phaser/build/custom/phaser-minimum.min.js

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2015-08-21 15:25:41 +00:00
/* Phaser v2.4.3 - http://phaser.io - @photonstorm - (c) 2015 Photon Storm Ltd. */
2015-08-21 15:25:41 +00:00
(function(){var a=this,b=b||{};return b.WEBGL_RENDERER=0,b.CANVAS_RENDERER=1,b.VERSION="v2.2.8",b._UID=0,"undefined"!=typeof Float32Array?(b.Float32Array=Float32Array,b.Uint16Array=Uint16Array,b.Uint32Array=Uint32Array,b.ArrayBuffer=ArrayBuffer):(b.Float32Array=Array,b.Uint16Array=Array),b.PI_2=2*Math.PI,b.RAD_TO_DEG=180/Math.PI,b.DEG_TO_RAD=Math.PI/180,b.RETINA_PREFIX="@2x",b.defaultRenderOptions={view:null,transparent:!1,antialias:!1,preserveDrawingBuffer:!1,resolution:1,clearBeforeRender:!0,autoResize:!1},b.DisplayObject=function(){this.position=new b.Point(0,0),this.scale=new b.Point(1,1),this.transformCallback=null,this.transformCallbackContext=null,this.pivot=new b.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.hitArea=null,this.renderable=!1,this.parent=null,this.stage=null,this.worldAlpha=1,this.worldTransform=new b.Matrix,this.worldPosition=new b.Point(0,0),this.worldScale=new b.Point(1,1),this.worldRotation=0,this._sr=0,this._cr=1,this.filterArea=null,this._bounds=new b.Rectangle(0,0,1,1),this._currentBounds=null,this._mask=null,this._cacheAsBitmap=!1,this._cacheIsDirty=!1},b.DisplayObject.prototype.constructor=b.DisplayObject,b.DisplayObject.prototype.destroy=function(){if(this.children){for(var a=this.children.length;a--;)this.children[a].destroy();this.children=[]}this.transformCallback=null,this.transformCallbackContext=null,this.hitArea=null,this.parent=null,this.stage=null,this.worldTransform=null,this.filterArea=null,this._bounds=null,this._currentBounds=null,this._mask=null,this.renderable=!1,this._destroyCachedSprite()},Object.defineProperty(b.DisplayObject.prototype,"worldVisible",{get:function(){var a=this;do{if(!a.visible)return!1;a=a.parent}while(a);return!0}}),Object.defineProperty(b.DisplayObject.prototype,"mask",{get:function(){return this._mask},set:function(a){this._mask&&(this._mask.isMask=!1),this._mask=a,this._mask&&(this._mask.isMask=!0)}}),Object.defineProperty(b.DisplayObject.prototype,"filters",{get:function(){return this._filters},set:function(a){if(a){for(var b=[],c=0;c<a.length;c++)for(var d=a[c].passes,e=0;e<d.length;e++)b.push(d[e]);this._filterBlock={target:this,filterPasses:b}}this._filters=a}}),Object.defineProperty(b.DisplayObject.prototype,"cacheAsBitmap",{get:function(){return this._cacheAsBitmap},set:function(a){this._cacheAsBitmap!==a&&(a?this._generateCachedSprite():this._destroyCachedSprite(),this._cacheAsBitmap=a)}}),b.DisplayObject.prototype.updateTransform=function(a){if(a||this.parent||this.game){var c=this.parent;a?c=a:this.parent||(c=this.game.world);var d,e,f,g,h,i,j=c.worldTransform,k=this.worldTransform;this.rotation%b.PI_2?(this.rotation!==this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation)),d=this._cr*this.scale.x,e=this._sr*this.scale.x,f=-this._sr*this.scale.y,g=this._cr*this.scale.y,h=this.position.x,i=this.position.y,(this.pivot.x||this.pivot.y)&&(h-=this.pivot.x*d+this.pivot.y*f,i-=this.pivot.x*e+this.pivot.y*g),k.a=d*j.a+e*j.c,k.b=d*j.b+e*j.d,k.c=f*j.a+g*j.c,k.d=f*j.b+g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty):(d=this.scale.x,g=this.scale.y,h=this.position.x-this.pivot.x*d,i=this.position.y-this.pivot.y*g,k.a=d*j.a,k.b=d*j.b,k.c=g*j.c,k.d=g*j.d,k.tx=h*j.a+i*j.c+j.tx,k.ty=h*j.b+i*j.d+j.ty),this.worldAlpha=this.alpha*c.worldAlpha,this.worldPosition.set(k.tx,k.ty),this.worldScale.set(Math.sqrt(k.a*k.a+k.b*k.b),Math.sqrt(k.c*k.c+k.d*k.d)),this.worldRotation=Math.atan2(-k.c,k.d),this._currentBounds=null,this.transformCallback&&this.transformCallback.call(this.transformCallbackContext,k,j)}},b.DisplayObject.prototype.displayObjectUpdateTransform=b.DisplayObject.prototype.updateTransform,b.DisplayObject.prototype.getBounds=function(a){return a=a,b.EmptyRectangle},b.DisplayObject.prototype.getLocalBounds=function(){return this.getBounds(b.identityMatrix)},b.DisplayObject.prototype.setStageReference=function(a){this.stage=a},b.DisplayObject.prototype.preUpdate=function(){},b.DisplayObject.prototype.generateTexture=function(a,c,d){var e=this.getLocalBounds(),f=new b.RenderTex
