phaser/src/gameobjects/rendertexture/RenderTextureWebGL.js

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var RenderTextureWebGL = {
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fill: function (rgb)
{
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var ur = ((rgb >> 16)|0) & 0xff;
var ug = ((rgb >> 8)|0) & 0xff;
var ub = (rgb|0) & 0xff;
this.renderer.setFramebuffer(this.framebuffer);
var gl = this.gl;
gl.clearColor(ur / 255.0, ug / 255.0, ub / 255.0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
this.renderer.setFramebuffer(null);
return this;
},
clear: function ()
{
this.renderer.setFramebuffer(this.framebuffer);
var gl = this.gl;
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
this.renderer.setFramebuffer(null);
return this;
},
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draw: function (texture, frame, x, y)
{
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var glTexture = texture.source[frame.sourceIndex].glTexture;
var tint = (this.globalTint >> 16) + (this.globalTint & 0xff00) + ((this.globalTint & 0xff) << 16);
this.renderer.setFramebuffer(this.framebuffer);
this.renderer.pipelines.TextureTintPipeline.drawTexture(glTexture, x, y, tint, this.globalAlpha, frame.cutX, frame.cutY, frame.cutWidth, frame.cutHeight, this.currentMatrix);
this.renderer.setFramebuffer(null);
return this;
}
};
module.exports = RenderTextureWebGL;