +00:00
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2013-10-11 03:42:11 +00:00
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/**
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* @property {Description} tileset - Description.
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*/
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2013-10-11 05:30:28 +00:00
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this.tileset = null;
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this.tileWidth = 0;
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this.tileHeight = 0;
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2013-10-11 03:42:11 +00:00
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2013-10-11 19:02:12 +00:00
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/**
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* Read-only variable, do NOT recommend changing after the map is loaded!
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* @property {number} widthInPixels
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* @default
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*/
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this.widthInPixels = 0;
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/**
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* Read-only variable, do NOT recommend changing after the map is loaded!
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* @property {number} heightInPixels
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* @default
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*/
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this.heightInPixels = 0;
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2013-10-11 03:42:11 +00:00
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this.renderWidth = renderWidth;
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this.renderHeight = renderHeight;
|
2013-09-11 01:57:36 +00:00
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2013-10-11 05:30:28 +00:00
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/**
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* @property {number} _ga - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._ga = 1;
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/**
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* @property {number} _dx - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._dx = 0;
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/**
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* @property {number} _dy - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._dy = 0;
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/**
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* @property {number} _dw - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._dw = 0;
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/**
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* @property {number} _dh - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._dh = 0;
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/**
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* @property {number} _tx - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._tx = 0;
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/**
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* @property {number} _ty - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._ty = 0;
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2013-10-15 03:28:16 +00:00
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this._results = [];
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this._tw = 0;
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this._th = 0;
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2013-10-11 05:30:28 +00:00
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/**
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* @property {number} _tl - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._tl = 0;
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/**
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* @property {number} _maxX - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._maxX = 0;
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/**
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* @property {number} _maxY - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._maxY = 0;
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/**
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* @property {number} _startX - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._startX = 0;
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/**
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* @property {number} _startY - Local render loop var to help avoid gc spikes.
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* @private
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*/
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this._startY = 0;
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|
2013-10-14 18:37:44 +00:00
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this.tilemap = null;
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this.layer = null;
|
2013-10-11 17:18:27 +00:00
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this._x = 0;
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this._y = 0;
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this._prevX = 0;
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this._prevY = 0;
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2013-10-15 03:28:16 +00:00
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|
2013-10-11 17:18:27 +00:00
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|
this.dirty = true;
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|
2013-10-14 18:37:44 +00:00
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if (tileset instanceof Phaser.Tileset || typeof tileset === 'string')
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{
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this.updateTileset(tileset);
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}
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if (tilemap instanceof Phaser.Tilemap)
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{
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this.updateMapData(tilemap, layer);
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}
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|
2013-09-11 01:57:36 +00:00
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};
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|
2013-10-16 05:33:39 +00:00
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Phaser.TilemapLayer.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
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Phaser.TilemapLayer.prototype.constructor = Phaser.TilemapLayer;