},b.ComplexPrimitiveShader.prototype.destroy=function(){this.gl.deleteProgram(this.program),this.uniforms=null,this.gl=null,this.attribute=null},b.WebGLGraphics=function(){},b.WebGLGraphics.renderGraphics=function(a,c){var d,e=c.gl,f=c.projection,g=c.offset,h=c.shaderManager.primitiveShader;a.dirty&&b.WebGLGraphics.updateGraphics(a,e);for(var i=a._webGL[e.id],j=0;j<i.data.length;j++)1===i.data[j].mode?(d=i.data[j],c.stencilManager.pushStencil(a,d,c),e.drawElements(e.TRIANGLE_FAN,4,e.UNSIGNED_SHORT,2*(d.indices.length-4)),c.stencilManager.popStencil(a,d,c)):(d=i.data[j],c.shaderManager.setShader(h),h=c.shaderManager.primitiveShader,e.uniformMatrix3fv(h.translationMatrix,!1,a.worldTransform.toArray(!0)),e.uniform1f(h.flipY,1),e.uniform2f(h.projectionVector,f.x,-f.y),e.uniform2f(h.offsetVector,-g.x,-g.y),e.uniform3fv(h.tintColor,b.hex2rgb(a.tint)),e.uniform1f(h.alpha,a.worldAlpha),e.bindBuffer(e.ARRAY_BUFFER,d.buffer),e.vertexAttribPointer(h.aVertexPosition,2,e.FLOAT,!1,24,0),e.vertexAttribPointer(h.colorAttribute,4,e.FLOAT,!1,24,8),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,d.indexBuffer),e.drawElements(e.TRIANGLE_STRIP,d.indices.length,e.UNSIGNED_SHORT,0))},b.WebGLGraphics.updateGraphics=function(a,c){var d=a._webGL[c.id];d||(d=a._webGL[c.id]={lastIndex:0,data:[],gl:c}),a.dirty=!1;var e;if(a.clearDirty){for(a.clearDirty=!1,e=0;e<d.data.length;e++){var f=d.data[e];f.reset(),b.WebGLGraphics.graphicsDataPool.push(f)}d.data=[],d.lastIndex=0}var g;for(e=d.lastIndex;e<a.graphicsData.length;e++){var h=a.graphicsData[e];if(h.type===b.Graphics.POLY){if(h.points=h.shape.points.slice(),h.shape.closed&&(h.points[0]!==h.points[h.points.length-2]||h.points[1]!==h.points[h.points.length-1])&&h.points.push(h.points[0],h.points[1]),h.fill&&h.points.length>=6)if(h.points.length<12){g=b.WebGLGraphics.switchMode(d,0);var i=b.WebGLGraphics.buildPoly(h,g);i||(g=b.WebGLGraphics.switchMode(d,1),b.WebGLGraphics.buildComplexPoly(h,g))}else g=b.WebGLGraphics.switchMode(d,1),b.WebGLGraphics.buildComplexPoly(h,g);h.lineWidth>0&&(g=b.WebGLGraphics.switchMode(d,0),b.WebGLGraphics.buildLine(h,g))}else g=b.WebGLGraphics.switchMode(d,0),h.type===b.Graphics.RECT?b.WebGLGraphics.buildRectangle(h,g):h.type===b.Graphics.CIRC||h.type===b.Graphics.ELIP?b.WebGLGraphics.buildCircle(h,g):h.type===b.Graphics.RREC&&b.WebGLGraphics.buildRoundedRectangle(h,g);d.lastIndex++}for(e=0;e<d.data.length;e++)g=d.data[e],g.dirty&&g.upload()},b.WebGLGraphics.switchMode=function(a,c){var d;return a.data.length?(d=a.data[a.data.length-1],(d.mode!==c||1===c)&&(d=b.WebGLGraphics.graphicsDataPool.pop()||new b.WebGLGraphicsData(a.gl),d.mode=c,a.data.push(d))):(d=b.WebGLGraphics.graphicsDataPool.pop()||new b.WebGLGraphicsData(a.gl),d.mode=c,a.data.push(d)),d.dirty=!0,d},b.WebGLGraphics.buildRectangle=function(a,c){var d=a.shape,e=d.x,f=d.y,g=d.width,h=d.height;if(a.fill){var i=b.hex2rgb(a.fillColor),j=a.fillAlpha,k=i[0]*j,l=i[1]*j,m=i[2]*j,n=c.points,o=c.indices,p=n.length/6;n.push(e,f),n.push(k,l,m,j),n.push(e+g,f),n.push(k,l,m,j),n.push(e,f+h),n.push(k,l,m,j),n.push(e+g,f+h),n.push(k,l,m,j),o.push(p,p,p+1,p+2,p+3,p+3)}if(a.lineWidth){var q=a.points;a.points=[e,f,e+g,f,e+g,f+h,e,f+h,e,f],b.WebGLGraphics.buildLine(a,c),a.points=q}},b.WebGLGraphics.buildRoundedRectangle=function(a,c){var d=a.shape,e=d.x,f=d.y,g=d.width,h=d.height,i=d.radius,j=[];if(j.push(e,f+i),j=j.concat(b.WebGLGraphics.quadraticBezierCurve(e,f+h-i,e,f+h,e+i,f+h)),j=j.concat(b.WebGLGraphics.quadraticBezierCurve(e+g-i,f+h,e+g,f+h,e+g,f+h-i)),j=j.concat(b.WebGLGraphics.quadraticBezierCurve(e+g,f+i,e+g,f,e+g-i,f)),j=j.concat(b.WebGLGraphics.quadraticBezierCurve(e+i,f,e,f,e,f+i)),a.fill){var k=b.hex2rgb(a.fillColor),l=a.fillAlpha,m=k[0]*l,n=k[1]*l,o=k[2]*l,p=c.points,q=c.indices,r=p.length/6,s=b.PolyK.Triangulate(j),t=0;for(t=0;t<s.length;t+=3)q.push(s[t]+r),q.push(s[t]+r),q.push(s[t+1]+r),q.push(s[t+2]+r),q.push(s[t+2]+r);for(t=0;t<j.length;t++)p.push(j[t],j[++t],m,n,o,l)}if(a.lineWidth){var u=a.points;a.points=j,b.WebGLGraphics.buildLine(a,c),a.points=u}},b.WebGLGraphics.quadraticBezierCurve=function(a,b,c,d,e,f){function g(
},b.WebGLFilterManager.prototype.popFilter=function(){var a=this.gl,c=this.filterStack.pop(),d=c._filterArea,e=c._glFilterTexture,f=this.renderSession.projection,g=this.renderSession.offset;if(c.filterPasses.length>1){a.viewport(0,0,d.width,d.height),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),this.vertexArray[0]=0,this.vertexArray[1]=d.height,this.vertexArray[2]=d.width,this.vertexArray[3]=d.height,this.vertexArray[4]=0,this.vertexArray[5]=0,this.vertexArray[6]=d.width,this.vertexArray[7]=0,a.bufferSubData(a.ARRAY_BUFFER,0,this.vertexArray),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),this.uvArray[2]=d.width/this.width,this.uvArray[5]=d.height/this.height,this.uvArray[6]=d.width/this.width,this.uvArray[7]=d.height/this.height,a.bufferSubData(a.ARRAY_BUFFER,0,this.uvArray);var h=e,i=this.texturePool.pop();i||(i=new b.FilterTexture(this.gl,this.width,this.height)),i.resize(this.width,this.height),a.bindFramebuffer(a.FRAMEBUFFER,i.frameBuffer),a.clear(a.COLOR_BUFFER_BIT),a.disable(a.BLEND);for(var j=0;j<c.filterPasses.length-1;j++){var k=c.filterPasses[j];a.bindFramebuffer(a.FRAMEBUFFER,i.frameBuffer),a.activeTexture(a.TEXTURE0),a.bindTexture(a.TEXTURE_2D,h.texture),this.applyFilterPass(k,d,d.width,d.height);var l=h;h=i,i=l}a.enable(a.BLEND),e=h,this.texturePool.push(i)}var m=c.filterPasses[c.filterPasses.length-1];this.offsetX-=d.x,this.offsetY-=d.y;var n=this.width,o=this.height,p=0,q=0,r=this.buffer;if(0===this.filterStack.length)a.colorMask(!0,!0,!0,!0);else{var