2013-10-01 12:54:29 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2014-02-05 05:54:25 +00:00
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* @copyright 2014 Photon Storm Ltd.
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2013-10-01 12:54:29 +00:00
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2013-08-31 12:54:59 +00:00
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/**
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2013-10-02 14:05:55 +00:00
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* Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.
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2013-08-31 12:54:59 +00:00
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*
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2013-10-02 14:05:55 +00:00
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* @class Phaser.Touch
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2013-10-01 12:54:29 +00:00
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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2013-08-31 12:54:59 +00:00
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*/
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2013-08-31 20:50:34 +00:00
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Phaser.Touch = function (game) {
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2013-08-31 12:54:59 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {Phaser.Game} game - A reference to the currently running game.
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2013-10-02 14:05:55 +00:00
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*/
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this.game = game;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2014-10-27 00:25:03 +00:00
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* Touch events will only be processed if enabled.
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* @member {boolean}
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* @default
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2013-10-02 14:05:55 +00:00
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*/
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2014-10-27 00:25:03 +00:00
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this.enabled = true;
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {Object} callbackContext - The context under which callbacks are called.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.callbackContext = this.game;
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchStartCallback - A callback that can be fired on a touchStart event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchStartCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchMoveCallback - A callback that can be fired on a touchMove event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchMoveCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchEndCallback - A callback that can be fired on a touchEnd event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchEndCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchEnterCallback - A callback that can be fired on a touchEnter event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchEnterCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchLeaveCallback - A callback that can be fired on a touchLeave event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchLeaveCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {function} touchCancelCallback - A callback that can be fired on a touchCancel event.
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2013-10-01 12:54:29 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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this.touchCancelCallback = null;
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2014-03-23 07:59:28 +00:00
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* @property {boolean} preventDefault - If true the TouchEvent will have prevent.default called on it.
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2013-10-02 14:05:55 +00:00
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* @default
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2013-10-01 12:54:29 +00:00
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*/
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2013-09-11 12:21:07 +00:00
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this.preventDefault = true;
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2013-11-25 03:13:04 +00:00
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/**
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2013-12-27 00:26:21 +00:00
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* @property {TouchEvent} event - The browser touch DOM event. Will be set to null if no touch event has ever been received.
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* @default
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2013-11-25 03:13:04 +00:00
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*/
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this.event = null;
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/**
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* @property {function} _onTouchStart - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchStart = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchMove - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchMove = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchEnd - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchEnd = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchEnter - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchEnter = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchLeave - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchLeave = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchCancel - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchCancel = null;
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2013-11-25 03:13:04 +00:00
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/**
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* @property {function} _onTouchMove - Internal event handler reference.
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* @private
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*/
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2013-10-02 14:05:55 +00:00
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this._onTouchMove = null;
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2013-08-31 12:54:59 +00:00
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};
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2013-08-31 20:50:34 +00:00
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Phaser.Touch.prototype = {
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2013-08-31 12:54:59 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Starts the event listeners running.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#start
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2013-08-31 12:54:59 +00:00
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*/
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start: function () {
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2014-03-19 13:22:04 +00:00
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if (this._onTouchStart !== null)
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{
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// Avoid setting multiple listeners
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return;
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}
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2013-08-31 12:54:59 +00:00
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var _this = this;
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if (this.game.device.touch)
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{
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this._onTouchStart = function (event) {
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return _this.onTouchStart(event);
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};
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this._onTouchMove = function (event) {
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return _this.onTouchMove(event);
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};
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this._onTouchEnd = function (event) {
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return _this.onTouchEnd(event);
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};
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this._onTouchEnter = function (event) {
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return _this.onTouchEnter(event);
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};
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this._onTouchLeave = function (event) {
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return _this.onTouchLeave(event);
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};
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this._onTouchCancel = function (event) {
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return _this.onTouchCancel(event);
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};
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2014-02-25 03:50:52 +00:00
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this.game.canvas.addEventListener('touchstart', this._onTouchStart, false);
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this.game.canvas.addEventListener('touchmove', this._onTouchMove, false);
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this.game.canvas.addEventListener('touchend', this._onTouchEnd, false);
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this.game.canvas.addEventListener('touchcancel', this._onTouchCancel, false);
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2014-05-29 21:23:33 +00:00
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if (!this.game.device.cocoonJS)
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{
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this.game.canvas.addEventListener('touchenter', this._onTouchEnter, false);
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this.game.canvas.addEventListener('touchleave', this._onTouchLeave, false);
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}
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2013-08-31 12:54:59 +00:00
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}
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},
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2013-09-11 12:21:07 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Consumes all touchmove events on the document (only enable this if you know you need it!).
