mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
59 lines
1.2 KiB
PHP
59 lines
1.2 KiB
PHP
|
<!DOCTYPE HTML>
|
||
|
<html>
|
||
|
<head>
|
||
|
<title>phaser.js - a new beginning</title>
|
||
|
<?php
|
||
|
require('js.php');
|
||
|
?>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<input type="button" id="menu" value="Main Menu" />
|
||
|
<input type="button" id="select" value="Level Select" />
|
||
|
|
||
|
<script type="text/javascript">
|
||
|
|
||
|
(function () {
|
||
|
|
||
|
var preloader = {
|
||
|
|
||
|
preload: function() {
|
||
|
console.log('preloader.preload');
|
||
|
game.load.image('nocooper', 'assets/pics/1984-nocooper-space.png');
|
||
|
game.load.image('touhou', 'assets/pics/aya_touhou_teng_soldier.png');
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var mainMenu = {
|
||
|
|
||
|
create: function() {
|
||
|
console.log('mainMenu create');
|
||
|
document.body.appendChild(game.cache.getImage('nocooper'));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var levelSelect = {
|
||
|
|
||
|
create: function() {
|
||
|
console.log('levelSelect create');
|
||
|
document.body.appendChild(game.cache.getImage('touhou'));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No parameters given, which means no default state is created or started
|
||
|
var game = new Phaser.Game();
|
||
|
|
||
|
game.state.add('preloader', preloader, true);
|
||
|
game.state.add('menu', mainMenu);
|
||
|
game.state.add('select', levelSelect);
|
||
|
|
||
|
var b1 = document.getElementById('menu').onclick = function() { game.state.start('menu') };
|
||
|
var b2 = document.getElementById('select').onclick = function() { game.state.start('select') };
|
||
|
|
||
|
})();
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|