phaser/Phaser/physics/TileMapCell.ts

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/// <reference path="../_definitions.ts" />
/**
* Phaser - Physics - TileMapCell
*/
module Phaser.Physics {
export class TileMapCell {
constructor(game: Phaser.Game, x: number, y: number, xw: number, yw: number) {
this.game = game;
this.ID = TileMapCell.TID_EMPTY; //all tiles start empty
this.CTYPE = TileMapCell.CTYPE_EMPTY;
this.pos = new Phaser.Vec2(x, y); //setup collision properties
this.xw = xw;
this.yw = yw;
this.minx = this.pos.x - this.xw;
this.maxx = this.pos.x + this.xw;
this.miny = this.pos.y - this.yw;
this.maxy = this.pos.y + this.yw;
//this stores tile-specific collision information
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
public game: Phaser.Game;
static TID_EMPTY = 0;
static TID_FULL = 1;//fullAABB tile
static TID_45DEGpn = 2;//45-degree triangle, whose normal is (+ve,-ve)
static TID_45DEGnn = 3;//(+ve,+ve)
static TID_45DEGnp = 4;//(-ve,+ve)
static TID_45DEGpp = 5;//(-ve,-ve)
static TID_CONCAVEpn = 6;//1/4-circle cutout
static TID_CONCAVEnn = 7;
static TID_CONCAVEnp = 8;
static TID_CONCAVEpp = 9;
static TID_CONVEXpn = 10;//1/4/circle
static TID_CONVEXnn = 11;
static TID_CONVEXnp = 12;
static TID_CONVEXpp = 13;
static TID_22DEGpnS = 14;//22.5 degree slope
static TID_22DEGnnS = 15;
static TID_22DEGnpS = 16;
static TID_22DEGppS = 17;
static TID_22DEGpnB = 18;
static TID_22DEGnnB = 19;
static TID_22DEGnpB = 20;
static TID_22DEGppB = 21;
static TID_67DEGpnS = 22;//67.5 degree slope
static TID_67DEGnnS = 23;
static TID_67DEGnpS = 24;
static TID_67DEGppS = 25;
static TID_67DEGpnB = 26;
static TID_67DEGnnB = 27;
static TID_67DEGnpB = 28;
static TID_67DEGppB = 29;
static TID_HALFd = 30;//half-full tiles
static TID_HALFr = 31;
static TID_HALFu = 32;
static TID_HALFl = 33;
//collision shape "types"
static CTYPE_EMPTY = 0;
static CTYPE_FULL = 1;
static CTYPE_45DEG = 2;
static CTYPE_CONCAVE = 6;
static CTYPE_CONVEX = 10;
static CTYPE_22DEGs = 14;
static CTYPE_22DEGb = 18;
static CTYPE_67DEGs = 22;
static CTYPE_67DEGb = 26;
static CTYPE_HALF = 30;
ID;
CTYPE;
pos: Phaser.Vec2;
xw;
yw;
minx;
maxx;
miny;
maxy;
signx;
signy;
sx;
sy;
//these functions are used to update the cell
//note: ID is assumed to NOT be "empty" state..