s=this.filterStack[this.filterStack.length-1];d=s._filterArea,n=d.width,o=d.height,p=d.x,q=d.y,r=s._glFilterTexture.frameBuffer}f.x=n/2,f.y=-o/2,g.x=p,g.y=q,d=c._filterArea;var t=d.x-p,u=d.y-q;a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),this.vertexArray[0]=t,this.vertexArray[1]=u+d.height,this.vertexArray[2]=t+d.width,this.vertexArray[3]=u+d.height,this.vertexArray[4]=t,this.vertexArray[5]=u,this.vertexArray[6]=t+d.width,this.vertexArray[7]=u,a.bufferSubData(a.ARRAY_BUFFER,0,this.vertexArray),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),this.uvArray[2]=d.width/this.width,this.uvArray[5]=d.height/this.height,this.uvArray[6]=d.width/this.width,this.uvArray[7]=d.height/this.height,a.bufferSubData(a.ARRAY_BUFFER,0,this.uvArray),a.viewport(0,0,n*this.renderSession.resolution,o*this.renderSession.resolution),a.bindFramebuffer(a.FRAMEBUFFER,r),a.activeTexture(a.TEXTURE0),a.bindTexture(a.TEXTURE_2D,e.texture),this.applyFilterPass(m,d,n,o),this.texturePool.push(e),c._glFilterTexture=null},b.WebGLFilterManager.prototype.applyFilterPass=function(a,c,d,e){var f=this.gl,g=a.shaders[f.id];g||(g=new b.PixiShader(f),g.fragmentSrc=a.fragmentSrc,g.uniforms=a.uniforms,g.init(),a.shaders[f.id]=g),this.renderSession.shaderManager.setShader(g),f.uniform2f(g.projectionVector,d/2,-e/2),f.uniform2f(g.offsetVector,0,0),a.uniforms.dimensions&&(a.uniforms.dimensions.value[0]=this.width,a.uniforms.dimensions.value[1]=this.height,a.uniforms.dimensions.value[2]=this.vertexArray[0],a.uniforms.dimensions.value[3]=this.vertexArray[5]),g.syncUniforms(),f.bindBuffer(f.ARRAY_BUFFER,this.vertexBuffer),f.vertexAttribPointer(g.aVertexPosition,2,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,this.uvBuffer),f.vertexAttribPointer(g.aTextureCoord,2,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,this.colorBuffer),f.vertexAttribPointer(g.colorAttribute,2,f.FLOAT,!1,0,0),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,this.indexBuffer),f.drawElements(f.TRIANGLES,6,f.UNSIGNED_SHORT,0),this.renderSession.drawCount++},b.WebGLFilterManager.prototype.initShaderBuffers=function(){var a=this.gl;this.vertexBuffer=a.createBuffer(),this.uvBuffer=a.createBuffer(),this.colorBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),this.vertexArray=new b.Float32Array([0,0,1,0,0,1,1,1]),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertexArray,a.STATIC_DRAW),this.uvArray=new b.Float32Array([0,0,1,0,0,1,1,1]),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),a.bufferData(a.ARRAY_BUFFER,this.uvArray,a.STATIC_DRAW),this.colorArray=new b.Float32Array([1,16777215,1,16777215,1,16777215,1,16777215]),a.bindBuffer(a.A
},circumferencePoint:function(a,b,d){return c.Circle.circumferencePoint(this,a,b,d)},offset:function(a,b){return this.x+=a,this.y+=b,this},offsetPoint:function(a){return this.offset(a.x,a.y)},toString:function(){return"[{Phaser.Circle (x="+this.x+" y="+this.y+" diameter="+this.diameter+" radius="+this.radius+")}]"}},c.Circle.prototype.constructor=c.Circle,Object.defineProperty(c.Circle.prototype,"diameter",{get:function(){return this._diameter},set:function(a){a>0&&(this._diameter=a,this._radius=.5*a)}}),Object.defineProperty(c.Circle.prototype,"radius",{get:function(){return this._radius},set:function(a){a>0&&(this._radius=a,this._diameter=2*a)}}),Object.defineProperty(c.Circle.prototype,"left",{get:function(){return this.x-this._radius},set:function(a){a>this.x?(this._radius=0,this._diameter=0):this.radius=this.x-a}}),Object.defineProperty(c.Circle.prototype,"right",{get:function(){return this.x+this._radius},set:function(a){a<this.x?(this._radius=0,this._diameter=0):this.radius=a-this.x}}),Object.defineProperty(c.Circle.prototype,"top",{get:function(){return this.y-this._radius},set:function(a){a>this.y?(this._radius=0,this._diameter=0):this.radius=this.y-a}}),Object.defineProperty(c.Circle.prototype,"bottom",{get:function(){return this.y+this._radius},set:function(a){a<this.y?(this._radius=0,this._diameter=0):this.radius=a-this.y}}),Object.defineProperty(c.Circle.prototype,"area",{get:function(){return this._radius>0?Math.PI*this._radius*this._radius:0}}),Object.defineProperty(c.Circle.prototype,"empty",{get:function(){return 0===this._diameter},set:function(a){a===!0&&this.setTo(0,0,0)}}),c.Circle.contains=function(a,b,c){if(a.radius>0&&b>=a.left&&b<=a.right&&c>=a.top&&c<=a.bottom){var d=(a.x-b)*(a.x-b),e=(a.y-c)*(a.y-c);return d+e<=a.radius*a.radius}return!1},c.Circle.equals=function(a,b){return a.x==b.x&&a.y==b.y&&a.diameter==b.diameter},c.Circle.intersects=function(a,b){return c.Math.distance(a.x,a.y,b.x,b.y)<=a.radius+b.radius},c.Circle.circumferencePoint=function(a,b,d,e){return void 0===d&&(d=!1),void 0===e&&(e=new c.Point),d===!0&&(b=c.Math.degToRad(b)),e.x=a.x+a.radius*Math.cos(b),e.y=a.y+a.radius*Math.sin(b),e},c.Circle.intersectsRectangle=function(a,b){var c=Math.abs(a.x-b.x-b.halfWidth),d=b.halfWidth+a.radius;if(c>d)return!1;var e=Math.abs(a.y-b.y-b.halfHeight),f=b.halfHeight+a.radius;if(e>f)return!1;if(c<=b.halfWidth||e<=b.halfHeight)return!0;var