phaser/src/renderer/webgl/mvp/ViewRotateX.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Rotates the view matrix around the X axis.
*
* @method Phaser.Renderer.WebGL.MVP.ViewRotateX
* @since 3.25.0
*
* @param {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} model - The Model View Projection object.
* @param {number} radians - The amnount to rotate by.
*
* @return {Phaser.Renderer.WebGL.Pipelines.ModelViewProjection} The Model View Projection object.
*/
var ViewRotateX = function (model, radians)
{
var viewMatrix = model.viewMatrix;
var s = Math.sin(radians);
var c = Math.cos(radians);
var a10 = viewMatrix[4];
var a11 = viewMatrix[5];
var a12 = viewMatrix[6];
var a13 = viewMatrix[7];
var a20 = viewMatrix[8];
var a21 = viewMatrix[9];
var a22 = viewMatrix[10];
var a23 = viewMatrix[11];
viewMatrix[4] = a10 * c + a20 * s;
viewMatrix[5] = a11 * c + a21 * s;
viewMatrix[6] = a12 * c + a22 * s;
viewMatrix[7] = a13 * c + a23 * s;
viewMatrix[8] = a20 * c - a10 * s;
viewMatrix[9] = a21 * c - a11 * s;
viewMatrix[10] = a22 * c - a12 * s;
viewMatrix[11] = a23 * c - a13 * s;
model.viewMatrixDirty = true;
return model;
};
module.exports = ViewRotateX;