phaser/v3/src/gameobjects/tilemap/dynamic/TilemapWebGLRenderer.js

41 lines
1.3 KiB
JavaScript
Raw Normal View History

var GameObject = require('../../GameObject');
2017-06-09 04:00:12 +00:00
var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== gameObject.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
2017-06-09 04:00:12 +00:00
{
return;
}
gameObject.cull(camera);
2017-06-22 02:19:03 +00:00
var renderTiles = gameObject.culledTiles;
2017-06-09 04:00:12 +00:00
var length = renderTiles.length;
2017-06-22 02:19:03 +00:00
var batch = renderer.spriteBatch;
var texture = gameObject.texture.source[0].glTexture;
var textureWidth = texture.width;
var textureHeight = texture.height;
var renderTarget = gameObject.renderTarget;
var scrollFactorX = gameObject.scrollFactorX;
var scrollFactorY = gameObject.scrollFactorY;
var alpha = gameObject.alpha;
var x = gameObject.x;
var y = gameObject.y;
2017-06-09 04:00:12 +00:00
for (var index = 0; index < length; ++index)
{
2017-06-22 02:19:03 +00:00
var tile = renderTiles[index];
batch.addTileTextureRect(
texture,
x + tile.x, y + tile.y, tile.width, tile.height, alpha * tile.alpha, tile.tint,
scrollFactorX, scrollFactorY,
textureWidth, textureHeight,
2017-06-22 02:19:03 +00:00
tile.frameX, tile.frameY, tile.frameWidth, tile.frameHeight,
camera,
renderTarget
);
2017-06-09 04:00:12 +00:00
}
};
module.exports = TilemapWebGLRenderer;