g=c-b.halfWidth,h=e-b.halfHeight,i=g*g,j=h*h,k=a.radius*a.radius;return k>=i+j},PIXI.Circle=c.Circle,c.Ellipse=function(a,b,d,e){a=a||0,b=b||0,d=d||0,e=e||0,this.x=a,this.y=b,this.width=d,this.height=e,this.type=c.ELLIPSE},c.Ellipse.prototype={setTo:function(a,b,c,d){return this.x=a,this.y=b,this.width=c,this.height=d,this},getBounds:function(){return new c.Rectangle(this.x-this.width,this.y-this.height,this.width,this.height)},copyFrom:function(a){return this.setTo(a.x,a.y,a.width,a.height)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.width=this.width,a.height=this.height,a},clone:function(a){return void 0===a||null===a?a=new c.Ellipse(this.x,this.y,this.width,this.height):a.setTo(this.x,this.y,this.width,this.height),a},contains:function(a,b){return c.Ellipse.contains(this,a,b)},random:function(a){void 0===a&&(a=new c.Point);var b=Math.random()*Math.PI*2,d=Math.random();return a.x=Math.sqrt(d)*Math.cos(b),a.y=Math.sqrt(d)*Math.sin(b),a.x=this.x+a.x*this.width/2,a.y=this.y+a.y*this.height/2,a},toString:function(){return"[{Phaser.Ellipse (x="+this.x+" y="+this.y+" width="+this.width+" height="+this.height+")}]"}},c.Ellipse.prototype.constructor=c.Ellipse,Object.defineProperty(c.Ellipse.prototype,"left",{get:function(){return this.x},set:function(a){this.x=a}}),Object.defineProperty(c.Ellipse.prototype,"right",{get:function(){return this.x+this.width},set:function(a){this.width=a<this.x?0:a-this.x}}),Object.defineProperty(c.Ellipse.prototype,"top",{get:function(){return this.y},set:function(a){this.y=a}}),Object.defineProperty(c.Ellipse.prototype,"bottom",{get:function(){return this.y+this.height},set:function(a){this.height=a<this.y?0:a-this.y}}),Object.d
},restart:function(a,b){void 0===a&&(a=!0),void 0===b&&(b=!1),this._pendingState=this.current,this._clearWorld=a,this._clearCache=b,arguments.length>2&&(this._args=Array.prototype.splice.call(arguments,2))},dummy:function(){},preUpdate:function(){if(this._pendingState&&this.game.isBooted){var a=this.current;if(this.clearCurrentState(),this.setCurrentState(this._pendingState),this.onStateChange.dispatch(this.current,a),this.current!==this._pendingState)return;this._pendingState=null,this.onPreloadCallback?(this.game.load.reset(!0),this.onPreloadCallback.call(this.callbackContext,this.game),0===this.game.load.totalQueuedFiles()&&0===this.game.load.totalQueuedPacks()?this.loadComplete():this.game.load.start()):this.loadComplete()}},clearCurrentState:function(){this.current&&(this.onShutDownCallback&&this.onShutDownCallback.call(this.callbackContext,this.game),this.game.tweens.removeAll(),this.game.camera.reset(),this.game.input.reset(!0),this.game.physics.clear(),this.game.time.removeAll(),this.game.scale.reset(this._clearWorld),this.game.debug&&this.game.debug.reset(),this._clearWorld&&(this.game.world.shutdown(),this._clearCache===!0&&this.game.cache.destroy()))},checkState:function(a){if(this.states[a]){var b=!1;return(this.states[a].preload||this.states[a].create||this.states[a].update||this.states[a].render)&&(b=!0),b===!1?(console.warn("Invalid Phaser State object given. Must contain at least a one of the required functions: preload, create, update or render"),!1):!0}return console.warn("Phaser.StateManager - No state found with the key: "+a),!1},link:function(a){this.states[a].game=this.game,this.states[a].add=this.game.add,this.states[a].make=this.game.make,this.states[a].camera=this.game.camera,this.states[a].cache=this.game.cache,this.states[a].input=this.game.input,this.states[a].load=this.game.load,this.states[a].math=this.game.math,this.states[a].sound=this.game.sound,this.states[a].scale=this.game.scale,this.states[a].state=this,this.states[a].stage=this.game.stage,this.states[a].time=this.game.time,this.states[a].tweens=this.game.tweens,this.states[a].world=this.game.world,this.states[a].particles=this.game.particles,this.states[a].rnd=this.game.rnd,this.states[a].physics=this.game.physics,this.states[a].key=a},unlink:function(a){this.states[a]&&(this.states[a].game=null,this.states[a].add=null,this.states[a].make=null,this.states[a].camera=null,this.states[a].cache=null,this.states[a].input=null,this.states[a].load=null,this.states[a].math=null,this.states[a].sound=null,this.states[a].scale=null,this.states[a].state=null,this.states[a].stage=null,this.states[a].time=null,this.states[a].tweens=null,this.states[a].world=null,this.states[a].particles=null,this.states[a].rnd=null,this.states[a].physics=null)},setCurrentState:function(a){this.callbackContext=this.states[a],this.link(a),this.onInitCallback=this.states[a].init||this.dummy,this.onPreloadCallback=this.states[a].preload||null,this.onLoadRenderCallback=this.states[a].loadRender||null,this.onLoadUpdateCallback=this.states[a].loadUpdate||null,this.onCreateCallback=this.states[a].create||null,this.onUpdateCallback=this.states[a].update||null,this.onPreRenderCallback=this.states[a].preRender||null,this.onRenderCallback=this.states[a].render||null,this.onResizeCallback=this.states[a].resize||null,this.onPausedCallback=this.states[a].paused||null,this.onResumedCallback=this.states[a].resumed||null,this.onPauseUpdateCallback=this.states[a].pauseUpdate||null,this.onShutDownCallback=this.states[a].shutdown||this.dummy,""!