2017-06-09 04:00:12 +00:00
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var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera)
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{
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2017-08-15 19:42:04 +00:00
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if (this.renderMask !== this.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
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2017-06-09 04:00:12 +00:00
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{
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return;
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}
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2017-06-22 02:19:03 +00:00
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this.cull(camera);
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var renderTiles = gameObject.culledTiles;
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2017-06-09 04:00:12 +00:00
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var length = renderTiles.length;
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2017-06-22 02:19:03 +00:00
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var batch = renderer.spriteBatch;
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var texture = gameObject.texture.source[0].glTexture;
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var textureWidth = texture.width;
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var textureHeight = texture.height;
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var renderTarget = gameObject.renderTarget;
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var scrollFactorX = gameObject.scrollFactorX;
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var scrollFactorY = gameObject.scrollFactorY;
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var alpha = gameObject.alpha;
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var x = gameObject.x;
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var y = gameObject.y;
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2017-06-09 04:00:12 +00:00
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for (var index = 0; index < length; ++index)
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{
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2017-06-22 02:19:03 +00:00
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var tile = renderTiles[index];
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batch.addTileTextureRect(
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texture,
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x + tile.x, y + tile.y, tile.width, tile.height, alpha * tile.alpha, tile.tint,
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scrollFactorX, scrollFactorY,
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2017-06-26 12:16:27 +00:00
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textureWidth, textureHeight,
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2017-06-22 02:19:03 +00:00
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tile.frameX, tile.frameY, tile.frameWidth, tile.frameHeight,
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camera,
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renderTarget
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);
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2017-06-09 04:00:12 +00:00
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}
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};
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module.exports = TilemapWebGLRenderer;
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