//if it IS the empty state, the tile clears itself
SetState(ID) {
if (ID == TileMapCell.TID_EMPTY)
{
this.Clear();
}
else
{
//set tile state to a non-emtpy value, and update it's edges and those of the neighbors
this.ID = ID;
this.UpdateType();
//this.Draw();
}
return this;
}
Clear() {
//tile was on, turn it off
this.ID = TileMapCell.TID_EMPTY
this.UpdateType();
//this.Draw();
}
public render(context: CanvasRenderingContext2D) {
context.beginPath();
context.strokeStyle = 'rgb(255,255,0)';
context.strokeRect(this.minx, this.miny, this.xw * 2, this.yw * 2);
context.strokeRect(this.pos.x, this.pos.y, 2, 2);
context.closePath();
}
//this converts a tile from implicitly-defined (via ID), to explicit (via properties)
UpdateType() {
if (0 < this.ID)
{
//tile is non-empty; collide
if (this.ID < TileMapCell.CTYPE_45DEG)
{
//TID_FULL
this.CTYPE = TileMapCell.CTYPE_FULL;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
else if (this.ID < TileMapCell.CTYPE_CONCAVE)
{
//45deg
this.CTYPE = TileMapCell.CTYPE_45DEG;
if (this.ID == TileMapCell.TID_45DEGpn)
{
console.log('set tile as 45deg pn');
this.signx = 1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.ID == TileMapCell.TID_45DEGnn)
{
this.signx = -1;
this.signy = -1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.ID == TileMapCell.TID_45DEGnp)
{
this.signx = -1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else if (this.ID == TileMapCell.TID_45DEGpp)
{
this.signx = 1;
this.signy = 1;
this.sx = this.signx / Math.SQRT2;//get slope _unit_ normal
this.sy = this.signy / Math.SQRT2;//since normal is (1,-1), length is sqrt(1*1 + -1*-1) = sqrt(2)
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_CONVEX)
{
//concave
this.CTYPE = TileMapCell.CTYPE_CONCAVE;
if (this.ID == TileMapCell.TID_CONCAVEpn)
{
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONCAVEnn)
{
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONCAVEnp)
{
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONCAVEpp)
{
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_22DEGs)
{
//convex
this.CTYPE = TileMapCell.CTYPE_CONVEX;
if (this.ID == TileMapCell.TID_CONVEXpn)
{
this.signx = 1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONVEXnn)
{
this.signx = -1;
this.signy = -1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONVEXnp)
{
this.signx = -1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else if (this.ID == TileMapCell.TID_CONVEXpp)
{
this.signx = 1;
this.signy = 1;
this.sx = 0;
this.sy = 0;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_22DEGb)
{
//22deg small
this.CTYPE = TileMapCell.CTYPE_22DEGs;
if (this.ID == TileMapCell.TID_22DEGpnS)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGnnS)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGnpS)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGppS)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_67DEGs)
{
//22deg big
this.CTYPE = TileMapCell.CTYPE_22DEGb;
if (this.ID == TileMapCell.TID_22DEGpnB)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGnnB)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGnpB)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else if (this.ID == TileMapCell.TID_22DEGppB)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 1) / slen;
this.sy = (this.signy * 2) / slen;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_67DEGb)
{
//67deg small
this.CTYPE = TileMapCell.CTYPE_67DEGs;
if (this.ID == TileMapCell.TID_67DEGpnS)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGnnS)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGnpS)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGppS)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else if (this.ID < TileMapCell.CTYPE_HALF)
{
//67deg big
this.CTYPE = TileMapCell.CTYPE_67DEGb;
if (this.ID == TileMapCell.TID_67DEGpnB)
{
this.signx = 1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGnnB)
{
this.signx = -1;
this.signy = -1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGnpB)
{
this.signx = -1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else if (this.ID == TileMapCell.TID_67DEGppB)
{
this.signx = 1;
this.signy = 1;
var slen = Math.sqrt(2 * 2 + 1 * 1);
this.sx = (this.signx * 2) / slen;
this.sy = (this.signy * 1) / slen;
}
else
{
//trace("BAAAD TILE!!!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
else
{
//half-full tile
this.CTYPE = TileMapCell.CTYPE_HALF;
if (this.ID == TileMapCell.TID_HALFd)
{
this.signx = 0;
this.signy = -1;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.ID == TileMapCell.TID_HALFu)
{
this.signx = 0;
this.signy = 1;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.ID == TileMapCell.TID_HALFl)
{
this.signx = 1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
}
else if (this.ID == TileMapCell.TID_HALFr)
{
this.signx = -1;
this.signy = 0;
this.sx = this.signx;
this.sy = this.signy;
}
else
{
//trace("BAAD TILE!!!: ID=" + this.ID + " ("+ t.i + "," + t.j + ")");
return false;
}
}
}
else
{
//TID_EMPTY
this.CTYPE = TileMapCell.CTYPE_EMPTY;
this.signx = 0;
this.signy = 0;
this.sx = 0;
this.sy = 0;
}
}
}
}