phaser/todo/physics/Transform.ts

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/// <reference path="../Game.ts" />
/// <reference path="Vec2Utils.ts" />
/**
* Phaser - 2D Transform
*
* A 2D Transform
*/
module Phaser {
export class Transform {
/**
* Creates a new 2D Transform object.
* @class Transform
* @constructor
* @return {Transform} This object
**/
constructor(pos: Phaser.Vec2, angle: number) {
this.t = Phaser.Vec2Utils.clone(pos);
this.c = Math.cos(angle);
this.s = Math.sin(angle);
this.angle = angle;
}
public t: Phaser.Vec2;
public c: number;
public s: number;
public angle: number;
public toString() {
return 't=' + this.t.toString() + ' c=' + this.c + ' s=' + this.s + ' a=' + this.angle;
}
public setTo(pos:Phaser.Vec2, angle:number) {
this.t.copyFrom(pos);
this.c = Math.cos(angle);
this.s = Math.sin(angle);
return this;
}
public setRotation(angle:number) {
if (angle !== this.angle)
{
this.c = Math.cos(angle);
this.s = Math.sin(angle);
this.angle = angle;
}
return this;
}
public setPosition(p:Phaser.Vec2) {
this.t.copyFrom(p);
return this;
}
public identity() {
this.t.setTo(0, 0);
this.c = 1;
this.s = 0;
return this;
}
}
}