==this.current&&this.game.physics.reset(),this.current=a,this._created=!1,this.onInitCallback.apply(this.callbackContext,this._args),a===this._pendingState&&(this._args=[]),this.game._kickstart=!0},getCurrentState:function(){return this.states[this.current]},loadComplete:function(){this._created===!1&&this.onCreateCallback?(this._created=!0,this.onCreateCallback.call(this.callbackContext,this.game)):this._created=!0},pause:function(){this._created&&this.onPausedCallback&&this.onPausedCallback.call(this.callbackContext,this.game)},resume:functi
},c.World.prototype.shutdown=function(){this.destroy(!0,!0)},c.World.prototype.wrap=function(a,b,c,d,e){void 0===b&&(b=0),void 0===c&&(c=!1),void 0===d&&(d=!0),void 0===e&&(e=!0),c?(a.getBounds(),d&&(a.x+a._currentBounds.width<this.bounds.x?a.x=this.bounds.right:a.x>this.bounds.right&&(a.x=this.bounds.left)),e&&(a.y+a._currentBounds.height<this.bounds.top?a.y=this.bounds.bottom:a.y>this.bounds.bottom&&(a.y=this.bounds.top))):(d&&a.x+b<this.bounds.x?a.x=this.bounds.right+b:d&&a.x-b>this.bounds.right&&(a.x=this.bounds.left-b),e&&a.y+b<this.bounds.top?a.y=this.bounds.bottom+b:e&&a.y-b>this.bounds.bottom&&(a.y=this.bounds.top-b))},Object.defineProperty(c.World.prototype,"width",{get:function(){return this.bounds.width},set:function(a){a<this.game.width&&(a=this.game.width),this.bounds.width=a,this._width=a,this._definedSize=!0}}),Object.defineProperty(c.World.prototype,"height",{get:function(){return this.bounds.height},set:function(a){a<this.game.height&&(a=this.game.height),this.bounds.height=a,this._height=a,this._definedSize=!0}}),Object.defineProperty(c.World.prototype,"centerX",{get:function(){return this.bounds.halfWidth}}),Object.defineProperty(c.World.prototype,"centerY",{get:function(){return this.bounds.halfHeight}}),Object.defineProperty(c.World.prototype,"randomX",{get:function(){return this.bounds.x<0?this.game.rnd.between(this.bounds.x,this.bounds.width-Math.abs(this.bounds.x)):this.game.rnd.between(this.bounds.x,this.bounds.width)}}),Object.defineProperty(c.World.prototype,"randomY",{get:function(){return this.bounds.y<0?this.game.rnd.between(this.bounds.y,this.bounds.height-Math.abs(this.bounds.y)):this.game.rnd.between(this.bounds.y,this.bounds.height)}}),c.FlexGrid=function(a,b,d){this.game=a.game,this.manager=a,this.width=b,this.height=d,this.boundsCustom=new c.Rectangle(0,0,b,d),this.boundsFluid=new c.Rectangle(0,0,b,d),this.boundsFull=new c.Rectangle(0,0,b,d),this.boundsNone=new c.Rectangle(0,0,b,d),this.positionCustom=new c.Point(0,0),this.positionFluid=new c.Point(0,0),this.positionFull=new c.Point(0,0),this.positionNone=new c.Point(0,0),this.scaleCustom=new c.Point(1,1),this.scaleFluid=new c.Point(1,1),this.scaleFluidInversed=new c.Point(1,1),this.scaleFull=new c.Point(1,1),this.scaleNone=new c.Point(1,1),this.customWidth=0,this.customHeight=0,this.customOffsetX=0,this.customOffsetY=0,this.ratioH=b/d,this.ratioV=d/b,this.multiplier=0,this.layers=[]},c.FlexGrid.prototype={setSize:function(a,b){this.width=a,this.height=b,this.ratioH=a/b,this.ratioV=b/a,this.scaleNone=new c.Point(1,1),this.boundsNone.width=this.width,this.boundsNone.height=this.height,this.refresh()},createCustomLayer:function(a,b,d,e){void 0===e&&(e=!0),this.customWidth=a,this.customHeight=b,this.boundsCustom.width=a,this.boundsCustom.height=b;var f=new c.FlexLayer(this,this.positionCustom,this.boundsCustom,this.scaleCustom);return e&&this.game.world.add(f),this.layers.push(f),"undefined"!=typeof d&&null!==typeof d&&f.addMultiple(d),f},createFluidLayer:function(a,b){void 0===b&&(b=!0);var d=new c.FlexLayer(this,this.positionFluid,this.boundsFluid,this.scaleFluid);return b&&this.game.world.add(d),this.layers.push(d),"undefined"!=typeof a&&null!==typeof a&&d.addMultiple(a),d},createFullLayer:function(a){var b=new c.FlexLayer(this,this.positionFull,this.boundsFull,this.scaleFluid);return this.game.world.add(b),this.layers.push(b),"undefined"!=typeof a&&b.addMultiple(a),b},createFixedLayer:function(a){var b=new c.FlexLayer(this,this.positionNone,this.boundsNone,this.scaleNone);return this.game.world.add(b),this.layers.push(b),"undefined"!=typeof a&&b.addMultiple(a),b},reset:function(){for(var a=this.layers.length;a--;)this.layers[a].persist||(this.layers[a].position=null,this.layers[a].scale=null,this.layers.slice(a,1))},onResize:function(a,b){this.ratioH=a/b,this.ratioV=b/a,this.refresh(a,b)},refresh:function(){this.multiplier=Math.min(this.manager.height/this.height,this.manager.width/this.width),this.boundsFluid.width=Math.round(this.width*this.multiplier),this.boundsFluid.height=Math.round(this.height*this.multiplier),this.scaleFluid.