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#consumeTouchMove
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*/
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2013-09-11 12:21:07 +00:00
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consumeDocumentTouches: function () {
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this._documentTouchMove = function (event) {
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event.preventDefault();
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};
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2013-08-31 12:54:59 +00:00
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2013-09-11 12:21:07 +00:00
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document.addEventListener('touchmove', this._documentTouchMove, false);
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2013-08-31 12:54:59 +00:00
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},
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2013-10-02 14:05:55 +00:00
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/**
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2013-11-25 03:13:04 +00:00
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* The internal method that handles the touchstart event from the browser.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#onTouchStart
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2013-11-25 03:13:04 +00:00
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* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
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2013-10-02 14:05:55 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onTouchStart: function (event) {
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2013-11-25 03:13:04 +00:00
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this.event = event;
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2013-08-31 12:54:59 +00:00
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if (this.touchStartCallback)
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{
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this.touchStartCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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2013-09-11 12:21:07 +00:00
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if (this.preventDefault)
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{
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event.preventDefault();
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}
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2013-08-31 12:54:59 +00:00
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// event.targetTouches = list of all touches on the TARGET ELEMENT (i.e. game dom element)
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// event.touches = list of all touches on the ENTIRE DOCUMENT, not just the target element
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// event.changedTouches = the touches that CHANGED in this event, not the total number of them
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for (var i = 0; i < event.changedTouches.length; i++)
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{
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this.game.input.startPointer(event.changedTouches[i]);
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}
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},
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2013-10-02 14:05:55 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome).
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* Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#onTouchCancel
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2013-11-25 03:13:04 +00:00
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* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
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2013-10-02 14:05:55 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onTouchCancel: function (event) {
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2013-11-25 03:13:04 +00:00
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this.event = event;
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2013-08-31 12:54:59 +00:00
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if (this.touchCancelCallback)
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{
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this.touchCancelCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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2013-09-11 12:21:07 +00:00
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if (this.preventDefault)
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{
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event.preventDefault();
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}
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2013-08-31 12:54:59 +00:00
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// Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome)
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// http://www.w3.org/TR/touch-events/#dfn-touchcancel
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for (var i = 0; i < event.changedTouches.length; i++)
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{
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this.game.input.stopPointer(event.changedTouches[i]);
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}
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},
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2013-10-02 14:05:55 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* For touch enter and leave its a list of the touch points that have entered or left the target.
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* Doesn't appear to be supported by most browsers on a canvas element yet.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#onTouchEnter
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2013-11-25 03:13:04 +00:00
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* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
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2013-10-02 14:05:55 +00:00
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*/
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2013-08-31 12:54:59 +00:00
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onTouchEnter: function (event) {
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2013-11-25 03:13:04 +00:00
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this.event = event;
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2013-08-31 12:54:59 +00:00
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if (this.touchEnterCallback)
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{
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this.touchEnterCallback.call(this.callbackContext, event);
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}
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2014-10-27 00:25:03 +00:00
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if (!this.game.input.enabled || !this.enabled)
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2013-08-31 12:54:59 +00:00
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{
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return;
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}
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2013-09-11 12:21:07 +00:00
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if (this.preventDefault)
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{
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event.preventDefault();
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}
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2013-08-31 12:54:59 +00:00
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},
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2013-10-02 14:05:55 +00:00
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/**
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2013-10-01 12:54:29 +00:00
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* For touch enter and leave its a list of the touch points that have entered or left the target.
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* Doesn't appear to be supported by most browsers on a canvas element yet.
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2013-10-02 14:05:55 +00:00
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* @method Phaser.Touch#onTouchLeave
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2013-11-25 03:13:04 +00:00
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* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
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*/
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2013-08-31 12:54:59 +00:00
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onTouchLeave: function (event) {
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2013-11-25 03:13:04 +00:00
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this.event = event;
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2013-08-31 12:54:59 +00:00
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if (this.touchLeaveCallback)
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{
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this.touchLeaveCallback.call(this.callbackContext, event);
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}
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2013-09-11 12:21:07 +00:00
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if (this.preventDefault)
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{
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event.preventDefault();
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}
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2013-08-31 12:54:59 +00:00
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},
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2013-10-02 14:05:55 +00:00
|
|
|
/**
|
2013-11-25 03:13:04 +00:00
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|
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* The handler for the touchmove events.
