phaser/src/input/events/POINTER_OUT_EVENT.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
/**
* The Pointer Out Input Event.
*
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves out of any interactive Game Object.
*
* Listen to this event from within a Scene using: `this.input.on('pointerout', listener)`.
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*
* The event hierarchy is as follows:
*
* 1. [GAMEOBJECT_POINTER_OUT]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_POINTER_OUT}
* 2. [GAMEOBJECT_OUT]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_OUT}
* 3. [POINTER_OUT]{@linkcode Phaser.Input.Events#event:POINTER_OUT}
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*
* With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop
* the propagation of this event.
*
* @event Phaser.Input.Events#POINTER_OUT
* @since 3.0.0
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*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject[]} justOut - An array containing all interactive Game Objects that the pointer moved out of when the event was created.
*/
module.exports = 'pointerout';