}},updateLogic:function(a){this._paused||this.pendingStep?(this.scale.pauseUpdate(),this.state.pauseUpdate(),this.debug.preUpdate()):(this.stepping&&(this.pendingStep=!0),this.scale.preUpdate(),this.debug.preUpdate(),this.world.camera.preUpdate(),this.physics.preUpdate(),this.state.preUpdate(a),this.plugins.preUpdate(a),this.stage.preUpdate(),this.state.update(),this.stage.update(),this.tweens.update(a),this.sound.update(),this.input.update(),this.physics.update(),this.particles.update(),this.plugins.update(),this.stage.postUpdate(),this.plugins.postUpdate())},updateRender:function(a){this.lockRender||(this.state.preRender(a),this.renderer.render(this.stage),this.plugins.render(a),this.state.render(a),this.plugins.postRender(a))},enableStep:function(){this.stepping=!0,this.pendingStep=!1,this.stepCount=0},disableStep:function(){this.stepping=!1,this.pendingStep=!1},step:function(){this.pendingStep=!1,this.stepCount++},destroy:function(){this.raf.stop(),this.state.destroy(),this.sound.destroy(),this.scale.destroy(),this.stage.destroy(),this.input.destroy(),this.physics.destroy(),this.state=null,this.cache=null,this.input=null,this.load=null,this.sound=null,this.stage=null,this.time=null,this.world=null,this.isBooted=!1,this.renderer.destroy(!1),c.Canvas.removeFromDOM(this.canvas),c.GAMES[this.id]=null},gamePaused:function(a){this._paused||(this._paused=!0,this.time.gamePaused(),this.sound.setMute(),this.onPause.dispatch(a),this.device.cordova&&this.device.iOS&&(this.lockRender=!0))},gameResumed:function(a){this._paused&&!this._codePaused&&(this._paused=!1,this.time.gameResumed(),this.input.reset(),this.sound.unsetMute(),this.onResume.dispatch(a),this.device.cordova&&this.device.iOS&&(this.lockRender=!1))},focusLoss:function(a){this.onBlur.dispatch(a),this.stage.disableVisibilityChange||this.gamePaused(a)},focusGain:function(a){this.onFocus.dispatch(a),this.stage.disableVisibilityChange||this.gameResumed(a)}},c.Game.prototype.constructor=c.Game,Object.defineProperty(c.Game.prototype,"paused",{get:function(){return this._paused},set:function(a){a===!0?(this._paused===!1&&(this._paused=!0,this.sound.setMute(),this.time.gamePaused(),this.onPause.dispatch(this)),this._codePaused=!0):(this._paused&&(this._paused=!1,this.input.reset(),this.sound.unsetMute(),this.time.gameResumed(),this.onResume.dispatch(this)),this._codePaused=!1)}}),c.Input=function(a){this.game=a,this.hitCanvas=null,this.hitContext=null,this.moveCallbacks=[],this.pollRate=0,this.enabled=!0,this.multiInputOverride=c.Input.MOUSE_TOUCH_COMBINE,this.position=null,this.speed=null,this.circle=null,this.scale=null,this.maxPointers=-1,this.tapRate=200,this.doubleTapRate=300,this.holdRate=2e3,this.justPressedRate=200,this.justReleasedRate=200,this.recordPointerHistory=!1,this.recordRate=100,this.recordLimit=100,this.pointer1=null,this.pointer2=null,this.pointer3=null,this.pointer4=null,this.pointer5=null,this.pointer6=null,this.pointer7=null,this.pointer8=null,this.pointer9=null,this.pointer10=null,this.pointers=[],this.activePointer=null,this.mousePointer=null,this.mouse=null,this.keyboard=null,this.touch=null,this.mspointer=null,this.gamepad=null,this.resetLocked=!1,this.onDown=null,this.onUp=null,this.onTap=null,this.onHold=null,this.minPriorityID=0,this.interactiveItems=new c.ArraySet,this._localPoint=new c.Point,this._pollCounter=0,this._oldPosition=null,this._x=0,this._y=0},c.Input.MOUSE_OVERRIDES_TOUCH=0,c.Input.TOUCH_OVERRIDES_MOUSE=1,c.Input.MOUSE_TOUCH_COMBINE=2,c.Input.MAX_POINTERS=10,c.Input.prototype={boot:function(){this.mousePointer=new c.Pointer(this.game,0),this.addPointer(),this.addPointer(),this.mouse=new c.Mouse(this.game),this.touch=new c.Touch(this.game),this.mspointer=new c.MSPointer(this.game),c.Keyboard&&(this.keyboard=new c.Keyboard(this.game)),c.Gamepad&&(this.gamepad=new c.Gamepad(this.game)),this.onDown=new c.Signal,this.onUp=new c.Signal,this.onTap=new c.Signal,this.onHold=new c.Signal,this.scale=new c.Point(1,1),this.speed=new c.Point,this.position=new c.Point,this._oldPosition=new c.Point,this.circle=new c.Circle(0,0,44),this.activePoin
},c.Touch.prototype={start:function(){if(null===this._onTouchStart){var a=this;this.game.device.touch&&(this._onTouchStart=function(b){return a.onTouchStart(b)},this._onTouchMove=function(b){return a.onTouchMove(b)},this._onTouchEnd=function(b){return a.onTouchEnd(b)},this._onTouchEnter=function(b){return a.onTouchEnter(b)},this._onTouchLeave=function(b){return a.onTouchLeave(b)},this._onTouchCancel=function(b){return a.onTouchCancel(b)},this.game.canvas.addEventListener("touchstart",this._onTouchStart,!1),this.game.canvas.addEventListener("touchmove",this._onTouchMove,!1),this.game.canvas.addEventListener("touchend",this._onTouchEnd,!1),this.game.canvas.addEventListener("touchcancel",this._onTouchCancel,!1),this.game.device.cocoonJS||(this.game.canvas.addEventListener("touchenter",this._onTouchEnter,!1),this.game.canvas.addEventListener("touchleave",this._onTouchLeave,!1)))}},consumeDocumentTouches:function(){this._documentTouchMove=function(a){a.preventDefault()},document.addEventListener("touchmove",this._documentTouchMove,!1)},addTouchLockCallback:function(a,b){this.touchLockCallbacks.push({callback:a,context:b})},removeTouchLockCallback:function(a,b){for(var c=this.touchLockCallbacks.length;c--;)if(this.touchLockCallbacks[c].callback===a&&this.touchLockCallbacks[c].context===b)return