|
2013-10-02 14:05:55 +00:00
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|
|
* @method Phaser.Touch#onTouchMove
|
2013-11-25 03:13:04 +00:00
|
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|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
2013-10-02 14:05:55 +00:00
|
|
|
*/
|
2013-08-31 12:54:59 +00:00
|
|
|
onTouchMove: function (event) {
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|
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|
2013-11-25 03:13:04 +00:00
|
|
|
this.event = event;
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|
2013-08-31 12:54:59 +00:00
|
|
|
if (this.touchMoveCallback)
|
|
|
|
{
|
|
|
|
this.touchMoveCallback.call(this.callbackContext, event);
|
|
|
|
}
|
|
|
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|
2013-09-11 12:21:07 +00:00
|
|
|
if (this.preventDefault)
|
|
|
|
{
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
2013-08-31 12:54:59 +00:00
|
|
|
|
|
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
|
|
{
|
|
|
|
this.game.input.updatePointer(event.changedTouches[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-02 14:05:55 +00:00
|
|
|
/**
|
2013-11-25 03:13:04 +00:00
|
|
|
* The handler for the touchend events.
|
2013-10-02 14:05:55 +00:00
|
|
|
* @method Phaser.Touch#onTouchEnd
|
2013-11-25 03:13:04 +00:00
|
|
|
* @param {TouchEvent} event - The native event from the browser. This gets stored in Touch.event.
|
2013-10-02 14:05:55 +00:00
|
|
|
*/
|
2013-08-31 12:54:59 +00:00
|
|
|
onTouchEnd: function (event) {
|
|
|
|
|
2013-11-25 03:13:04 +00:00
|
|
|
this.event = event;
|
|
|
|
|
2013-08-31 12:54:59 +00:00
|
|
|
if (this.touchEndCallback)
|
|
|
|
{
|
|
|
|
this.touchEndCallback.call(this.callbackContext, event);
|
|
|
|
}
|
|
|
|
|
2013-09-11 12:21:07 +00:00
|
|
|
if (this.preventDefault)
|
|
|
|
{
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
2013-08-31 12:54:59 +00:00
|
|
|
|
|
|
|
// For touch end its a list of the touch points that have been removed from the surface
|
|
|
|
// https://developer.mozilla.org/en-US/docs/DOM/TouchList
|
|
|
|
// event.changedTouches = the touches that CHANGED in this event, not the total number of them
|
|
|
|
for (var i = 0; i < event.changedTouches.length; i++)
|
|
|
|
{
|
|
|
|
this.game.input.stopPointer(event.changedTouches[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-02 14:05:55 +00:00
|
|
|
/**
|
2013-10-01 12:54:29 +00:00
|
|
|
* Stop the event listeners.
|
2013-10-02 14:05:55 +00:00
|
|
|
* @method Phaser.Touch#stop
|
2013-08-31 12:54:59 +00:00
|
|
|
*/
|
|
|
|
stop: function () {
|
|
|
|
|
|
|
|
if (this.game.device.touch)
|
|
|
|
{
|
2014-02-13 12:55:58 +00:00
|
|
|
this.game.canvas.removeEventListener('touchstart', this._onTouchStart);
|
|
|
|
this.game.canvas.removeEventListener('touchmove', this._onTouchMove);
|
|
|
|
this.game.canvas.removeEventListener('touchend', this._onTouchEnd);
|
|
|
|
this.game.canvas.removeEventListener('touchenter', this._onTouchEnter);
|
|
|
|
this.game.canvas.removeEventListener('touchleave', this._onTouchLeave);
|
|
|
|
this.game.canvas.removeEventListener('touchcancel', this._onTouchCancel);
|
2013-08-31 12:54:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-12-30 16:54:00 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
Phaser.Touch.prototype.constructor = Phaser.Touch;
|
2014-10-27 00:25:03 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* If disabled all Touch events will be ignored.
|
|
|
|
* @member {boolean}
|
|
|
|
* @default false
|
|
|
|
* @deprecated Use {@link Phaser.Touch#enabled} instead
|
|
|
|
*/
|
|
|
|
Object.defineProperty(Phaser.Touch.prototype, "disabled", {
|
|
|
|
|
|
|
|
get: function () {
|
|
|
|
return !this.enabled;
|
|
|
|
},
|
|
|
|
set: function (value) {
|
|
|
|
this.enabled = !value;
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|