2013-08-09 02:12:33 +00:00
|
|
|
var Phaser;
|
|
|
|
(function (Phaser) {
|
|
|
|
(function (Renderer) {
|
|
|
|
/// <reference path="../../_definitions.ts" />
|
|
|
|
(function (Canvas) {
|
|
|
|
var GroupRenderer = (function () {
|
|
|
|
function GroupRenderer(game) {
|
|
|
|
// Local rendering related temp vars to help avoid gc spikes through var creation
|
|
|
|
this._ga = 1;
|
|
|
|
this._sx = 0;
|
|
|
|
this._sy = 0;
|
|
|
|
this._sw = 0;
|
|
|
|
this._sh = 0;
|
|
|
|
this._dx = 0;
|
|
|
|
this._dy = 0;
|
|
|
|
this._dw = 0;
|
|
|
|
this._dh = 0;
|
|
|
|
this._fx = 1;
|
|
|
|
this._fy = 1;
|
|
|
|
this._sin = 0;
|
|
|
|
this._cos = 1;
|
|
|
|
this.game = game;
|
|
|
|
}
|
|
|
|
GroupRenderer.prototype.preRender = function (camera, group) {
|
|
|
|
if (group.visible == false || camera.transform.scale.x == 0 || camera.transform.scale.y == 0 || camera.texture.alpha < 0.1) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset our temp vars
|
|
|
|
this._ga = -1;
|
|
|
|
this._sx = 0;
|
|
|
|
this._sy = 0;
|
|
|
|
this._sw = group.texture.width;
|
|
|
|
this._sh = group.texture.height;
|
|
|
|
this._fx = group.transform.scale.x;
|
|
|
|
this._fy = group.transform.scale.y;
|
|
|
|
this._sin = 0;
|
|
|
|
this._cos = 1;
|
|
|
|
|
|
|
|
//this._dx = (camera.screenView.x * camera.scrollFactor.x) + camera.frameBounds.x - (camera.worldView.x * camera.scrollFactor.x);
|
|
|
|
//this._dy = (camera.screenView.y * camera.scrollFactor.y) + camera.frameBounds.y - (camera.worldView.y * camera.scrollFactor.y);
|
|
|
|
this._dx = 0;
|
|
|
|
this._dy = 0;
|
|
|
|
this._dw = group.texture.width;
|
|
|
|
this._dh = group.texture.height;
|
|
|
|
|
|
|
|
if (group.texture.globalCompositeOperation) {
|
|
|
|
group.texture.context.save();
|
|
|
|
group.texture.context.globalCompositeOperation = group.texture.globalCompositeOperation;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group.texture.alpha !== 1 && group.texture.context.globalAlpha !== group.texture.alpha) {
|
|
|
|
this._ga = group.texture.context.globalAlpha;
|
|
|
|
group.texture.context.globalAlpha = group.texture.alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group.texture.flippedX) {
|
|
|
|
this._fx = -group.transform.scale.x;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group.texture.flippedY) {
|
|
|
|
this._fy = -group.transform.scale.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group.modified) {
|
|
|
|
if (group.transform.rotation !== 0 || group.transform.rotationOffset !== 0) {
|
|
|
|
this._sin = Math.sin(group.game.math.degreesToRadians(group.transform.rotationOffset + group.transform.rotation));
|
|
|
|
this._cos = Math.cos(group.game.math.degreesToRadians(group.transform.rotationOffset + group.transform.rotation));
|
|
|
|
}
|
|
|
|
|
|
|
|
group.texture.context.save();
|
|
|
|
|
|
|
|
group.texture.context.setTransform(this._cos * this._fx, (this._sin * this._fx) + group.transform.skew.x, -(this._sin * this._fy) + group.transform.skew.y, this._cos * this._fy, this._dx, this._dy);
|
|
|
|
|
|
|
|
this._dx = -group.transform.origin.x;
|
|
|
|
this._dy = -group.transform.origin.y;
|
|
|
|
} else {
|
|
|
|
if (!group.transform.origin.equals(0)) {
|
|
|
|
this._dx -= group.transform.origin.x;
|
|
|
|
this._dy -= group.transform.origin.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this._sx = Math.floor(this._sx);
|
|
|
|
this._sy = Math.floor(this._sy);
|
|
|
|
this._sw = Math.floor(this._sw);
|
|
|
|
this._sh = Math.floor(this._sh);
|
|
|
|
this._dx = Math.floor(this._dx);
|
|
|
|
this._dy = Math.floor(this._dy);
|
|
|
|
this._dw = Math.floor(this._dw);
|
|
|
|
this._dh = Math.floor(this._dh);
|
|
|
|
|
|
|
|
if (group.texture.opaque) {
|
|
|
|
group.texture.context.fillStyle = group.texture.backgroundColor;
|
|
|
|
group.texture.context.fillRect(this._dx, this._dy, this._dw, this._dh);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group.texture.loaded) {
|
|
|
|
group.texture.context.drawImage(group.texture.texture, this._sx, this._sy, this._sw, this._sh, this._dx, this._dy, this._dw, this._dh);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
GroupRenderer.prototype.postRender = function (camera, group) {
|
|
|
|
if (group.modified || group.texture.globalCompositeOperation) {
|
|
|
|
group.texture.context.restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._ga > -1) {
|
|
|
|
group.texture.context.globalAlpha = this._ga;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
return GroupRenderer;
|
|
|
|
})();
|
|
|
|
Canvas.GroupRenderer = GroupRenderer;
|
|
|
|
})(Renderer.Canvas || (Renderer.Canvas = {}));
|
|
|
|
var Canvas = Renderer.Canvas;
|
|
|
|
})(Phaser.Renderer || (Phaser.Renderer = {}));
|
|
|
|
var Renderer = Phaser.Renderer;
|
|
|
|
})(Phaser || (Phaser = {}));
|