|
2013-09-11 01:57:36 +00:00
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|
2013-10-16 01:09:12 +00:00
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|
2013-10-16 05:33:39 +00:00
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Phaser.TilemapLayer.prototype.update = function () {
|
2013-10-16 01:09:12 +00:00
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|
2013-10-16 05:33:39 +00:00
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this.scrollX = this.game.camera.x;
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this.scrollY = this.game.camera.y;
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2013-10-16 01:09:12 +00:00
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2013-10-16 05:33:39 +00:00
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this.render();
|
2013-10-16 01:09:12 +00:00
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2013-10-16 05:33:39 +00:00
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}
|
2013-10-16 01:09:12 +00:00
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2013-10-16 05:33:39 +00:00
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Phaser.TilemapLayer.prototype.resizeWorld = function () {
|
2013-10-16 01:09:12 +00:00
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2013-10-16 05:33:39 +00:00
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this.game.world.setBounds(0, 0, this.widthInPixels, this.heightInPixels);
|
2013-09-11 01:57:36 +00:00
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2013-10-16 05:33:39 +00:00
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}
|
2013-10-11 03:42:11 +00:00
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2013-10-16 05:33:39 +00:00
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Phaser.TilemapLayer.prototype.updateTileset = function (tileset) {
|
2013-10-16 02:36:53 +00:00
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2013-10-16 05:33:39 +00:00
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if (tileset instanceof Phaser.Tileset)
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{
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this.tileset = tileset;
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}
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else if (typeof tileset === 'string')
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{
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this.tileset = this.game.cache.getTileset('tiles');
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}
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else
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{
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return;
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}
|
2013-09-11 01:57:36 +00:00
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2013-10-16 05:33:39 +00:00
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this.tileWidth = this.tileset.tileWidth;
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this.tileHeight = this.tileset.tileHeight;
|
2013-09-11 01:57:36 +00:00
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2013-10-16 05:33:39 +00:00
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this.updateMax();
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2013-10-11 05:30:28 +00:00
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2013-10-16 05:33:39 +00:00
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}
|
2013-10-11 05:30:28 +00:00
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2013-10-16 05:33:39 +00:00
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Phaser.TilemapLayer.prototype.updateMapData = function (tilemap, layer) {
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2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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if (typeof layer === 'undefined')
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{
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layer = 0;
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}
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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if (tilemap instanceof Phaser.Tilemap)
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{
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this.tilemap = tilemap;
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this.layer = this.tilemap.layers[layer];
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this.updateMax();
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}
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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}
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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/**
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*
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* @method getTileOverlaps
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* @param {GameObject} object - Tiles you want to get that overlaps this.
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* @return {array} Array with tiles informations (each contains x, y, and the tile).
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*/
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Phaser.TilemapLayer.prototype.getTiles = function (x, y, width, height, collides) {
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2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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if (this.tilemap === null)
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{
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return;
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}
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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// Should we only get tiles that have at least one of their collision flags set? (true = yes, false = no just get them all)
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if (typeof collides === 'undefined') { collides = false; }
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2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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// Cap the values
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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if (x < 0)
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{
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x = 0;
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}
|
2013-10-15 03:28:16 +00:00
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2013-10-16 05:33:39 +00:00
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if (y < 0)
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{
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y = 0;
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}
|
2013-10-15 03:28:16 +00:00
