2016-11-22 03:11:33 +00:00
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require('./polyfills');
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2017-01-16 22:43:46 +00:00
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var CONST = require('./const');
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var Extend = require('./utils/object/Extend');
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2016-12-13 16:12:25 +00:00
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// This object is exported globally
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2016-11-22 03:11:33 +00:00
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2016-12-13 16:12:25 +00:00
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var Phaser = {
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2016-11-22 03:11:33 +00:00
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2017-03-28 12:20:39 +00:00
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Actions: require('./actions/'),
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2017-02-02 16:55:02 +00:00
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DOM: require('./dom/'),
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2016-12-13 16:12:25 +00:00
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Game: require('./boot/Game'),
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Event: require('./events/Event'),
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EventDispatcher: require('./events/EventDispatcher'),
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Math: require('./math'),
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2017-02-04 20:00:43 +00:00
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Components: require('./components'),
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2016-12-22 01:32:21 +00:00
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Geom: require('./geom'),
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2017-02-11 08:18:22 +00:00
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Graphics: require('./graphics'),
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2017-02-21 01:04:11 +00:00
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Input: require('./input'),
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2017-02-23 03:54:54 +00:00
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GameObjects: require('./gameobjects'),
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2016-12-13 16:12:25 +00:00
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2017-02-06 23:59:15 +00:00
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State: require('./state/State'),
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2016-12-13 16:12:25 +00:00
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Loader: {
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ImageFile: require('./loader/filetypes/ImageFile')
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2016-12-15 17:15:47 +00:00
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},
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2017-01-11 04:38:15 +00:00
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Sound: require('./sound'),
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2017-03-08 23:53:53 +00:00
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Physics: require('./physics'),
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2017-02-23 03:10:48 +00:00
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Class: require('./utils/Class'),
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2016-12-15 17:15:47 +00:00
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Utils: {
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2017-02-28 01:10:25 +00:00
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Align: require('./utils/align/'),
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2016-12-15 17:15:47 +00:00
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Array: require('./utils/array/'),
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2017-02-28 01:10:25 +00:00
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Bounds: require('./utils/bounds/'),
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2017-02-02 16:55:02 +00:00
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Objects: require('./utils/object/'),
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String: require('./utils/string/')
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2016-12-15 17:15:47 +00:00
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2016-12-13 16:12:25 +00:00
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}
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};
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2017-01-16 22:43:46 +00:00
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// Merge in the consts
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Phaser = Extend(false, Phaser, CONST);
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2016-12-13 16:12:25 +00:00
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// Export it
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module.exports = Phaser;
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global.Phaser = Phaser;
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2017-01-05 17:06:57 +00:00
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/*
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2017-04-05 00:15:53 +00:00
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* "Documentation is like sex: when it is good, it is very, very good;
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* and when it is bad, it is better than nothing."
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* -- Dick Brandon
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*/
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/*
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* "Sometimes, the elegant implementation is just a function.
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* Not a method. Not a class. Not a framework. Just a function."
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* -- John Carmack
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2017-01-05 17:06:57 +00:00
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*/
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