phaser/src/gameobjects/effectlayer/EffectLayerCreator.js

23 lines
876 B
JavaScript
Raw Normal View History

var BuildGameObject = require('../BuildGameObject');
var EffectLayer = require('./EffectLayer');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('effectLayer', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', null);
var fragmentShader = GetAdvancedValue(config, 'fragmentShader', '');
var layer = new EffectLayer(this.scene, x, y, width, height, effectName, fragmentShader);
BuildGameObject(this.scene, layer, config);
return layer;
});