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|
2013-10-16 05:33:39 +00:00
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if (width > this.widthInPixels)
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{
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width = this.widthInPixels;
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}
|
2013-10-16 01:09:12 +00:00
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|
2013-10-16 05:33:39 +00:00
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if (height > this.heightInPixels)
|
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{
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height = this.heightInPixels;
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}
|
2013-10-15 03:28:16 +00:00
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|
2013-10-16 05:33:39 +00:00
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|
var tileWidth = this.tileWidth * this.scale.x;
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var tileHeight = this.tileHeight * this.scale.y;
|
2013-10-15 03:28:16 +00:00
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|
2013-10-16 05:33:39 +00:00
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// Convert the pixel values into tile coordinates
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this._tx = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
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this._ty = this.game.math.snapToFloor(y, tileHeight) / tileHeight;
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this._tw = (this.game.math.snapToCeil(width, tileWidth) + tileWidth) / tileWidth;
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this._th = (this.game.math.snapToCeil(height, tileHeight) + tileHeight) / tileHeight;
|
2013-10-15 03:28:16 +00:00
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|
2013-10-16 05:33:39 +00:00
|
|
|
this._results.length = 0;
|
2013-10-15 03:28:16 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._results.push( { x: x, y: y, width: width, height: height, tx: this._tx, ty: this._ty, tw: this._tw, th: this._th });
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|
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|
var _index = 0;
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|
var _tile = null;
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|
var sx = 0;
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|
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|
var sy = 0;
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|
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|
for (var wy = this._ty; wy < this._ty + this._th; wy++)
|
|
|
|
{
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|
for (var wx = this._tx; wx < this._tx + this._tw; wx++)
|
2013-10-15 03:28:16 +00:00
|
|
|
{
|
2013-10-16 05:33:39 +00:00
|
|
|
if (this.layer.data[wy] && this.layer.data[wy][wx])
|
2013-10-15 03:28:16 +00:00
|
|
|
{
|
2013-10-16 05:33:39 +00:00
|
|
|
// Could combine
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|
|
_index = this.layer.data[wy][wx] - 1;
|
|
|
|
_tile = this.tileset.getTile(_index);
|
|
|
|
|
|
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|
sx = _tile.width * this.scale.x;
|
|
|
|
sy = _tile.height * this.scale.y;
|
|
|
|
|
|
|
|
if (collides == false || (collides && _tile.collideNone == false))
|
2013-10-15 03:28:16 +00:00
|
|
|
{
|
2013-10-16 05:33:39 +00:00
|
|
|
// this._results.push({ x: wx * _tile.width, right: (wx * _tile.width) + _tile.width, y: wy * _tile.height, bottom: (wy * _tile.height) + _tile.height, width: _tile.width, height: _tile.height, tx: wx, ty: wy, tile: _tile });
|
|
|
|
this._results.push({ x: wx * sx, right: (wx * sx) + sx, y: wy * sy, bottom: (wy * sy) + sy, width: sx, height: sy, tx: wx, ty: wy, tile: _tile });
|
2013-10-15 03:28:16 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-10-16 05:33:39 +00:00
|
|
|
}
|
2013-10-15 03:28:16 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
return this._results;
|
2013-10-14 18:37:44 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
Phaser.TilemapLayer.prototype.updateMax = function () {
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._maxX = this.game.math.ceil(this.canvas.width / this.tileWidth) + 1;
|
|
|
|
this._maxY = this.game.math.ceil(this.canvas.height / this.tileHeight) + 1;
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
if (this.layer)
|
|
|
|
{
|
|
|
|
if (this._maxX > this.layer.width)
|
2013-10-11 19:02:12 +00:00
|
|
|
{
|
2013-10-16 05:33:39 +00:00
|
|
|
this._maxX = this.layer.width;
|
2013-10-11 05:30:28 +00:00
|
|
|
}
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
if (this._maxY > this.layer.height)
|
|
|
|
{
|
|
|
|
this._maxY = this.layer.height;
|
|
|
|
}
|
2013-10-14 18:37:44 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this.widthInPixels = this.layer.width * this.tileWidth;
|
|
|
|
this.heightInPixels = this.layer.height * this.tileHeight;
|
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this.dirty = true;
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
Phaser.TilemapLayer.prototype.render = function () {
|
2013-10-13 00:29:57 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
if (!this.dirty || !this.tileset || !this.tilemap || !this.visible)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._prevX = this._dx;
|
|
|
|
this._prevY = this._dy;
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._dx = -(this._x - (this._startX * this.tileWidth));
|
|
|
|
this._dy = -(this._y - (this._startY * this.tileHeight));
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._tx = this._dx;
|
|
|
|
this._ty = this._dy;
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
2013-10-11 17:18:27 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
for (var y = this._startY; y < this._startY + this._maxY; y++)
|
|
|
|
{
|
|
|
|
this._column = this.layer.data[y];
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
for (var x = this._startX; x < this._startX + this._maxX; x++)
|
|
|
|
{
|
|
|
|
// only -1 on TILED maps, not CSV
|
|
|
|
var tile = this.tileset.tiles[this._column[x]-1];
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
// if (this.tileset.checkTileIndex(tile))
|
|
|
|
if (tile)
|
|
|
|
{
|
|
|
|
this.context.drawImage(
|
|
|
|
this.tileset.image,
|
|
|
|
tile.x,
|
|
|
|
tile.y,
|
|
|
|
this.tileWidth,
|
|
|
|
this.tileHeight,
|
|
|
|
Math.floor(this._tx),
|
|
|
|
Math.floor(this._ty),
|
|
|
|
this.tileWidth,
|
|
|
|
this.tileHeight
|
|
|
|
);
|
2013-10-11 05:30:28 +00:00
|
|
|
}
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._tx += this.tileWidth;
|
2013-10-11 05:30:28 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this._tx = this._dx;
|
|
|
|
this._ty += this.tileHeight;
|
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
// Only needed if running in WebGL, otherwise this array will never get cleared down I don't think!
