2017-05-30 16:55:15 +00:00
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var StaticTilemap = require('./StaticTilemap');
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2017-09-14 00:32:10 +00:00
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var GameObjectFactory = require('../../../scene/plugins/GameObjectFactory');
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2017-05-30 16:55:15 +00:00
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2017-09-14 00:32:10 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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2017-05-30 16:55:15 +00:00
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2017-09-14 00:32:10 +00:00
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GameObjectFactory.register('staticTilemap', function (mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
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{
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return this.displayList.add(new StaticTilemap(this.scene, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame));
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});
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