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<!--<h1 class="page-title">Class: SpriteBatch</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="PIXI.html">PIXI</a>.</span>
SpriteBatch
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="SpriteBatch"><span class="type-signature"></span>new SpriteBatch<span class="signature">(texture)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The SpriteBatch class is a really fast version of the DisplayObjectContainer
built solely for speed, so use when you need a lot of sprites or particles.
And it's extremely easy to use : </p>
<p> var container = new PIXI.SpriteBatch();</p>
<p> stage.addChild(container);</p>
<p> for(var i = 0; i &lt; 100; i++)
{
var sprite = new PIXI.Sprite.fromImage(&quot;myImage.png&quot;);
container.addChild(sprite);
}
And here you have a hundred sprites that will be renderer at the speed of light</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>texture</code></td>
<td class="type">
<span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span>
</td>
<td class="description last"><p>-</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_SpriteBatch.js.html">pixi/display/SpriteBatch.js</a>, <a href="src_pixi_display_SpriteBatch.js.html#sunlight-1-line-5">line 5</a>
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</dt>
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</dd>
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