|
|
|
|
if (this.game.renderType == Phaser.WEBGL)
|
|
|
|
{
|
|
|
|
PIXI.texturesToUpdate.push(this.baseTexture);
|
2013-10-11 17:18:27 +00:00
|
|
|
}
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
this.dirty = false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
Phaser.TilemapLayer.prototype.deltaAbsX = function () {
|
|
|
|
return (this.deltaX() > 0 ? this.deltaX() : -this.deltaX());
|
|
|
|
}
|
2013-10-11 05:30:28 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
Phaser.TilemapLayer.prototype.deltaAbsY = function () {
|
|
|
|
return (this.deltaY() > 0 ? this.deltaY() : -this.deltaY());
|
|
|
|
}
|
2013-09-11 01:57:36 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
Phaser.TilemapLayer.prototype.deltaX = function () {
|
2013-10-13 00:29:57 +00:00
|
|
|
return this._dx - this._prevX;
|
2013-10-11 17:18:27 +00:00
|
|
|
}
|
2013-09-11 01:57:36 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
Phaser.TilemapLayer.prototype.deltaY = function () {
|
2013-10-13 00:29:57 +00:00
|
|
|
return this._dy - this._prevY;
|
2013-10-11 17:18:27 +00:00
|
|
|
}
|
2013-09-11 01:57:36 +00:00
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
Object.defineProperty(Phaser.TilemapLayer.prototype, "scrollX", {
|
2013-10-11 17:18:27 +00:00
|
|
|
|
|
|
|
get: function () {
|
|
|
|
return this._x;
|
|
|
|
},
|
2013-09-11 01:57:36 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
set: function (value) {
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
if (value !== this._x && value >= 0 && this.layer)
|
2013-10-11 17:18:27 +00:00
|
|
|
{
|
|
|
|
this._x = value;
|
2013-10-11 19:02:12 +00:00
|
|
|
|
|
|
|
if (this._x > (this.widthInPixels - this.renderWidth))
|
|
|
|
{
|
|
|
|
this._x = this.widthInPixels - this.renderWidth;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._startX = this.game.math.floor(this._x / this.tileWidth);
|
|
|
|
|
|
|
|
if (this._startX < 0)
|
|
|
|
{
|
|
|
|
this._startX = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._startX + this._maxX > this.layer.width)
|
|
|
|
{
|
|
|
|
this._startX = this.layer.width - this._maxX;
|
|
|
|
}
|
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
this.dirty = true;
|
|
|
|
}
|
2013-09-11 01:57:36 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
});
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
Object.defineProperty(Phaser.TilemapLayer.prototype, "scrollY", {
|
2013-10-11 17:18:27 +00:00
|
|
|
|
|
|
|
get: function () {
|
|
|
|
return this._y;
|
|
|
|
},
|
|
|
|
|
|
|
|
set: function (value) {
|
|
|
|
|
2013-10-16 05:33:39 +00:00
|
|
|
if (value !== this._y && value >= 0 && this.layer)
|
2013-10-11 17:18:27 +00:00
|
|
|
{
|
|
|
|
this._y = value;
|
2013-10-11 19:02:12 +00:00
|
|
|
|
|
|
|
if (this._y > (this.heightInPixels - this.renderHeight))
|
|
|
|
{
|
|
|
|
this._y = this.heightInPixels - this.renderHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._startY = this.game.math.floor(this._y / this.tileHeight);
|
|
|
|
|
|
|
|
if (this._startY < 0)
|
|
|
|
{
|
|
|
|
this._startY = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._startY + this._maxY > this.layer.height)
|
|
|
|
{
|
|
|
|
this._startY = this.layer.height - this._maxY;
|
|
|
|
}
|
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
this.dirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2013-09-12 03:24:01 +00:00
|
|
|
|
2013-10-11 17:18:27 +00:00
|
|
|
});
|