phaser/src/tilemaps/components/WorldToTileX.js

69 lines
2 KiB
JavaScript
Raw Normal View History

2018-02-12 16:01:20 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
2020-01-15 12:07:09 +00:00
* @copyright 2020 Photon Storm Ltd.
2019-05-10 15:15:04 +00:00
* @license {@link https://opensource.org/licenses/MIT|MIT License}
2018-02-12 16:01:20 +00:00
*/
2020-09-19 08:56:05 +00:00
var CONST = require('../../const.js');
2017-11-27 13:33:30 +00:00
/**
2020-09-19 08:56:05 +00:00
* Converts from world X coordinates (pixels) to orthogonal tile X coordinates (tile units), factoring in the
2017-11-27 13:33:30 +00:00
* layer's position, scale and scroll.
*
2018-02-08 01:08:59 +00:00
* @function Phaser.Tilemaps.Components.WorldToTileX
* @since 3.0.0
*
* @param {number} worldX - The x coordinate to be converted, in pixels, not tiles.
* @param {boolean} [snapToFloor=true] - Whether or not to round the tile coordinate down to the nearest integer.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
2018-02-08 02:02:37 +00:00
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
2018-02-07 23:27:01 +00:00
* @return {number} The X location in tile units.
2017-11-27 13:33:30 +00:00
*/
2020-09-19 08:56:05 +00:00
var OrthoWorldToTileX = function (worldX, snapToFloor, camera, layer)
{
2020-09-19 08:56:05 +00:00
if (snapToFloor === undefined) { snapToFloor = true; }
var tileWidth = layer.baseTileWidth;
var tilemapLayer = layer.tilemapLayer;
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
// Find the world position relative to the static or dynamic layer's top left origin,
// factoring in the camera's horizontal scroll
worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX));
tileWidth *= tilemapLayer.scaleX;
}
return snapToFloor
? Math.floor(worldX / tileWidth)
: worldX / tileWidth;
2020-09-19 08:56:05 +00:00
};
var nullFunc = function ()
{
console.warn('With the current map type you have to use the WorldToTileXY function.');
return null;
};
var WorldToTileX = function (orientation)
{
switch (orientation)
{
case CONST.ORTHOGONAL:
return OrthoWorldToTileX;
default:
return nullFunc;
}
};
module.exports = WorldToTileX;