mirror of
https://github.com/photonstorm/phaser
synced 2025-01-07 02:38:53 +00:00
118 lines
2.9 KiB
JavaScript
118 lines
2.9 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Abstracts away the use of RAF or setTimeOut for the core game update loop.
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*
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* @class Phaser.RequestAnimationFrame
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {boolean} [forceSetTimeOut=false] - Tell Phaser to use setTimeOut even if raf is available.
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*/
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function RequestAnimationFrame (game)
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{
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/**
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* @property {Phaser.Game} game - The currently running game.
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*/
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this.game = game;
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/**
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* @property {boolean} isRunning - true if RequestAnimationFrame is running, otherwise false.
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* @default
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*/
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this.isRunning = false;
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var vendors = [
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'ms',
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'moz',
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'webkit',
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'o'
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];
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for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++)
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{
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window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
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window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'];
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}
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/**
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* @property {boolean} isSetTimeOut - True if the browser is using setTimeout instead of rAf.
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*/
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this.isSetTimeOut = false;
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/**
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* @property {number} timeOutID - The callback setTimeout or rAf callback ID used when calling cancel.
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*/
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this.timeOutID = null;
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// timestamp = DOMHighResTimeStamp
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this.step = function (timestamp)
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{
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this.timeOutID = window.requestAnimationFrame(this.step);
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this.game.update(timestamp);
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};
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this.stepTimeout = function ()
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{
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this.game.update(Date.now());
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this.timeOutID = window.setTimeout(this.stepTimeout, this.game.time.timeToCall);
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};
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/**
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* Starts the requestAnimationFrame running or setTimeout if unavailable in browser
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* @method Phaser.RequestAnimationFrame#start
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*/
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this.start = function ()
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{
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this.isRunning = true;
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if (this.game.config.forceSetTimeOut)
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{
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this.isSetTimeOut = true;
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this.timeOutID = window.setTimeout(this.stepTimeout, 0);
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}
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else
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{
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this.isSetTimeOut = false;
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this.timeOutID = window.requestAnimationFrame(this.step);
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}
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};
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/**
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* Stops the requestAnimationFrame from running.
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* @method Phaser.RequestAnimationFrame#stop
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*/
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this.stop = function ()
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{
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this.isRunning = false;
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if (this.isSetTimeOut)
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{
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clearTimeout(this.timeOutID);
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}
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else
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{
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window.cancelAnimationFrame(this.timeOutID);
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}
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};
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this.destroy = function ()
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{
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this.stop();
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this.game = undefined;
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};
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}
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RequestAnimationFrame.prototype.constructor = RequestAnimationFrame;
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module.exports = RequestAnimationFrame;
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