2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2018-02-09 01:40:41 +00:00
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/**
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2018-09-28 11:19:21 +00:00
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* The Impact Friction component.
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* Should be applied as a mixin.
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2018-02-09 01:40:41 +00:00
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*
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2019-02-12 15:01:54 +00:00
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* @namespace Phaser.Physics.Impact.Components.Friction
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2018-02-09 01:40:41 +00:00
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* @since 3.0.0
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*/
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2017-08-17 02:48:39 +00:00
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var Friction = {
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2018-02-09 01:40:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFrictionX
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* @since 3.0.0
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*
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2018-03-18 23:42:09 +00:00
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* @param {number} x - [description]
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2018-02-09 01:40:41 +00:00
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*
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2018-03-18 23:42:09 +00:00
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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2018-02-09 01:40:41 +00:00
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*/
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2017-08-17 02:48:39 +00:00
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setFrictionX: function (x)
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{
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this.friction.x = x;
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return this;
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},
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2018-02-09 01:40:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFrictionY
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* @since 3.0.0
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*
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2018-03-18 23:42:09 +00:00
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* @param {number} y - [description]
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2018-02-09 01:40:41 +00:00
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*
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2018-03-18 23:42:09 +00:00
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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2018-02-09 01:40:41 +00:00
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*/
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2017-08-17 02:48:39 +00:00
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setFrictionY: function (y)
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{
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this.friction.y = y;
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return this;
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},
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2018-02-09 01:40:41 +00:00
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Friction#setFriction
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* @since 3.0.0
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*
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2018-03-18 23:42:09 +00:00
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* @param {number} x - [description]
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* @param {number} y - [description]
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2018-02-09 01:40:41 +00:00
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*
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2018-03-18 23:42:09 +00:00
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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2018-02-09 01:40:41 +00:00
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*/
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2017-08-17 02:48:39 +00:00
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setFriction: function (x, y)
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{
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this.friction.x = x;
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this.friction.y = y;
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return this;
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}
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};
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module.exports = Friction;
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