this.touchLockCallbacks.splice(c,1),!0;return!1},onTouchStart:function(a){for(var b=this.touchLockCallbacks.length;b--;)this.touchLockCallbacks[b].callback.call(this.touchLockCallbacks[b].context,this,a)&&this.touchLockCallbacks.splice(b,1);if(this.event=a,this.game.input.enabled&&this.enabled){this.touchStartCallback&&this.touchStartCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.startPointer(a.changedTouches[b])}},onTouchCancel:function(a){if(this.event=a,this.touchCancelCallback&&this.touchCancelCallback.call(this.callbackContext,a),this.game.input.enabled&&this.enabled){this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.stopPointer(a.changedTouches[b])}},onTouchEnter:function(a){this.event=a,this.touchEnterCallback&&this.touchEnterCallback.call(this.callbackContext,a),this.game.input.enabled&&this.enabled&&this.preventDefault&&a.preventDefault()},onTouchLeave:function(a){this.event=a,this.touchLeaveCallback&&this.touchLeaveCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault()},onTouchMove:function(a){this.event=a,this.touchMoveCallback&&this.touchMoveCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.updatePointer(a.changedTouches[b])},onTouchEnd:function(a){this.event=a,this.touchEndCallback&&this.touchEndCallback.call(this.callbackContext,a),this.preventDefault&&a.preventDefault();for(var b=0;b<a.changedTouches.length;b++)this.game.input.stopPointer(a.changedTouches[b])},stop:function(){this.game.device.touch&&(this.game.canvas.removeEventListener("touchstart",this._onTouchStart),this.game.canvas.removeEventListener("touchmove",this._onTouchMove),this.game.canvas.removeEventListener("touchend",this._onTouchEnd),this.game.canvas.removeEventListener("touchenter",this._onTouchEnter),this.game.canvas.removeEventListener("touchleave",this._onTouchLeave),this.game.canvas.removeEventListener("touchcancel",this._onTouchCancel))}},c.Touch.prototype.constructor=c.Touch,c.InputHandler=function(a){this.sprite=a,this.game=a.game,this.enabled=!1,this.checked=!1,this.priorityID=0,this.useHandCursor=!1,this._setHandCursor=!1,this.isDragged=!1,this.allowHorizontalDrag=!0,this.allowVerticalDrag=!0,this.bringToTop=!1,this.snapOffset=null,this.snapOnDrag=!1,this.snapOnRelease=!1,this.snapX=0,this.snapY=0,this.snapOffsetX=0,this.snapOffsetY=0,this.pixelPerfectOver=!1,this.pixelPerfectClick=!1,this.pixelPerfectAlpha=255,this.draggable=!1,this.boundsRect=null,this.boundsSprite=null,this.consumePointerEvent=!1,this.scaleLayer=!1,this.dragOffset=new c.Point,this.dragFromCenter=!1,this.dragStartPoint=new c.Point,thi
}},y:{get:function(){return this.position.y},set:function(a){this.position.y=a,this.body&&!this.body.dirty&&(this.body._reset=!0)}}},c.Component.Reset=function(){},c.Component.Reset.prototype.reset=function(a,b,c){return void 0===c&&(c=1),this.world.set(a,b),this.position.set(a,b),this.fresh=!0,this.exists=!0,this.visible=!0,this.renderable=!0,this.components.InWorld&&(this._outOfBoundsFired=!1),this.components.LifeSpan&&(this.alive=!0,this.health=c),this.components.PhysicsBody&&this.body&&this.body.reset(a,b,!1,!1),this},c.Component.ScaleMinMax=function(){},c.Component.ScaleMinMax.prototype={transformCallback:this.checkTransform,transformCallbackContext:this,scaleMin:null,scaleMax:null,checkTransform:function(a){this.scaleMin&&(a.a<this.scaleMin.x&&(a.a=this.scaleMin.x),a.d<this.scaleMin.y&&(a.d=this.scaleMin.y)),this.scaleMax&&(a.a>this.scaleMax.x&&(a.a=this.scaleMax.x),a.d>this.scaleMax.y&&(a.d=this.scaleMax.y))},setScaleMinMax:function(a,b,d,e){void 0===b?b=d=e=a:void 0===d&&(d=e=b,b=a),null===a?this.scaleMin=null:this.scaleMin?this.scaleMin.set(a,b):this.scaleMin=new c.Point(a,b),null===d?this.scaleMax=null:this.scaleMax?this.scaleMax.set(d,e):this.scaleMax=new c.Point(d,e)}},c.Component.Smoothed=function(){},c.Component.Smoothed.prototype={smoothed:{get:function(){return!this.texture.baseTexture.scaleMode},set:function(a){a?this.texture&&(this.texture.baseTexture.scaleMode=0):this.texture&&(this.texture.baseTexture.scaleMode=1)}}},c.GameObjectFactory=function(a){this.game=a,this.world=this.game.world},c.GameObjectFactory.prototype={existing:function(a){return this.world.add(a)},image:function(a,b,d,e,f){return void 0===f&&(f=this.world),f.add(new c.Image(this.game,a,b,d,e))},sprite:function(a,b,c,d,e){return void 0===e&&(e=this.world),e.create(a,b,c,d)},creature:function(a,b,d,e,f){void 0===f&&(f=this.world);var g=new c.Creature(this.game,a,b,d,e);return f.add(g),g},tween:function(a){return this.game.tweens.create(a)},group:function(a,b,d,e,f){return new c.Group(this.game,a,b,d,e,f)},physicsGroup:function(a,b,d,e){return new c.Group(this.game,b,d,e,!0,a)},spriteBatch:function(a,b,d){return void 0===a&&(a=null),void 0===b&&(b="group"),void 0===d&&(d=!1),new c.SpriteBatch(this.game,a,b,d)},audio:function(a,b,c,d){return this.game.sound.add(a,b,c,d)},sound:function(a,b,c,d){return this.game.sound.add(a,b,c,d)},audioSprite:function(a){return this.game.sound.addSprite(a)},tileSprite:function(a,b,d,e,f,g,h){return void 0===h&&(h=this.world),h.add(new c.TileSprite(this.game,a,b,d,e,f,g))},rope:function(a,b,d,e,f,g){return void 0===g&&(g=this.world),g.add(new c.Rope(this.game,a,b,d,e,f))},text:function(a,b,d,e,f){return void 0===f&&(f=this.world),f.add(new c.Text(this.game,a,b,d,e))},button:function(a,b,d,e,f,g,h,i,j,k){return void 0===k&&(k=this.world),k.add(new