phaser/v3/src/gameobjects/tilemap/components/SwapByIndex.js

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var GetTilesWithin = require('./GetTilesWithin');
// Swaps indices, not other properties. Does not modify collisions. Matches v2 functionality.
var SwapByIndex = function (indexA, indexB, tileX, tileY, width, height, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, layer);
for (var i = 0; i < tiles.length; i++)
{
if (tiles[i])
{
if (tiles[i].index === indexA)
{
tiles[i].index = indexB;
}
else if (tiles[i].index === indexB)
{
tiles[i].index = indexA;
}
}
}
};
module.exports = SwapByIndex;