2014-02-11 01:52:10 +00:00
|
|
|
|
|
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
|
|
|
|
function preload() {
|
|
|
|
|
|
|
|
game.load.image('backdrop', 'assets/pics/remember-me.jpg');
|
|
|
|
game.load.image('ship', 'assets/sprites/thrust_ship2.png');
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
var ship;
|
|
|
|
var cursors;
|
|
|
|
|
|
|
|
function p2px(v) {
|
|
|
|
return v *= -20;
|
|
|
|
}
|
|
|
|
|
|
|
|
function px2p(v) {
|
|
|
|
return v * -0.05;
|
|
|
|
}
|
|
|
|
|
|
|
|
function create() {
|
|
|
|
|
|
|
|
game.world.setBounds(0, 0, 1920, 1200);
|
|
|
|
|
|
|
|
var bg = game.add.sprite(0, 0, 'backdrop');
|
|
|
|
bg.alpha = 0.2;
|
|
|
|
|
|
|
|
ship = game.add.sprite(200, 200, 'ship');
|
|
|
|
ship.anchor.set(0.5);
|
|
|
|
ship.physicsEnabled = true;
|
|
|
|
|
|
|
|
game.camera.follow(ship);
|
|
|
|
|
|
|
|
cursors = game.input.keyboard.createCursorKeys();
|
|
|
|
|
|
|
|
game.physics.defaultRestitution = 0.8;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function update() {
|
|
|
|
|
|
|
|
if (cursors.left.isDown)
|
|
|
|
{
|
|
|
|
ship.body.rotateLeft(100);
|
|
|
|
}
|
|
|
|
else if (cursors.right.isDown)
|
|
|
|
{
|
|
|
|
ship.body.rotateRight(100);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ship.body.setZeroRotation();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cursors.up.isDown)
|
|
|
|
{
|
|
|
|
ship.body.thrust(400);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
function render() {
|
|
|
|
|
2014-02-14 17:52:59 +00:00
|
|
|
game.debug.renderText('x: ' + ship.body.x, 32, 32);
|
|
|
|
game.debug.renderText('y: ' + ship.body.y, 32, 64);
|
2014-02-11 01:52:10 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|