c.Button(this.game,a,b,d,e,f,g,h,i,j))},graphics:function(a,b,d){return void 0===d&&(d=this.world),d.add(new c.Graphics(this.game,a,b))},emitter:function(a,b,d){return this.game.particles.add(new c.Particles.Arcade.Emitter(this.game,a,b,d))},retroFont:function(a,b,d,e,f,g,h,i,j){return new c.RetroFont(this.game,a,b,d,e,f,g,h,i,j)},bitmapText:function(a,b,d,e,f,g){return void 0===g&&(g=this.world),g.add(new c.BitmapText(this.game,a,b,d,e,f))},tilemap:function(a,b,d,e,f){return new c.Tilemap(this.game,a,b,d,e,f)},renderTexture:function(a,b,d,e){(void 0===d||""===d)&&(d=this.game.rnd.uuid()),void 0===e&&(e=!1);var f=new c.RenderTexture(this.game,a,b,d);return e&&this.game.cache.addRenderTexture(d,f),f},video:function(a,b){return new c.Video(this.game,a,b)},bitmapData:function(a,b,d,e){void 0===e&&(e=!1),(void 0===d||""===d)&&(d=this.game.rnd.uuid());var f=new c.BitmapData(this.game,d,a,b);return e&&this.game.cache.addBitmapData(d,f),f},filter:function(a){var b=Array.prototype.splice.call(arguments,1),a=new c.Filter[a](this.game);return a.init.apply(a,b),a},plugin:function(a){return this.game.plugins.add(a)}},c.GameObjectFactory.prototype.constructor=c.GameObjectFactory,c.GameObjectCreator=function(a){this.game=a,this.world=this.game.world},c.GameObjectCreator.protot
for(var c=["ms","moz","webkit","o"],d=0;d<c.length&&!window.requestAnimationFrame;d++)window.requestAnimationFrame=window[c[d]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[c[d]+"CancelAnimationFrame"];this._isSetTimeOut=!1,this._onLoop=null,this._timeOutID=null},c.RequestAnimationFrame.prototype={start:function(){this.isRunning=!0;var a=this;!window.requestAnimationFrame||this.forceSetTimeOut?(this._isSetTimeOut=!0,this._onLoop=function(){return a.updateSetTimeout()},this._timeOutID=window.setTimeout(this._onLoop,0)):(this._isSetTimeOut=!1,this._onLoop=function(b){return a.updateRAF(b)},this._timeOutID=window.requestAnimationFrame(this._onLoop))},updateRAF:function(a){this.game.update(Math.floor(a)),this._timeOutID=window.requestAnimationFrame(this._onLoop)},updateSetTimeout:function(){this.game.update(Date.now()),this._timeOutID=window.setTimeout(this._onLoop,this.game.time.timeToCall)},stop:function(){this._isSetTimeOut?clearTimeout(this._timeOutID):window.cancelAnimationFrame(this._timeOutID),this.isRunning=!1},isSetTimeOut:function(){return this._isSetTimeOut},isRAF:function(){return this._isSetTimeOut===!1}},c.RequestAnimationFrame.prototype.constructor=c.RequestAnimationFrame,c.Math={PI2:2*Math.PI,fuzzyEqual:function(a,b,c){return void 0===c&&(c=1e-4),Math.abs(a-b)<c},fuzzyLessThan:function(a,b,c){return void 0===c&&(c=1e-4),b+c>a},fuzzyGreaterThan:function(a,b,c){return void 0===c&&(c=1e-4),a>b-c},fuzzyCeil:function(a,b){return void 0===b&&(b=1e-4),Math.ceil(a-b)},fuzzyFloor:function(a,b){return void 0===b&&(b=1e-4),Math.floor(a+b)},average:function(){for(var a=0,b=0;b<arguments.length;b++)a+=+arguments[b];return a/arguments.length},shear:function(a){return a%1},snapTo:function(a,b,c){return void 0===c&&(c=0),0===b?a:(a-=c,a=b*Math.round(a/b),c+a)},snapToFloor:function(a,b,c){return void 0===c&&(c=0),0===b?a:(a-=c,a=b*Math.floor(a/b),c+a)},snapToCeil:function(a,b,c){return void 0===c&&(c=0),0===b?a:(a-=c,a=b*Math.ceil(a/b),c+a)},roundTo:function(a,b,c){void 0===b&&(b=0),void 0===c&&(c=10);var d=Math.pow(c,-b);return Math.round(a*d)/d},floorTo:function(a,b,c){void 0===b&&(b=0),void 0===c&&(c=10);var d=Math.pow(c,-b);return Math.floor(a*d)/d},ceilTo:function(a,b,c){void 0===b&&(b=0),void 0===c&&(c=10);var d=Math.pow(c,-b);return Math.ceil(a*d)/d},angleBetween:function(a,b,c,d){return Math.atan2(d-b,c-a)},angleBetweenY:function(a,b,c,d){return Math.atan2(c-a,d-b)},angleBetweenPoints:function(a,b){return Math.atan2(b.y-a.y,b.x-a.x)},angleBetweenPointsY:function(a,b){return Math.atan2(b.x-a.x,b.y-a.y)},reverseAngle:function(a){return this.normalizeAngle(a+Math.PI,!0)},normalizeAngle:function(a){return a%=2*Math.PI,a>=0?a:a+2*Math.PI},maxAdd:function(a,b,c){return Math.min(a+b,c)},minSub:function(a,b,c){return Math.max(a-b,c)},wrap:function(a,b,c){var d=c-b;if(0>=d)return 0;var e=(a-b)%d;return 0>e&&(e+=d),e+b},wrapValue:function(a,b,c){var d;return a=Math.abs(a),b=Math.abs(b),c=Math.abs(c),d=(a+b)%c},isOdd:function(a){return!!(1&a)},isEven:function(a){return!(1&a)},min:function(){if(1===arguments.length&&"object"==typeof arguments[0])var a=arguments[0];else var a=arguments;for(var b=1,c=0,d=a.length;d>b;b++)a[b]<a[c]&&(c=b);return a[c]},max:function(){if(1===arguments.length&&"object"==typeof arguments[0])var a=arguments[0];else var a=arguments;for(var b=1,c=0,d=a.length;d>b;b++)a[b]>a[c]&&(c=b);return a[c]},minProperty:function(a){if(2===arguments.length&&"object"==typeof arguments[1])var b=arguments[1];else var b=arguments.slice(1);for(var c=1,d=0,e=b.length;e>c;c++)b[c][a]<b[d][a]&&(d=c);return b[d][a]},maxProperty:function(a){if(2===arguments.length&&"object"==typeof arguments[1])var b=arguments[1];else var b=arguments.slice(1);for(var c=1,d=0,e=b.length;e>c;c++)b[c][a]>b[d][a]&&(d=c);return b[d][a]},wrapAngle:function(a,b){return b?this.wrap(a,-Math.PI,Math.PI):this.wrap(a,-180,180)},linearInterpolation:function(a,b){var c=a.length-1,d=c*b,e=Math.floor(d);return 0>b?this.linear(a[0],a[1],d):b>1?this.linear(a[c],a[c-1],c-d):this.linear(a[e],a[e+1>c?c:e+1],d-e)},bezierInterpolation:function(a,b){for(
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